Example #1
0
 def __init__(self):
     # must set the player map + position before we create this state
     player.updateViewRect()
     # add the player to the visible group
     self.visibleSprites = sprites.RpgSprites(player)
     # create more sprites
     self.gameSprites = spritebuilder.createSpritesForMap(player.rpgMap, eventBus, registryHandler.registry)
Example #2
0
 def __init__(self):
     # must set the player map + position before we create this state
     player.updateViewRect()
     # add the player to the visible group
     self.visibleSprites = sprites.RpgSprites(player)
     # create more sprites
     self.gameSprites = spritebuilder.createSpritesForMap(
         player.rpgMap, eventBus, registryHandler.registry)
Example #3
0
 def __init__(self, lastTransition = None):
     # we need this if the player loses a life
     self.lastTransition = lastTransition
     if lastTransition == None:
         self.lastTransition = self.createReplayTransition()
     # must set the player map + position before we create this state
     player.updateViewRect()
     # add the player to the visible group
     self.visibleSprites = sprites.RpgSprites(player)
     # create more sprites
     self.gameSprites = spritebuilder.createSpritesForMap(player.rpgMap, eventBus, registry)