def _create_number_sprites(self): for i in range(5): self._numbers.append([]) self._glownumbers.append([]) for j in range(5): if self.i == 0: x = self.sx( NX[self.i]) + i * (self.ss(NS[self.i] + NO[self.i])) y = self.sy(NY[self.i]) else: x = self.sx(NX[self.i]) y = self.sy( NY[self.i]) + i * (self.ss(NS[self.i] + NO[self.i])) number = Sprite( self._sprites, x, y, self._parent.number_pixbuf(self.ss(NS[self.i]), j + 1, self._parent.sugarcolors[1])) number.type = 'number' number.name = '%d,%d' % (i, j) self._numbers[i].append(number) number = Sprite( self._sprites, x, y, self._parent.number_pixbuf(self.ss(NS[self.i]), j + 1, '#FFFFFF')) number.type = 'number' number.name = '%d,%d' % (i, j) self._glownumbers[i].append(number)
def create_toolbar_background(sprite_list, width): # Create the toolbar background for the selectors spr = Sprite(sprite_list, 0, 0, svg_str_to_pixbuf(SVG().toolbar(2 * width, ICON_SIZE))) spr.type = 'toolbar' spr.set_layer(CATEGORY_LAYER) return spr
def create_toolbar_background(sprite_list, width): # Create the toolbar background for the selectors spr = Sprite(sprite_list, 0, 0, svg_str_to_pixbuf(SVG().toolbar(2 * width, ICON_SIZE))) spr.type = 'toolbar' spr.set_layer(CATEGORY_LAYER) return spr