def get_unscaled_portal_sprites(): portalsheet = Spritesheet('images/portals.png') portal_images_unscaled = [ portalsheet.get_image(x=364, y=7, w=177, h=176), portalsheet.get_image(x=553, y=14, w=163, h=163), portalsheet.get_image(x=7, y=222, w=161, h=159), portalsheet.get_image(x=193, y=220, w=155, h=158), portalsheet.get_image(x=373, y=222, w=159, h=158), portalsheet.get_image(x=553, y=220, w=163, h=163) ] return portal_images_unscaled
def __init__(self, game, pos_x, pos_y, color, name): super(AxeToolButton, self).__init__(game, pos_x, pos_y, color, name) spritesheet_file = 'assets/tools.png' spritesheet = Spritesheet(spritesheet_file) self.image = spritesheet.get_image((0, 0), (32, 32)) self.image = pg.transform.scale(self.image, (100, 100)) self.damage = 2
def get_fruit_sprites(): spritesheet = Spritesheet('images/spritesheet.png') fruit_images = [ spritesheet.get_image(x=(24 * 0), y=(24 * 5), w=24, h=24), # cherries spritesheet.get_image(x=(24 * 1), y=(24 * 5), w=24, h=24), # strawberry spritesheet.get_image(x=(24 * 2), y=(24 * 5), w=24, h=24), # orange spritesheet.get_image(x=(24 * 3), y=(24 * 5), w=24, h=24), # ????? spritesheet.get_image(x=(24 * 4), y=(24 * 5), w=24, h=24), # apple spritesheet.get_image(x=(24 * 5), y=(24 * 5), w=24, h=24), # grapes ] return fruit_images
def __init__(self): super().__init__() self.state = 2 sprite_sheet = Spritesheet("art/crosshair.png") self.states = [] image = sprite_sheet.get_image(0, 0, 30, 30) self.states.append(image) image = sprite_sheet.get_image(0, 30, 30, 30) self.states.append(image) image = sprite_sheet.get_image(0, 60, 30, 30) self.states.append(image) self.image = self.states[self.state] self.rect = self.image.get_rect()
def __init__(self, x, y, current_room): super().__init__((x - 10), (y - 10), current_room, colors.red, 20, 20) self.target_goblin = None self.speed = 3 self.goblins_eaten = 0 self.lifetime_goblins_eaten = 0 self.change_x = 0 self.change_y = 0 self.age = 0 self.ticks_without_food = 0 self.food_type = goblin.Goblin self.home_hut = None self.frame = 0 self.killing = 'No' self.walking_frames_r = [] self.walking_frames_l = [] self.kill_frames_r = [] self.kill_frames_l = [] sprite_sheet = Spritesheet("art/ogre_spritesheet.png") # Load all the right facing images into a list image = sprite_sheet.get_image(0, 0, 20, 20) self.walking_frames_r.append(image) self.walking_frames_r.append(image) self.walking_frames_r.append(image) image = sprite_sheet.get_image(21, 0, 20, 20) self.walking_frames_r.append(image) self.walking_frames_r.append(image) self.walking_frames_r.append(image) image = sprite_sheet.get_image(0, 0, 20, 20) self.walking_frames_r.append(image) self.walking_frames_r.append(image) self.walking_frames_r.append(image) image = sprite_sheet.get_image(42, 0, 20, 20) self.walking_frames_r.append(image) self.walking_frames_r.append(image) self.walking_frames_r.append(image) image = sprite_sheet.get_image(0, 0, 20, 20) image = pygame.transform.flip(image, True, False) self.walking_frames_l.append(image) self.walking_frames_l.append(image) self.walking_frames_l.append(image) image = sprite_sheet.get_image(21, 0, 20, 20) image = pygame.transform.flip(image, True, False) self.walking_frames_l.append(image) self.walking_frames_l.append(image) self.walking_frames_l.append(image) image = sprite_sheet.get_image(0, 0, 20, 20) image = pygame.transform.flip(image, True, False) self.walking_frames_l.append(image) self.walking_frames_l.append(image) self.walking_frames_l.append(image) image = sprite_sheet.get_image(42, 0, 20, 20) image = pygame.transform.flip(image, True, False) self.walking_frames_l.append(image) self.walking_frames_l.append(image) self.walking_frames_l.append(image) image = sprite_sheet.get_image(21, 42, 20, 20) self.kill_frames_r.append(image) self.kill_frames_r.append(image) self.kill_frames_r.append(image) image = sprite_sheet.get_image(42, 42, 20, 20) self.kill_frames_r.append(image) self.kill_frames_r.append(image) self.kill_frames_r.append(image) self.kill_frames_r.append(image) self.kill_frames_r.append(image) self.kill_frames_r.append(image) image = sprite_sheet.get_image(21, 42, 20, 20) image = pygame.transform.flip(image, True, False) self.kill_frames_l.append(image) self.kill_frames_l.append(image) self.kill_frames_l.append(image) image = sprite_sheet.get_image(42, 42, 20, 20) image = pygame.transform.flip(image, True, False) self.kill_frames_l.append(image) self.kill_frames_l.append(image) self.kill_frames_l.append(image) self.kill_frames_l.append(image) self.kill_frames_l.append(image) self.kill_frames_l.append(image) self.face = 'R' self.image = self.walking_frames_r[self.frame]
def __init__(self, image, width, height, coordinates): pygame.sprite.Sprite.__init__(self) sheet = Spritesheet(image) self.image = sheet.get_image(coordinates) self.image = pygame.transform.scale(self.image, (width, height)) self.rect = self.image.get_rect()
def __init__(self, x, y, current_room): super().__init__((x - 7), (y - 7), current_room, colors.green, 15, 15) self.speed = 2 self.coins_collected = 0 self.lifetime_coins = 0 self.target_coin = None self.max_age = 2000 self.max_hunger = 300 self.change_x = 0 self.change_y = 0 self.age = 0 self.ticks_without_food = 0 self.food_type = coin.Coin self.pit = None self.frame = 0 self.walking_frames_r = [] self.walking_frames_l = [] self.walking_frames_d = [] self.walking_frames_u = [] sprite_sheet = Spritesheet("art/goblin_spritesheet.png") # Load all the right facing images into a list image = sprite_sheet.get_image(0, 0, 15, 15) self.walking_frames_d.append(image) self.walking_frames_d.append(image) self.walking_frames_d.append(image) image = sprite_sheet.get_image(16, 0, 15, 15) self.walking_frames_d.append(image) self.walking_frames_d.append(image) self.walking_frames_d.append(image) image = sprite_sheet.get_image(0, 0, 15, 15) self.walking_frames_d.append(image) self.walking_frames_d.append(image) self.walking_frames_d.append(image) image = sprite_sheet.get_image(32, 0, 15, 15) self.walking_frames_d.append(image) self.walking_frames_d.append(image) self.walking_frames_d.append(image) image = sprite_sheet.get_image(0, 16, 15, 15) self.walking_frames_u.append(image) self.walking_frames_u.append(image) self.walking_frames_u.append(image) image = sprite_sheet.get_image(16, 16, 15, 15) self.walking_frames_u.append(image) self.walking_frames_u.append(image) self.walking_frames_u.append(image) image = sprite_sheet.get_image(0, 16, 15, 15) self.walking_frames_u.append(image) self.walking_frames_u.append(image) self.walking_frames_u.append(image) image = sprite_sheet.get_image(32, 16, 15, 15) self.walking_frames_u.append(image) self.walking_frames_u.append(image) self.walking_frames_u.append(image) image = sprite_sheet.get_image(0, 32, 15, 15) self.walking_frames_r.append(image) self.walking_frames_r.append(image) self.walking_frames_r.append(image) image = sprite_sheet.get_image(16, 32, 15, 15) self.walking_frames_r.append(image) self.walking_frames_r.append(image) self.walking_frames_r.append(image) image = sprite_sheet.get_image(0, 32, 15, 15) self.walking_frames_r.append(image) self.walking_frames_r.append(image) self.walking_frames_r.append(image) image = sprite_sheet.get_image(32, 32, 15, 15) self.walking_frames_r.append(image) self.walking_frames_r.append(image) self.walking_frames_r.append(image) image = sprite_sheet.get_image(0, 32, 15, 15) image = pygame.transform.flip(image, True, False) self.walking_frames_l.append(image) self.walking_frames_l.append(image) self.walking_frames_l.append(image) image = sprite_sheet.get_image(16, 32, 15, 15) image = pygame.transform.flip(image, True, False) self.walking_frames_l.append(image) self.walking_frames_l.append(image) self.walking_frames_l.append(image) image = sprite_sheet.get_image(0, 32, 15, 15) image = pygame.transform.flip(image, True, False) self.walking_frames_l.append(image) self.walking_frames_l.append(image) self.walking_frames_l.append(image) image = sprite_sheet.get_image(32, 32, 15, 15) image = pygame.transform.flip(image, True, False) self.walking_frames_l.append(image) self.walking_frames_l.append(image) self.walking_frames_l.append(image) self.face = 'R' self.image = self.walking_frames_d[self.frame]
class AnimalCrossingCharacter(pg.sprite.Sprite): def __init__(self, game, pos_x, pos_y): self.game = game groups = game.all_sprites, game.character_sprites pg.sprite.Sprite.__init__(self, groups) self.pos = vec2(pos_x, pos_y) self.health = 100 self.moving_out_counter = 0 self.moving_out_wait_start_time = None self.moved_out = False self._idle_sprites = [] self._hit_sprites = [] self._angry_sprites = [] self._spritesheet_file = 'assets/moose.png' self._spritesheet = Spritesheet(self._spritesheet_file) self._load_default_sprite() self._load_sprites() self.rect = self.image.get_rect(topleft=self.pos) self.state = CharacterState.IDLE self._animation_counter = 0 self._animation_index = 0 self._hit_animation_counter = 0 self._angry_animation_counter = 0 def _load_default_sprite(self): self.image = self._spritesheet.get_image((0, 0), ((32, 32))) self.image = pg.transform.scale(self.image, (400, 400)) def _load_sprites(self): sprite_size = (32, 32) self._idle_sprites.append( self._spritesheet.get_image((0, 0), sprite_size)) self._idle_sprites.append( self._spritesheet.get_image((0, 32), sprite_size)) self._hit_sprites.append( self._spritesheet.get_image((0, 64), sprite_size)) self._angry_sprites.append( self._spritesheet.get_image((0, 96), sprite_size)) self._angry_sprites.append( self._spritesheet.get_image((0, 128), sprite_size)) self._angry_sprites.append( self._spritesheet.get_image((0, 160), sprite_size)) def update(self): self._update_active_sprite() if self.health <= 0 and not self.moved_out: self.state = CharacterState.ANGRY self.game.end_dialog_text.show_text = True self.moving_out_wait_start_time = pg.time.get_ticks() self.moved_out = True if self.moving_out_wait_start_time and self.moved_out: time_since_start = pg.time.get_ticks( ) - self.moving_out_wait_start_time if time_since_start >= 5000: self.moved_out = False self.moving_out_counter += 1 self.health = 100 self.game.end_dialog_text.show_text = False self.moving_out_wait_start_time = 0 def get_hit(self, damage): self.health -= damage self.state = CharacterState.HIT def _update_active_sprite(self): if self._animation_counter >= 60: if self.state == CharacterState.IDLE: self.image = self._idle_sprites[self._animation_index % len(self._idle_sprites)] elif self.state == CharacterState.ANGRY: self.image = self._angry_sprites[self._animation_index % len(self._angry_sprites)] self._angry_animation_counter += 1 if self._angry_animation_counter >= 8: self.state = CharacterState.IDLE self._angry_animation_counter = 0 elif self.state == CharacterState.HIT: self.image = self._hit_sprites[self._animation_index % len(self._hit_sprites)] self._hit_animation_counter += 1 if self._hit_animation_counter >= 2: self.state = CharacterState.IDLE self._hit_animation_counter = 0 self.image = pg.transform.scale(self.image, (400, 400)) self._animation_index += 1 self._animation_counter = 0 else: self._animation_counter += 2 def handle_event(self, event): pass
screen = pygame.display.set_mode((400,400)) pygame.display.set_caption("spritesheet test") clock = pygame.time.Clock() font_name = pygame.font.match_font("arial") font = pygame.font.Font(font_name, 20) spritesheet = Spritesheet(png_path) images = list() for element in root: d = element.attrib name = d["name"].split(".")[0] name = name.replace("_", " ") coord = (d["x"],d["y"],d["width"],d["height"],1) coord = map(int,coord) surface = spritesheet.get_image(*coord) images += [(name,coord,surface)] running = True frame = 0 right,left = False,False while running: clock.tick(30) for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_RIGHT: right = True if event.key == pygame.K_LEFT: left = True if event.key == pygame.K_d: frame = (frame+1)%len(images) if event.key == pygame.K_a: frame = (frame-1)%len(images) if event.key == pygame.K_SPACE: print(name,tuple(coord))
def __init__(self): super().__init__() self.change_x = 0 self.change_y = 0 self.current_level = None self.weapon_list = [] self.current_weapon = 0 self.weapon = None self.speed = 5 self.face = 'R' self.frame = 0 self.firing = False self.max_health = 100 self.health = 100 self.arm_state = 3 self.webcounter = 0 self.crouched = False self.try_stand = False pistol = weapons.Pistol() self.weapon_list.append(pistol) self.weapon = self.weapon_list[self.current_weapon] self.arm_images = [] sprite_sheet = Spritesheet("art/shootman_arms.png") image = sprite_sheet.get_image(0, 0, 65, 72) self.arm_images.append(image) image = sprite_sheet.get_image(65, 0, 65, 72) self.arm_images.append(image) image = sprite_sheet.get_image(130, 0, 65, 72) self.arm_images.append(image) image = sprite_sheet.get_image(195, 0, 65, 72) self.arm_images.append(image) image = sprite_sheet.get_image(260, 0, 65, 72) self.arm_images.append(image) image = sprite_sheet.get_image(325, 0, 65, 72) self.arm_images.append(image) image = sprite_sheet.get_image(390, 0, 65, 72) self.arm_images.append(image) sprite_sheet = Spritesheet("art/shootman_sheet.png") self.walking_frames_r = [] image = sprite_sheet.get_image(10, 0, 50, 85) self.walking_frames_r.append(image) image = sprite_sheet.get_image(75, 0, 50, 85) for x in range(7): self.walking_frames_r.append(image) image = sprite_sheet.get_image(140, 0, 50, 85) for x in range(7): self.walking_frames_r.append(image) image = sprite_sheet.get_image(205, 0, 50, 85) for x in range(7): self.walking_frames_r.append(image) image = sprite_sheet.get_image(140, 0, 50, 85) for x in range(7): self.walking_frames_r.append(image) image = sprite_sheet.get_image(270, 0, 50, 85) self.walking_frames_r.append(image) image = sprite_sheet.get_image(335, 0, 50, 85) self.walking_frames_r.append(image) self.image = self.walking_frames_r[self.frame] self.crouched_frames_r = [] image = sprite_sheet.get_image(10, 95, 50, 75) self.crouched_frames_r.append(image) image = sprite_sheet.get_image(75, 95, 50, 75) for x in range(7): self.crouched_frames_r.append(image) image = sprite_sheet.get_image(140, 95, 50, 75) for x in range(7): self.crouched_frames_r.append(image) image = sprite_sheet.get_image(205, 95, 50, 75) for x in range(7): self.crouched_frames_r.append(image) image = sprite_sheet.get_image(140, 95, 50, 75) for x in range(7): self.crouched_frames_r.append(image) image = sprite_sheet.get_image(10, 95, 50, 75) self.crouched_frames_r.append(image) self.rect = self.image.get_rect() self.rect.x = 120 self.rect.y = 520
class SpriteStore: def __init__(self): self.sprite_sheet = Spritesheet('images/spritesheet.png') self.pacman = self.get_pacman_sprites() self.blinky = self.get_blinky_sprites() self.pinky = self.get_pinky_sprites() self.clyde = self.get_clyde_sprites() self.inkey = self.get_inkey_sprites() self.portal = self.get_unscaled_portal_sprites() self.fruits = self.get_fruit_sprites() self.pac_life = self.sprite_sheet.get_image(x=(24 * 2), y=(24 * 3), w=24, h=24) # Returns list of (Pac-man) images def get_pacman_sprites(self): pacman_images = [ self.sprite_sheet.get_image(x=(24 * 0), y=(24 * 7), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 2), y=(24 * 3), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 0), y=(24 * 3), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 6), y=(24 * 3), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 4), y=(24 * 3), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 3), y=(24 * 3), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 1), y=(24 * 3), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 7), y=(24 * 3), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 5), y=(24 * 3), w=24, h=24) ] return pacman_images def get_pacman_dying_sprites(self): pacman_dying_images = [ self.sprite_sheet.get_image(x=(24 * 0), y=(24 * 7), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 3), y=(24 * 3), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 1), y=(24 * 3), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 4), y=(24 * 7), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 5), y=(24 * 7), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 6), y=(24 * 7), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 7), y=(24 * 7), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 8), y=(24 * 7), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 9), y=(24 * 7), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 10), y=(24 * 7), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 11), y=(24 * 7), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 12), y=(24 * 7), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 13), y=(24 * 7), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 14), y=(24 * 7), w=24, h=24), ] return pacman_dying_images # Returns list of (Inkey) images def get_blinky_sprites(self): blinky_images = [ self.sprite_sheet.get_image(x=(24 * 0), y=(24 * 6), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 1), y=(24 * 6), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 2), y=(24 * 6), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 3), y=(24 * 6), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 4), y=(24 * 6), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 5), y=(24 * 6), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 6), y=(24 * 6), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 7), y=(24 * 6), w=24, h=24) ] return blinky_images # Returns list of (Inkey) images def get_pinky_sprites(self): pinky_images = [ self.sprite_sheet.get_image(x=(24 * 0), y=(24 * 8), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 1), y=(24 * 8), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 2), y=(24 * 8), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 3), y=(24 * 8), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 4), y=(24 * 8), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 5), y=(24 * 8), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 6), y=(24 * 8), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 7), y=(24 * 8), w=24, h=24) ] return pinky_images # Returns list of (Inkey) images def get_clyde_sprites(self): clyde_images = [ self.sprite_sheet.get_image(x=(24 * 0), y=(24 * 9), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 1), y=(24 * 9), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 2), y=(24 * 9), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 3), y=(24 * 9), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 4), y=(24 * 9), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 5), y=(24 * 9), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 6), y=(24 * 9), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 7), y=(24 * 9), w=24, h=24) ] return clyde_images # Returns list of (Inkey) images def get_inkey_sprites(self): inkey_images = [ self.sprite_sheet.get_image(x=(24 * 8), y=(24 * 8), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 9), y=(24 * 8), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 10), y=(24 * 8), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 11), y=(24 * 8), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 12), y=(24 * 8), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 13), y=(24 * 8), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 14), y=(24 * 8), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 15), y=(24 * 8), w=24, h=24) ] return inkey_images def get_ghost_running_away_sprites(self): running_away_images = [ self.sprite_sheet.get_image(x=(24 * 6), y=(24 * 4), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 7), y=(24 * 4), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 8), y=(24 * 4), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 9), y=(24 * 4), w=24, h=24) ] return running_away_images def get_ghost_eyes_sprites(self): eyes_images = [ self.sprite_sheet.get_image(x=(24 * 8), y=(24 * 9), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 9), y=(24 * 9), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 10), y=(24 * 9), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 11), y=(24 * 9), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 12), y=(24 * 9), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 13), y=(24 * 9), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 14), y=(24 * 9), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 15), y=(24 * 9), w=24, h=24) ] return eyes_images def get_numbers(self): numbers = [ self.sprite_sheet.get_image(x=(24 * 8), y=(24 * 6), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 9), y=(24 * 6), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 10), y=(24 * 6), w=24, h=24), self.sprite_sheet.get_image(x=(24 * 11), y=(24 * 6), w=24, h=24) ] return numbers @staticmethod # Returns list of unscaled (Portal) images def get_unscaled_portal_sprites(): portalsheet = Spritesheet('images/portals.png') portal_images_unscaled = [ portalsheet.get_image(x=364, y=7, w=177, h=176), portalsheet.get_image(x=553, y=14, w=163, h=163), portalsheet.get_image(x=7, y=222, w=161, h=159), portalsheet.get_image(x=193, y=220, w=155, h=158), portalsheet.get_image(x=373, y=222, w=159, h=158), portalsheet.get_image(x=553, y=220, w=163, h=163) ] return portal_images_unscaled @staticmethod def get_fruit_sprites(): spritesheet = Spritesheet('images/spritesheet.png') fruit_images = [ spritesheet.get_image(x=(24 * 0), y=(24 * 5), w=24, h=24), # cherries spritesheet.get_image(x=(24 * 1), y=(24 * 5), w=24, h=24), # strawberry spritesheet.get_image(x=(24 * 2), y=(24 * 5), w=24, h=24), # orange spritesheet.get_image(x=(24 * 3), y=(24 * 5), w=24, h=24), # ????? spritesheet.get_image(x=(24 * 4), y=(24 * 5), w=24, h=24), # apple spritesheet.get_image(x=(24 * 5), y=(24 * 5), w=24, h=24), # grapes ] return fruit_images @staticmethod def get_small_logo(): image = pg.image.load('images/logo.png') scaled_image = pg.transform.scale(image, (150, 50)) return scaled_image @staticmethod def get_bigger_logo(): image = pg.image.load('images/logo.png') scaled_image = pg.transform.scale(image, (450, 200)) return scaled_image
def __init__(self): super().__init__() self.health = 30 self.speed = 1 self.change_x = 0 self.change_y = 1 self.frame = 0 self.dead = False self.death_sound = assets.spider_death_sound self.shoot_timer = 5 self.alt_shoot_timer = 20 self.fire_sound = assets.web_shoot_sound self.altfire_sound = assets.blob_shoot_sound self.walking_frames = [] self.death_frames = [] sprite_sheet = Spritesheet("art/spider_sheet.png") image = sprite_sheet.get_image(0, 0, 90, 45) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) image = sprite_sheet.get_image(90, 0, 90, 45) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) image = sprite_sheet.get_image(0, 0, 90, 45) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) image = sprite_sheet.get_image(180, 0, 90, 45) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) sprite_sheet = Spritesheet("art/spider_death_sheet.png") image = sprite_sheet.get_image(0, 0, 105, 90) self.death_frames.append(image) self.death_frames.append(image) self.death_frames.append(image) self.death_frames.append(image) self.death_frames.append(image) image = sprite_sheet.get_image(105, 0, 105, 90) self.death_frames.append(image) self.death_frames.append(image) self.death_frames.append(image) self.death_frames.append(image) self.death_frames.append(image) image = sprite_sheet.get_image(210, 0, 105, 90) self.death_frames.append(image) self.death_frames.append(image) self.death_frames.append(image) self.death_frames.append(image) self.death_frames.append(image) self.death_frames.append(image) self.image = self.walking_frames[self.frame] self.rect = self.image.get_rect()
def __init__(self): super().__init__() self.health = 80 self.speed = 0.1 self.change_x = 0 self.change_y = 1 self.frame = 0 self.dead = False self.death_sound = assets.spider_death_sound self.shoot_timer = 60 self.alt_shoot_timer = 10 self.fire_sound = assets.missile_fire self.walking_frames = [] self.death_frames = [] sprite_sheet = Spritesheet("art/robot_sheet.png") image = sprite_sheet.get_image(0, 0, 45, 47) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) image = sprite_sheet.get_image(45, 0, 45, 47) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) image = sprite_sheet.get_image(0, 0, 45, 47) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) image = sprite_sheet.get_image(135, 0, 45, 47) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) self.walking_frames.append(image) sprite_sheet = Spritesheet("art/robot_death_sheet.png") image = sprite_sheet.get_image(0, 0, 50, 60) self.death_frames.append(image) self.death_frames.append(image) self.death_frames.append(image) self.death_frames.append(image) image = sprite_sheet.get_image(50, 0, 50, 60) self.death_frames.append(image) self.death_frames.append(image) self.death_frames.append(image) self.death_frames.append(image) image = sprite_sheet.get_image(100, 0, 50, 60) self.death_frames.append(image) self.death_frames.append(image) self.death_frames.append(image) self.death_frames.append(image) image = sprite_sheet.get_image(150, 0, 50, 60) self.death_frames.append(image) self.death_frames.append(image) self.death_frames.append(image) self.death_frames.append(image) image = sprite_sheet.get_image(200, 0, 50, 60) self.death_frames.append(image) self.death_frames.append(image) self.death_frames.append(image) self.death_frames.append(image) image = sprite_sheet.get_image(250, 0, 50, 60) self.death_frames.append(image) self.death_frames.append(image) self.death_frames.append(image) self.death_frames.append(image) image = sprite_sheet.get_image(300, 0, 50, 60) self.death_frames.append(image) self.death_frames.append(image) self.death_frames.append(image) self.death_frames.append(image) image = sprite_sheet.get_image(350, 0, 50, 60) self.death_frames.append(image) self.death_frames.append(image) self.death_frames.append(image) self.death_frames.append(image) self.image = self.walking_frames[self.frame] self.rect = self.image.get_rect()