Example #1
0
    def execute(self, room, client, raw_command_string):
        command_match = command_pattern.match(raw_command_string)

        if command_match is None:
            raise GenericError("Invalid command input.")

        command_string = command_match.group('command_string')
        arg_string = command_match.group('arg_string') or ""

        if command_string is None:
            raise GenericError("Invalid command input.")

        command_handler = self._command_finder.find(room, client,
                                                    command_string)

        if command_handler is None:
            raise GenericError("Unknown command.")

        execute_functionality = command_handler.functionality

        if not client.allowed(execute_functionality):
            raise InsufficientPermissions(execute_functionality.denied_message)

        try:
            args = shlex.split(arg_string)
        except ValueError as e:
            raise GenericError("Invalid input: {error}", error=e.message)

        d = defer.maybeDeferred(command_handler.execute, self._spyd_server,
                                room, client, command_string, args, arg_string)
        d.addErrback(client.handle_exception)
Example #2
0
    def execute(cls, spyd_server, room, client, command_string, arguments,
                raw_args):
        if len(arguments) < 1:
            raise GenericError("Please specify a room name.")

        room_name = filtertext(arguments[0], True, MAXROOMLEN)

        target_room = room.manager.get_room(room_name, False)

        if target_room is not None:
            raise GenericError(
                "Room {room#room} already exists, use {action#command} to enter it.",
                room=target_room.name,
                command="room")

        if duel_room_pattern.match(room_name):
            raise GenericError(
                "Room {room#room_name} cannot be created for you because room names with the pattern '#x#' are reserved for 1v1 games.",
                room_name=room_name)

        room_factory = room.manager.room_factory
        target_room = room_factory.build_room(room_name, 'temporary')

        target_room.temporary = True

        target_room.masters.add(client)

        room.manager.client_change_room(client, target_room)
Example #3
0
    def handle(room, client, mastermode):
        # allowed_set_mastermode = client.allowed(set_mastermode_functionality) or (room.temporary and client.allowed(temporary_set_mastermode_functionality))

        # if not allowed_set_mastermode:
        #     raise InsufficientPermissions('Insufficient permissions to change mastermode.')
        if mastermode == mastermodes.MM_PRIVATE:
            raise GenericError("Mastermode private not allowed")
        if mastermode < mastermodes.MM_OPEN or mastermode > mastermodes.MM_PRIVATE:
            raise GenericError("Mastermode out of allowed range.")

        room.set_mastermode(mastermode)
Example #4
0
    def execute(cls, spyd_server, room, client, command_string, arguments,
                raw_args):
        try:
            cn, mode_name, map_name = parse_arguments(raw_args)

            if mode_name is not None:
                valid_mode_names = list(gamemodes.keys())
                mode_name_match = match_fuzzy(str(mode_name), valid_mode_names)

                if mode_name_match is None:
                    raise GenericError(
                        'Could not resolve mode name {value#mode_name} to valid mode. Please try again.',
                        mode_name=mode_name)

                mode_name = mode_name_match

            if map_name is not None:
                map_name = yield resolve_map_name(room, map_name)

            duel_command_msg = duel_command.format(client=client)
            challenge_details = get_challenge_details(mode_name, map_name)

            if cn is not None:
                target = room.get_client(int(cn))
                if target is client:
                    raise GenericError("You can't duel yourself.")

                existing_challenge = get_existing_challenge(target, client)

                if existing_challenge is not None:
                    begin_duel(room, client, target, existing_challenge)

                else:
                    save_specific_challenge(client, target, mode_name,
                                            map_name)
                    target.send_server_message(
                        info(cn_chall_msg,
                             client=client,
                             challenge_details=challenge_details,
                             duel_command=duel_command_msg))
                    client.send_server_message(info(chall_sent_msg))

            else:
                save_general_challenge(client, mode_name, map_name)
                room.server_message(info(looking_msg,
                                         client=client,
                                         challenge_details=challenge_details,
                                         duel_command=duel_command_msg),
                                    exclude=(client, ))
                client.send_server_message(info(chall_sent_msg))
        except:
            traceback.print_exc()
Example #5
0
    def client_change_room(client, target_room, announce_follow=True):
        player = client.get_player()

        try:
            room_entry_context = target_room.get_entry_context(client, player)
        except RoomEntryFailure as e:
            raise GenericError(e.message)

        if announce_follow:
            client.room._broadcaster.server_message(info(
                "{name#client} is leaving to join {room#room}. Use {action#follow} to go there too.",
                client=client,
                room=target_room,
                follow="follow"),
                                                    exclude=[client])

        old_room = client.room

        old_room.client_leave(client)

        old_room.last_destination_room = target_room.name

        client.room = target_room

        target_room.client_enter(room_entry_context)
Example #6
0
    def execute(cls, spyd_server, room, client, command_string, arguments,
                raw_args):
        if len(arguments) < 1:
            raise GenericError("Please specify a room name.")

        room_name = arguments[0]

        target_room = room.manager.get_room(room_name, True)

        if target_room is None:
            raise GenericError(
                "Could not resolve {value#room_name} to a room. Perhaps create it with {action#room_create}",
                room_name=room_name,
                room_create='room_create')

        room.manager.client_change_room(client, target_room)
Example #7
0
    def execute(cls, spyd_server, room, client, command_string, arguments,
                raw_args):
        room_name = room.last_destination_room

        if room_name is None:
            raise GenericError(
                "No players have left this room for another recently. Perhaps join another existing room with {action#room}.",
                room='room')

        target_room = room.manager.get_room(room_name, True)

        if target_room is None:
            raise GenericError(
                "Could not join {value#room_name}. Room no longer exists. Perhaps create it with {action#room_create}",
                room_name=room_name,
                room_create='room_create')

        room.manager.client_change_room(client, target_room)
Example #8
0
def parse_arguments(raw_args):
    match = form1.search(raw_args)
    if match is None:
        match = form2.search(raw_args)
        if match is None: raise GenericError("No match.")

    args = match.groupdict()

    cn = args.get('cn', None)
    mode_name = args.get('mode_name', None)
    map_name = args.get('map_name', None)

    return cn, mode_name, map_name
Example #9
0
    def execute(cls, spyd_server, room, client, command_string, arguments,
                raw_args):
        player_name = arguments[0] if arguments else ''
        players = dict(
            map(lambda player: (player.name, player.client), room.players))

        if not player_name:
            raise UsageError("You must provide a player")

        if player_name not in players.keys():
            raise GenericError('The player doesn\'t exist')

        room.handle_client_event('give_master', client, players[player_name])
Example #10
0
def resolve_map_name(room, map_name):
    valid_map_names = yield room.get_map_names()

    if not isinstance(map_name, str):
        map_name = str(map_name, 'utf_8')

    map_name_match = match_fuzzy(map_name, valid_map_names)

    if map_name_match is None:
        raise GenericError(
            'Could not resolve map name {value#map_name} to valid map. Please try again.',
            map_name=map_name)

    defer.returnValue(map_name_match)
Example #11
0
    def change_map_mode(self, map_name, mode_name):
        if mode_name not in gamemodes:
            raise GenericError("Unsupported game mode.")

        self._map_name = map_name

        map_meta_data = yield self._map_meta_data_accessor.get_map_data(
            self._map_name)
        map_meta_data = map_meta_data or {}

        self._gamemode = gamemodes[mode_name](room=self.room,
                                              map_meta_data=map_meta_data)
        self._initialized = True
        self._new_map_mode_initialize()

        defer.returnValue(map_meta_data)
Example #12
0
    def execute(cls, spyd_server, room, client, command_string, arguments,
                raw_args):
        if len(arguments):
            if room.temporary:
                if not client.allowed(set_temporary_room_timeleft):
                    raise InsufficientPermissions(
                        set_temporary_room_timeleft.denied_message)
            else:
                if not client.allowed(set_permanent_room_timeleft):
                    raise InsufficientPermissions(
                        set_permanent_room_timeleft.denied_message)

            try:
                modifier, value = timestring.parseTimeString(raw_args)

                if modifier == '+':
                    new_timeleft = min(MAXTIMELEFT,
                                       max(0, room.timeleft + value))
                elif modifier == '-':
                    new_timeleft = min(MAXTIMELEFT,
                                       max(0, room.timeleft - value))
                elif modifier == '=':
                    new_timeleft = min(MAXTIMELEFT, max(0, value))

                timeleft = prettytime.createDurationString(new_timeleft)
                room._broadcaster.server_message(
                    info(timeleft_set_str, client=client, timeleft=timeleft))

                room.timeleft = new_timeleft

            except timestring.MalformedTimeString:
                raise GenericError("Invalid time string specified.")
        else:
            timeleft = prettytime.createDurationString(room.timeleft)
            client.send_server_message(
                info(timeleft_get_str, timeleft=timeleft))
Example #13
0
 def execute(cls, spyd_server, room, client, command_string, arguments):
     'Actually run the command.'
     raise GenericError('Not Implemented.')
Example #14
0
 def _set_others_privilege(self, client, target, requested_privilege):
     raise GenericError("Setting other player privileges isn't currently implemented.")