def test_interactionListFromFile(self): interactionList = interactionListFromFile('interactionList_files/file1.inter') awaitedInteraction1 = Interaction("interaction1", [599, 143], [162, 82]) awaitedInteraction2 = Interaction("interaction2", [229, 533], [159, 113]) self.assertTrue(interactionList.getInteraction("interaction1").equals(awaitedInteraction1)) self.assertTrue(interactionList.getInteraction("interaction2").equals(awaitedInteraction2))
def test_setInactive(self): self.interactionList.add(Interaction("interaction1", [], [])) self.interactionList.add(Interaction("interaction2", [], [])) self.interactionList.setInactive() self.assertFalse(self.interactionList.getInteractions()[0].getIsActive()) self.assertFalse(self.interactionList.getInteractions()[1].getIsActive())
def test_getInteraction(self): interaction1 = Interaction("interaction1", [], []) interaction2 = Interaction("interaction2", [], []) self.interactionList.add(interaction1) self.interactionList.add(interaction2) self.assertEqual(self.interactionList.getInteraction("interaction1"), interaction1) self.assertEqual(self.interactionList.getInteraction("interaction2"), interaction2)
def test_add(self): interaction1 = Interaction("interaction1", [], []) interaction2 = Interaction("interaction2", [], []) self.interactionList.add(interaction1) self.interactionList.add(interaction2) self.assertIn(interaction1, self.interactionList.getInteractions()) self.assertIn(interaction2, self.interactionList.getInteractions())
def test_touches(self): interaction1 = Interaction("interaction1", [2, 10], [20, 30]) interaction2 = Interaction("interaction2", [100, 200], [54, 3]) self.interactionList.add(interaction1) self.interactionList.add(interaction2) self.assertTrue(self.interactionList.touches([10, 20])) self.assertTrue(self.interactionList.touches([124, 201])) self.assertFalse(self.interactionList.touches([44, 89]))
def test_remove(self): interaction1 = Interaction("interaction1", [], []) interaction2 = Interaction("interaction2", [], []) self.interactionList.add(interaction1) self.interactionList.add(interaction2) self.interactionList.remove('interaction2') self.assertNotIn(interaction2, self.interactionList.getInteractions())
def test_click(self): callFunctionsVerifier = CallFunctionsVerifier() interaction1 = Interaction("interaction1", [2, 10], [20, 30]) interaction2 = Interaction("interaction2", [100, 200], [54, 3]) interaction1.addAction(callFunctionsVerifier.function1) interaction2.addAction(callFunctionsVerifier.function2) self.interactionList.add(interaction1) self.interactionList.add(interaction2) self.interactionList.click(EventDummy([23, 72])) self.assertFalse(callFunctionsVerifier.called1) self.assertFalse(callFunctionsVerifier.called2) self.interactionList.click(EventDummy([10, 20])) self.assertTrue(callFunctionsVerifier.called1) self.assertFalse(callFunctionsVerifier.called2) self.interactionList.click(EventDummy([101, 202])) self.assertTrue(callFunctionsVerifier.called2)
def test_interactionFromGameObject(self): obj = GameObjectDummy([0, 0], [10, 10]) interaction = interactionFromGameObject(obj, "interaction") awaitedInteraction = Interaction("interaction", [0, 0], [10, 10]) self.assertTrue(interaction.equals(awaitedInteraction))
def setUp(self): self.interaction = Interaction('interaction', [0, 0], [10, 10])
class test_Interaction(unittest.TestCase): def setUp(self): self.interaction = Interaction('interaction', [0, 0], [10, 10]) def test_addAction(self): self.interaction.addAction('a') self.interaction.addAction('b') self.assertListEqual(self.interaction.getActions(), ['a', 'b']) def test_addAction_firstToExecute(self): self.interaction.addAction_firstToExecute('a') self.interaction.addAction_firstToExecute('b') self.assertListEqual(self.interaction.getActions(), ['b', 'a']) def test_clearActions(self): self.interaction.addAction('a') self.interaction.addAction('b') self.interaction.clearActions() self.assertListEqual(self.interaction.getActions(), []) def test_setActive(self): self.interaction.setInactive() self.interaction.setActive() self.assertTrue(self.interaction.getIsActive()) def test_setInactive(self): self.interaction.setActive() self.interaction.setInactive() self.assertFalse(self.interaction.getIsActive()) def test_touches(self): self.assertTrue(self.interaction.touches([5, 6])) self.assertFalse(self.interaction.touches([3, 11])) self.interaction.setInactive() self.assertFalse(self.interaction.touches([0, 0])) self.assertFalse(self.interaction.touches([5, 6])) def test_click(self): callFunctionsVerifier = CallFunctionsVerifier() self.interaction.addAction(callFunctionsVerifier.function1) self.interaction.addAction(callFunctionsVerifier.function2) self.interaction.click(EventDummy([2, 12])) self.assertFalse(callFunctionsVerifier.called1) self.assertFalse(callFunctionsVerifier.called2) self.interaction.click(EventDummy([8, 5])) self.assertTrue(callFunctionsVerifier.called1) self.assertTrue(callFunctionsVerifier.called2) self.assertLess(callFunctionsVerifier.executionTime1, callFunctionsVerifier.executionTime2) def test_toString(self): self.assertEqual(self.interaction.toString(), "interaction 0-0 10-10") def test_interactionFromString(self): strInteraction = interactionFromString(self.interaction.toString()) self.assertTrue(strInteraction.equals(self.interaction)) def test_interactionFromGameObject(self): obj = GameObjectDummy([0, 0], [10, 10]) interaction = interactionFromGameObject(obj, "interaction") awaitedInteraction = Interaction("interaction", [0, 0], [10, 10]) self.assertTrue(interaction.equals(awaitedInteraction))