Example #1
0
 def __init__(self,
              name,
              pos,
              sprite,
              hp,
              defense,
              res,
              strength,
              attack_kind,
              classes,
              equipments,
              strategy,
              lvl,
              skills,
              race,
              gold,
              interaction,
              compl_sprite=None):
     Movable.__init__(
         self, name, pos, sprite, hp, defense, res,
         Character.races_data[race]['move'] +
         Character.classes_data[classes[0]]['move'], strength, attack_kind,
         strategy, lvl, skills, compl_sprite)
     self.equipments = equipments
     self.classes = classes
     self.race = race
     self.gold = gold
     self.interaction = interaction
     self.join_team = False
     self.reach_ = [1]
     self.constitution = Character.races_data[race]['constitution'] + \
         Character.classes_data[classes[0]]['constitution']
 def __init__(self,
              name,
              pos,
              sprite,
              hp,
              defense,
              res,
              max_move,
              strength,
              attack_kind,
              classes,
              equipments,
              strategy,
              lvl,
              race,
              gold,
              talk,
              compl_sprite=None):
     Movable.__init__(self, name, pos, sprite, hp, defense, res, max_move,
                      strength, attack_kind, strategy, lvl, compl_sprite)
     self.equipments = equipments
     self.classes = classes
     self.race = race
     self.gold = gold
     self.dialog = talk
Example #3
0
    def __init__(self, name, pos, sprite, hp, defense, res, max_move, strength, attack_kind, xp_gain, strategy, lvl=1):
        Movable.__init__(self, name, pos, sprite, hp, defense, res, max_move, strength, strategy, lvl)
        '''Possible states :
                - 0 : Have to act
                - 1 : On move
                - 2 : Have to attack
                - 3 : Turn finished
        '''

        self.xp_gain = int(xp_gain * ((1.1) ** (lvl - 1)))
        self.attack_kind = attack_kind
 def __init__(self, name, pos, sprite, hp, defense, res, max_move, strength, attack_kind, classes, equipments,
              strategy, lvl, race, gold, talk, compl_sprite=None):
     Movable.__init__(self, name, pos, sprite, hp, defense, res, max_move, strength, attack_kind, strategy,
                      lvl, compl_sprite)
     self.equipments = equipments
     self.classes = classes
     self.race = race
     self.gold = gold
     self.dialog = talk
     self.constitution = Character.races_data[race]['constitution'] + \
                         Character.classes_data[classes[0]]['constitution']
 def __init__(self,
              name,
              pos,
              sprite,
              hp,
              defense,
              res,
              max_move,
              strength,
              attack_kind,
              xp_gain,
              strategy,
              lvl=1):
     Movable.__init__(self, name, pos, sprite, hp, defense, res, max_move,
                      strength, attack_kind, strategy, lvl)
     self.xp_gain = int(xp_gain * (1.1**(lvl - 1)))
Example #6
0
    def __init__(self, name, pos, sprite, hp, defense, res, max_move, strength, attack_kind, classes, equipments, strategy, lvl,
                 race, gold, talk,
                 compl_sprite=None):
        Movable.__init__(self, name, pos, sprite, hp, defense, res, max_move, strength, strategy, lvl, compl_sprite)
        '''Possible states :
                - 0 : Have to act
                - 1 : On move
                - 2 : Have to attack
                - 3 : Turn finished
        '''

        self.equipments = equipments
        self.classes = classes
        self.race = race
        self.gold = gold
        self.dialog = talk
        self.attack_kind = attack_kind
 def __init__(self,
              name,
              pos,
              sprite,
              hp,
              defense,
              res,
              max_move,
              strength,
              attack_kind,
              strategy,
              reach,
              xp_gain,
              loot,
              lvl=1):
     Movable.__init__(self, name, pos, sprite, hp, defense, res, max_move,
                      strength, attack_kind, strategy, lvl)
     self.reach = reach
     self.xp_gain = int(xp_gain * (1.1**(lvl - 1)))
     self.potential_loot = loot
Example #8
0
 def __init__(self,
              name,
              pos,
              sprite,
              hp,
              defense,
              res,
              max_move,
              strength,
              xp_gain,
              lvl=1):
     Movable.__init__(self, name, pos, sprite, hp, defense, res, max_move,
                      strength, lvl)
     '''Possible states :
             - 0 : Have to act
             - 1 : On move
             - 2 : Have to attack
             - 3 : Turn finished
     '''
     self.state = 0
     self.xp_gain = xp_gain
 def __init__(self, name, pos, sprite, hp, defense, res, max_move, strength,
              classes, equipments, lvl):
     Movable.__init__(self, name, pos, sprite, hp, defense, res, max_move,
                      strength, lvl)
     self.equipments = equipments
     self.classes = classes