Example #1
0
    def __init__(self, display, clock):
        State.__init__(self, display, clock)

        self.player = Player()
        self.map = Map(self.player)
        self.forwardData = {}
        self.speed = getSettingForName(SettingNames.SPEED).val

        self.initResources()
Example #2
0
    def __init__(self, window, state=State.GAME_STATE):
        State.__init__(self, state, window)
        self.substate = state
        self.penguin = Penguin(window.width / 3, window.height / 2)
        self.entities = []
        ice_boundary = IceBoundary(window.width, window.height)
        self.entities = self.entities + ice_boundary.floor + ice_boundary.ceiling
        self.game_count = 0

        # AI needs this info
        self.closest_gap_range = (0,window.height)
        self.closest_x_distance_to_penguin = window.width - self.penguin.x
        self.old_state = None
        self.environment_state = None
        self.reward = 0

        # Score message
        self.score = 0
        self.score_text_surf, self.score_text_rect = Text.text_objects(str(self.score), Text.small_font)
        self.score_text_rect.center = ((self.window.width * 4 / 5), (self.window.height / 6))

        # Game start screen
        self.game_started = False
        self.spacebar_text_surf, self.spacebar_text_rect = Text.text_objects("To begin and to flap, hit the (Spacebar)", Text.tiny_font)
        self.spacebar_text_rect.center = ((self.window.width / 2), (self.window.height / 3))

        self.p_to_pause_text_surf, self.p_to_pause_text_rect = Text.text_objects("(P) to pause", Text.tiny_font)
        self.p_to_pause_text_rect.center = ((self.window.width / 2), (self.window.height * 2 / 3))

        # Quit text
        self.quit_text_surf , self.quit_text_rect = Text.text_objects("(Q)uit to menu", Text.tiny_font)
        self.quit_text_rect.center = ((self.window.width / 2), (self.window.height * 2 / 3))

        # Unpause text
        self.unpause_text_surf, self.unpause_text_rect = Text.text_objects("(U)npause", Text.small_font)
        self.unpause_text_rect.center = ((self.window.width / 2), (self.window.height / 3))

        # Restart text
        self.restart_text_surf, self.restart_text_rect = Text.text_objects("(P)lay Again", Text.small_font)
        self.restart_text_rect.center = ((self.window.width / 2), (self.window.height / 3))

        self.update_score()

        if self.substate == State.AI_GAME_STATE:
            self.game_started = True
Example #3
0
    def __init__(self, window):
        State.__init__(self, State.MENU_STATE, window)
        center_x = self.window.width / 2
        self.title_text_surf, self.title_text_rect = Text.text_objects(
            "Penguino.ai", Text.large_font)
        self.title_text_rect.center = (center_x, (self.window.height / 6))

        self.instructions_text_surf, self.instructions_text_rect = Text.text_objects(
            "Type the letter in () to select an option", Text.tiny_font)
        self.instructions_text_rect.center = (center_x,
                                              (self.window.height * 2 / 6))

        self.play_text_surf, self.play_text_rect = Text.text_objects(
            "(P)lay", Text.small_font)
        self.play_text_rect.center = (center_x, (self.window.height * 3 / 6))

        self.ai_text_surf, self.ai_text_rect = Text.text_objects(
            "(A)I Model", Text.small_font)
        self.ai_text_rect.center = (center_x, (self.window.height * 4 / 6))
Example #4
0
    def __init__(self, display, clock):
        State.__init__(self, display, clock)
        self.selectedId = 0

        self.initResources()
Example #5
0
    def __init__(self, display, clock, gamedata):
        State.__init__(self, display, clock)
        self.gamedata = gamedata

        self.initResources()