def unload(self):
        for suit in self.spawned:
            if not suit.isDeleted():
                suit.requestDelete()
        self.spawned = None

        EntityAI.unload(self)
Example #2
0
 def unload(self):
     self.ignore('goonie_die')
     self.spawnScript = None
     self.numSpawned = None
     self.maxSpawned = None
     self.lastSpawnTime = None
     self.spawnIval = None
     self.startedSpawning = None
     EntityAI.unload(self)
Example #3
0
 def unload(self):
     self.Stop()
     del self.ivalMin
     del self.ivalMax
     del self.maxBatchMin
     del self.maxBatchMax
     del self.batchSize
     del self.ival
     del self.looping
     EntityAI.unload(self)
Example #4
0
    def unload(self):
        if self.seq:
            self.seq.pause()
        self.seq = None

        self.targetEnt = None
        self.nextScript = None
        self.entryAnimation = None
        self.actionAnimation = None
        self.loopAction = None
        self.exitAnimation = None
        self.moveToPosition = None
        self.shouldRestartAI = None

        EntityAI.unload(self)
 def unload(self):
     del self.speech
     del self.targetEnt
     EntityAI.unload(self)