def unload(self): for suit in self.spawned: if not suit.isDeleted(): suit.requestDelete() self.spawned = None EntityAI.unload(self)
def unload(self): self.ignore('goonie_die') self.spawnScript = None self.numSpawned = None self.maxSpawned = None self.lastSpawnTime = None self.spawnIval = None self.startedSpawning = None EntityAI.unload(self)
def unload(self): self.Stop() del self.ivalMin del self.ivalMax del self.maxBatchMin del self.maxBatchMax del self.batchSize del self.ival del self.looping EntityAI.unload(self)
def unload(self): if self.seq: self.seq.pause() self.seq = None self.targetEnt = None self.nextScript = None self.entryAnimation = None self.actionAnimation = None self.loopAction = None self.exitAnimation = None self.moveToPosition = None self.shouldRestartAI = None EntityAI.unload(self)
def unload(self): del self.speech del self.targetEnt EntityAI.unload(self)