Example #1
0
def get(filename, s=None, angle=0, alpha=1):
    aresolution, asymmetry = settings.angleresolution, 1
    if filename == "slash-red" or filename == "slash-white":
        aresolution = 15
        asymmetry = 4
    elif filename == "payload":
        asymmetry = 5
    elif filename == "qtarget":
        asymmetry = 2
    elif filename == "cursor":
        asymmetry = 4

    angle = int(round(angle / aresolution)) * aresolution % (360 / asymmetry)
    alpha = int(
        int(round(alpha * settings.alpharesolution)) * 255 /
        settings.alpharesolution)
    key = filename, s, angle, alpha
    if key in cache:
        return cache[key]
    if alpha != 255:
        img = get(filename, s, angle).copy()
        img.fill((255, 255, 255, alpha), None, pygame.BLEND_RGBA_MULT)
    elif s is not None and angle == 0:
        img = get(filename)
        a = int(round(s))
        img = pygame.transform.smoothscale(img, (a, a))
    elif settings.smoothrotozoom and angle != 0 and s is not None:
        img = get(filename)
        w0 = img.get_width()
        img = pygame.transform.rotate(img, angle)
        a = int(round(s * img.get_width() / w0))
        img = pygame.transform.smoothscale(img, (a, a))
    elif s is not None or angle != 0:
        img = get(filename)
        zoom = 1 if s is None else s / img.get_width()
        img = pygame.transform.rotozoom(img, angle, zoom)
    else:
        if "." not in filename:
            filename = filename + ".png"
        path = os.path.join("data", "img", filename)
        if os.path.exists(path):
            img = pygame.image.load(path)
            if filename.endswith(".png"):
                img = img.convert_alpha()
            else:
                img = img.convert()
        else:
            img = pygame.Surface((40, 40)).convert_alpha()
            img.fill((random.randint(100, 250), random.randint(100, 250),
                      random.randint(100, 250), 80))
            ptext.drawbox(filename, img.get_rect(), surf=img, owidth=1)
    if settings.DEBUG:
        imgx, imgy = img.get_size()
        cache["total"] = cache.get("total", 0) + imgx * imgy
        dataline = "%d %d %s %s\n" % (len(cache), cache["total"], key,
                                      img.get_size())
        open("debug-image-data.txt", "a").write(dataline)
    cache[key] = img
    return img
Example #2
0
def get(filename, s=None, angle=0, alpha=1):
    aresolution, asymmetry = settings.angleresolution, 1
    if filename == "slash-red" or filename == "slash-white":
        aresolution = 15
        asymmetry = 4
    elif filename == "payload":
        asymmetry = 5
    elif filename == "qtarget":
        asymmetry = 2
    elif filename == "cursor":
        asymmetry = 4

    angle = int(round(angle / aresolution)) * aresolution % (360 / asymmetry)
    alpha = int(int(round(alpha * settings.alpharesolution)) * 255 / settings.alpharesolution)
    key = filename, s, angle, alpha
    if key in cache:
        return cache[key]
    if alpha != 255:
        img = get(filename, s, angle).copy()
        img.fill((255, 255, 255, alpha), None, pygame.BLEND_RGBA_MULT)
    elif s is not None and angle == 0:
        img = get(filename)
        a = int(round(s))
        img = pygame.transform.smoothscale(img, (a, a))
    elif settings.smoothrotozoom and angle != 0 and s is not None:
        img = get(filename)
        w0 = img.get_width()
        img = pygame.transform.rotate(img, angle)
        a = int(round(s * img.get_width() / w0))
        img = pygame.transform.smoothscale(img, (a, a))
    elif s is not None or angle != 0:
        img = get(filename)
        zoom = 1 if s is None else s / img.get_width()
        img = pygame.transform.rotozoom(img, angle, zoom)
    else:
        if "." not in filename:
            filename = filename + ".png"
        path = os.path.join("data", "img", filename)
        if os.path.exists(path):
            img = pygame.image.load(path)
            if filename.endswith(".png"):
                img = img.convert_alpha()
            else:
                img = img.convert()
        else:
            img = pygame.Surface((40, 40)).convert_alpha()
            img.fill((random.randint(100, 250), random.randint(100, 250), random.randint(100, 250), 80))
            ptext.drawbox(filename, img.get_rect(), surf=img, owidth=1)
    if settings.DEBUG:
        imgx, imgy = img.get_size()
        cache["total"] = cache.get("total", 0) + imgx * imgy
        dataline = "%d %d %s %s\n" % (len(cache), cache["total"], key, img.get_size())
        open("debug-image-data.txt", "a").write(dataline)
    cache[key] = img
    return img
Example #3
0
def get(filename, s=None, angle=0, alpha=1):
    if filename == "slash":
        angle = int(round(angle / 5)) * 5 % 90
    else:
        angle = int(round(angle)) % 360
    alpha = int(round(alpha * 16)) / 16
    key = filename, s, angle, alpha
    if key in cache:
        return cache[key]
    if alpha != 1:
        img = get(filename, s, angle).copy()
        arr = pygame.surfarray.pixels_alpha(img)
        arr *= alpha
        del arr
    elif s is not None and angle == 0:
        img = get(filename)
        a = int(round(s))
        img = pygame.transform.smoothscale(img, (a, a))
    elif s is not None or angle != 0:
        img = get(filename)
        img = pygame.transform.rotozoom(img, angle, s / img.get_width())
    else:
        if "." not in filename:
            filename = filename + ".png"
        path = os.path.join("data", "img", filename)
        if os.path.exists(path):
            img = pygame.image.load(path)
            if filename.endswith(".png"):
                img = img.convert_alpha()
            else:
                img = img.convert()
        else:
            img = pygame.Surface((40, 40)).convert_alpha()
            img.fill((random.randint(100, 250), random.randint(100, 250),
                      random.randint(100, 250), 80))
            ptext.drawbox(filename, img.get_rect(), surf=img, owidth=1)
    cache[key] = img
    return img
Example #4
0
def get(filename, s = None, angle = 0, alpha = 1):
	if filename == "slash":
		angle = int(round(angle / 5)) * 5 % 90
	else:
		angle = int(round(angle)) % 360
	alpha = int(round(alpha * 16)) / 16
	key = filename, s, angle, alpha
	if key in cache:
		return cache[key]
	if alpha != 1:
		img = get(filename, s, angle).copy()
		arr = pygame.surfarray.pixels_alpha(img)
		arr *= alpha
		del arr
	elif s is not None and angle == 0:
		img = get(filename)
		a = int(round(s))
		img = pygame.transform.smoothscale(img, (a, a))
	elif s is not None or angle != 0:
		img = get(filename)
		img = pygame.transform.rotozoom(img, angle, s / img.get_width())
	else:
		if "." not in filename:
			filename = filename + ".png"
		path = os.path.join("data", "img", filename)
		if os.path.exists(path):
			img = pygame.image.load(path)
			if filename.endswith(".png"):
				img = img.convert_alpha()
			else:
				img = img.convert()
		else:
			img = pygame.Surface((40, 40)).convert_alpha()
			img.fill((random.randint(100, 250), random.randint(100, 250), random.randint(100, 250), 80))
			ptext.drawbox(filename, img.get_rect(), surf = img, owidth = 1)
	cache[key] = img
	return img
Example #5
0
	def draw(self):
		rect = F(pygame.Rect(self.rect).inflate(-10, -10))
		ptext.drawbox(self.text, rect, fontname = "Oregano", color = "white")
Example #6
0
 def draw(self):
     rect = F(pygame.Rect(self.rect).inflate(-10, -10))
     ptext.drawbox(self.text, rect, fontname="Oregano", color="white")