def connectionMade(self): """ This is called when the connection is first established. """ # initialize the session self.iaw_mode = False client_address = self.transport.client self.init_session("telnet", client_address, self.factory.sessionhandler) # negotiate mccp (data compression) self.mccp = Mccp(self) # negotiate ttype (client info) self.ttype = ttype.Ttype(self) # negotiate mssp (crawler communication) self.mssp = mssp.Mssp(self) # add this new connection to sessionhandler so # the Server becomes aware of it. self.sessionhandler.connect(self)
class TelnetProtocol(Telnet, StatefulTelnetProtocol, Session): """ Each player connecting over telnet (ie using most traditional mud clients) gets a telnet protocol instance assigned to them. All communication between game and player goes through here. """ def connectionMade(self): """ This is called when the connection is first established. """ # initialize the session self.iaw_mode = False client_address = self.transport.client self.init_session("telnet", client_address, self.factory.sessionhandler) # negotiate mccp (data compression) self.mccp = Mccp(self) # negotiate ttype (client info) self.ttype = ttype.Ttype(self) # negotiate mssp (crawler communication) self.mssp = mssp.Mssp(self) # add this new connection to sessionhandler so # the Server becomes aware of it. self.sessionhandler.connect(self) def enableRemote(self, option): """ This sets up the options we allow for this protocol. """ return (option == LINEMODE or option == ttype.TTYPE or option == MCCP or option == mssp.MSSP) def enableLocal(self, option): """ Allow certain options on this protocol """ return option == MCCP def disableLocal(self, option): if option == MCCP: self.mccp.no_mccp(option) return True else: return super(TelnetProtocol, self).disableLocal(option) def connectionLost(self, reason): """ This is executed when the connection is lost for whatever reason. It can also be called directly, from the disconnect method """ self.sessionhandler.disconnect(self) self.transport.loseConnection() def dataReceived(self, data): """ This method will split the incoming data depending on if it starts with IAC (a telnet command) or not. All other data will be handled in line mode. Some clients also sends an erroneous line break after IAC, which we must watch out for. """ #print "dataRcv (%s):" % data, #try: # for b in data: # print ord(b), # print "" #except Exception, e: # print str(e) + ":", str(data) if data and data[0] == IAC or self.iaw_mode: try: #print "IAC mode" super(TelnetProtocol, self).dataReceived(data) if len(data) == 1: self.iaw_mode = True else: self.iaw_mode = False return except Exception: logger.log_trace() # if we get to this point the command must end with a linebreak. # We make sure to add it, to fix some clients messing this up. data = data.rstrip("\r\n") + "\n" #print "line data in:", repr(data) StatefulTelnetProtocol.dataReceived(self, data) def _write(self, data): "hook overloading the one used in plain telnet" #print "_write (%s): %s" % (self.state, " ".join(str(ord(c)) for c in data)) data = data.replace('\n', '\r\n').replace('\r\r\n', '\r\n') #data = data.replace('\n', '\r\n') super(TelnetProtocol, self)._write(mccp_compress(self, data)) def sendLine(self, line): "hook overloading the one used by linereceiver" #print "sendLine (%s):\n%s" % (self.state, line) #escape IAC in line mode, and correctly add \r\n line += self.delimiter line = line.replace(IAC, IAC + IAC).replace('\n', '\r\n') return self.transport.write(mccp_compress(self, line)) def lineReceived(self, string): """ Telnet method called when data is coming in over the telnet connection. We pass it on to the game engine directly. """ self.sessionhandler.data_in(self, string) # Session hooks def disconnect(self, reason=None): """ generic hook for the engine to call in order to disconnect this protocol. """ if reason: self.data_out(reason) self.connectionLost(reason) def data_out(self, string, data=None): """ generic hook method for engine to call in order to send data through the telnet connection. Data Evennia -> Player. data argument may contain a dict with output flags. """ try: string = utils.to_str(string, encoding=self.encoding) except Exception, e: self.sendLine(str(e)) return ttype = self.protocol_flags.get('TTYPE', {}) nomarkup = not (ttype or ttype.get('256 COLORS') or ttype.get('ANSI') or not ttype.get("init_done")) raw = False if type(data) == dict: # check if we want escape codes to go through unparsed. raw = data.get("raw", False) # check if we want to remove all markup (TTYPE override) nomarkup = data.get("nomarkup", False) if raw: self.sendLine(string) else: # we need to make sure to kill the color at the end in order to match the webclient output. self.sendLine(ansi.parse_ansi(_RE_N.sub("", string) + "{n", strip_ansi=nomarkup, xterm256=ttype.get('256 COLORS')))