def setUp(self): "sets up testing environment" settings.DEFAULT_HOME = "#2" # print "creating player %i: %s" % (self.CID, self.__class__.__name__) self.player = create.create_player( "TestPlayer%i" % self.CID, "*****@*****.**", "testpassword", typeclass=TestPlayerClass ) self.player2 = create.create_player( "TestPlayer%ib" % self.CID, "*****@*****.**", "testpassword", typeclass=TestPlayerClass ) self.room1 = create.create_object("src.objects.objects.Room", key="Room%i" % self.CID, nohome=True) self.room1.db.desc = "room_desc" self.room2 = create.create_object("src.objects.objects.Room", key="Room%ib" % self.CID) self.obj1 = create.create_object(TestObjectClass, key="Obj%i" % self.CID, location=self.room1, home=self.room1) self.obj2 = create.create_object(TestObjectClass, key="Obj%ib" % self.CID, location=self.room1, home=self.room1) self.char1 = create.create_object( TestCharacterClass, key="Char%i" % self.CID, location=self.room1, home=self.room1 ) self.char1.permissions.add("Immortals") self.char2 = create.create_object( TestCharacterClass, key="Char%ib" % self.CID, location=self.room1, home=self.room1 ) self.char1.player = self.player self.char2.player = self.player2 self.script = create.create_script("src.scripts.scripts.Script", key="Script%i" % self.CID) self.player.permissions.add("Immortals") # set up a fake session global SESSIONS session = ServerSession() session.init_session("telnet", ("localhost", "testmode"), SESSIONS) session.sessid = self.CID SESSIONS.portal_connect(session.get_sync_data()) SESSIONS.login(SESSIONS.session_from_sessid(self.CID), self.player, testmode=True)
def setUp(self): "sets up testing environment" settings.DEFAULT_HOME = "#2" #print "creating player %i: %s" % (self.CID, self.__class__.__name__) self.player = create.create_player("TestPlayer%i" % self.CID, "*****@*****.**", "testpassword", typeclass=TestPlayerClass) self.player2 = create.create_player("TestPlayer%ib" % self.CID, "*****@*****.**", "testpassword", typeclass=TestPlayerClass) self.room1 = create.create_object("src.objects.objects.Room", key="Room%i"%self.CID, nohome=True) self.room1.db.desc = "room_desc" self.room2 = create.create_object("src.objects.objects.Room", key="Room%ib" % self.CID) self.obj1 = create.create_object(TestObjectClass, key="Obj%i" % self.CID, location=self.room1, home=self.room1) self.obj2 = create.create_object(TestObjectClass, key="Obj%ib" % self.CID, location=self.room1, home=self.room1) self.char1 = create.create_object(TestCharacterClass, key="Char%i" % self.CID, location=self.room1, home=self.room1) self.char1.permissions.add("Immortals") self.char2 = create.create_object(TestCharacterClass, key="Char%ib" % self.CID, location=self.room1, home=self.room1) self.char1.player = self.player self.char2.player = self.player2 self.script = create.create_script("src.scripts.scripts.Script", key="Script%i" % self.CID) self.player.permissions.add("Immortals") # set up a fake session global SESSIONS session = ServerSession() session.init_session("telnet", ("localhost", "testmode"), SESSIONS) session.sessid = self.CID SESSIONS.portal_connect(session.get_sync_data()) SESSIONS.login(SESSIONS.session_from_sessid(self.CID), self.player, testmode=True)