Example #1
0
class Test_Car():
  car_1 = Car(v=5)
  car_2 = Car([10,0,0], 0, 0, 0)
  
  def test_create_class(self):
    assert self.car_1.pos == [0,0,0]
    assert self.car_1.orientation == 0
    assert self.car_1.v == 5
    assert self.car_1.mode == 'constant acceleration'
    assert self.car_1.b_static == False

  def test_generate_outline(self):
    outline = self.car_1.get_outline()
    for line in outline:
      print(line)
  
  def test_viz(self):
    plt.figure(1, figsize=(20,12))
    self.car_1.viz()
    plt.pause(1)
  
  def test_get_object(self):
    obj_1 = self.car_1.get_object([1,1,0])
    assert obj_1.velocity == 5
    assert obj_1.close_point == (2, 1.75/2)

    obj_2 = self.car_2.get_object([0,0,0])
    print(obj_2.close_point)
    print(obj_2.other_points)
    plt.figure(figsize=(20,12))
    obj_2.viz()
    plt.pause(1)
Example #2
0
class Test_Lidar():
    ego_pos = [0, 0, 0]
    lidar = Lidar([0, 0, 0], 10, 0)
    car_1 = Car([10, 5, 0], 0, 0, 0)
    car_2 = Car([10, 0, 0], 0, 0, 0)
    objs = [car_1.get_object(ego_pos), car_2.get_object(ego_pos)]

    def test_create_lidar(self):
        assert self.lidar.abs_pos == [0, 0, 0]
        assert self.lidar.rel_pos == [0, 0, 0]
        assert self.lidar.freq == 10
        assert self.lidar.orientation == 0

    def test_read(self):
        sensor_data = self.lidar.read(self.objs, 0)
        for data in sensor_data.data:
            print(data.scan)

    def test_find_visible_edges(self):
        for obj in self.objs:
            visible_edges = self.lidar.find_visible_edges(obj)
            print(visible_edges)

    def test_viz(self):
        plt.figure(figsize=(20, 12))
        _ = self.lidar.read(self.objs, 0)
        self.lidar.viz()
        plt.pause(1)
Example #3
0
 def test_read(self):
     car = Car()
     objs = [car.get_object([-10, 1, 0])]
     sensor_data = self.radar.read(objs, 0)
     print('testing reading radar')
     print(sensor_data.data)
     car.viz()
     self.radar.viz()
     plt.pause(0.5)
Example #4
0
class Test_Line_Integration():
    from src.simulator.car import Car
    from src.sensor.lidar import Lidar, LidarData

    ego_pos = [0, 0, 0]
    car = Car([10, 5, 0], 0, 0, 0)
    objs = [car.get_object(ego_pos)]
    lidar = Lidar((0, 0, 0), 10, 0, abs_pos=ego_pos)
    sensor_data = lidar.read(objs, 0)
    scan = sensor_data.data[0].scan

    def test_find_line(self):
        plt.figure(1, figsize=(20, 12))
        print(self.scan)
        line_feature_1, is_line_1, line_error_1 = Line.find_line(self.scan)
        print(line_feature_1)
        print(is_line_1)
        self.lidar.viz()
        line_feature_1.viz()
        _, points_far = line_feature_1.find_points_close_line(
            self.scan, line_feature_1.close_threshold)
        plt.figure(2)
        self.lidar.viz()
        plt.scatter([point[0] for point in points_far],
                    [point[1] for point in points_far],
                    marker='o',
                    c='r',
                    label='far')
        plt.legend()
        plt.show()
        line_feature_2, is_line_2, line_error_2 = Line.find_line(points_far)

        line_feature_2.viz()
Example #5
0
class Test_LidarProc():
    ego_pos = [0, 0, 0]
    car = Car([10, 5, 0], 0, 0, 0)
    objs = [car.get_object(ego_pos)]
    lidar = Lidar((0, 0, 0), 10, 0, abs_pos=ego_pos)
    sensor_data = lidar.read(objs, 0)
    data = sensor_data.data[0]

    def test_find_feature(self):
        plt.figure(figsize=(20, 12))
        feature = LidarProc.find_feature(self.data.scan)
        print(feature)
        # self.car.viz()
        feature.viz()
        self.lidar.viz()
        plt.gca().axis('equal')
        plt.pause(2)
        plt.close()

    def test_find_model_from_feature(self):
        plt.figure(figsize=(20, 12))
        feature = LidarProc.find_feature(self.data.scan)
        feature.viz()
        models = LidarProc.find_models_from_feature(feature,
                                                    self.data.sensor_pos)
        print(models)
        for model in models:
            model.viz()
        plt.pause(2)
Example #6
0
 def __init__(self,
              gen_mode='constant',
              fig_name=None,
              object_num=1,
              probability=0.1,
              obj_mode='static'):
     ''' Road Simulator class
 
 Args:
   mode='constant': defines the mode of generating objects, 
                   'constant' keeps the number of object specified by object_num,
                   'random' keeps the probability of generating object
   object_num=1: defines the number of objects expected
   probability=0.1: defines the probability of generating objects
   obj_mode='static': defines the motion type of the generated objects.
                      'static' for not moving
                      'keeping' for random speed but keep it.
                      'accelerate' for random acceleration from zero velocity.
 '''
     self.gen_mode = gen_mode
     self.object_num = object_num
     self.gen_prob = probability
     self.obj_mode = obj_mode
     self.objects = []
     self.boundary_offset = (-20, -10, 20, 10)
     self.boundary = [-20, -10, 20, 10]
     self.lane_width = 4
     self.ego_object = Car(position=[0, -1 * self.lane_width / 2, 0],
                           orientation=0,
                           v=15,
                           a=0,
                           mode='constant acceleration')
     self.road = Road(start=(0, 0, 0),
                      end=(100, 0, 0),
                      lane_num=1,
                      lane_width=self.lane_width)
     self.fig_name = fig_name
     self.time_acc = 0
     self.velocity_max = 20
     self.velocity_gen = self.velocity_max
Example #7
0
    def generate_an_object(self, pos, orientation):
        mode = 'constant acceleration'

        if self.obj_mode == 'static':
            v = 0
            a = 0
        elif self.obj_mode == 'keeping':
            v = random.randint(0, self.velocity_gen)
            a = 0
        elif self.obj_mode == 'accelerating':
            v = 0
            a = random.randint(0, 10)
        else:
            raise NotImplementedError

        self.objects.append(Car(pos, orientation, v, a, mode))
Example #8
0
class RoadSimulator(Simulator):
    def __init__(self,
                 gen_mode='constant',
                 fig_name=None,
                 object_num=1,
                 probability=0.1,
                 obj_mode='static'):
        ''' Road Simulator class
    
    Args:
      mode='constant': defines the mode of generating objects, 
                      'constant' keeps the number of object specified by object_num,
                      'random' keeps the probability of generating object
      object_num=1: defines the number of objects expected
      probability=0.1: defines the probability of generating objects
      obj_mode='static': defines the motion type of the generated objects.
                         'static' for not moving
                         'keeping' for random speed but keep it.
                         'accelerate' for random acceleration from zero velocity.
    '''
        self.gen_mode = gen_mode
        self.object_num = object_num
        self.gen_prob = probability
        self.obj_mode = obj_mode
        self.objects = []
        self.boundary_offset = (-20, -10, 20, 10)
        self.boundary = [-20, -10, 20, 10]
        self.lane_width = 4
        self.ego_object = Car(position=[0, -1 * self.lane_width / 2, 0],
                              orientation=0,
                              v=15,
                              a=0,
                              mode='constant acceleration')
        self.road = Road(start=(0, 0, 0),
                         end=(100, 0, 0),
                         lane_num=1,
                         lane_width=self.lane_width)
        self.fig_name = fig_name
        self.time_acc = 0
        self.velocity_max = 20
        self.velocity_gen = self.velocity_max

    def simulate(self, dt):
        ''' simulate the system dynamics for dt 
    
    param:
      dt: time length
    return:
      objs: objects information for sensors
      time_acc: accumulated simulation time
    '''
        self.clean_objects()
        self.generate_objects()

        self.ego_object.simulate(dt)

        for obj in self.objects:
            if not obj.b_static:
                obj.simulate(dt)

        self.update_boundary()
        self.viz(dt)

        objs = self.get_objects(self.ego_object.pos)
        self.time_acc += dt

        return objs, self.time_acc

    def get_objects(self, pos):
        objs = [obj.get_object(pos) for obj in self.objects]
        return objs

    def clean_objects(self):
        """ clean up the out of bound objects """
        new_objects = []

        for obj in self.objects:
            if self.is_pos_in_boundary(obj.pos):
                new_objects.append(obj)

        self.objects = new_objects

    def generate_objects(self):
        """ generate objects at the boundary """
        self.get_max_velocity()
        pos, orientation = self.get_generating_point()
        for obj in self.objects:
            if obj.is_distance_safe(pos) == False:
                return

        if self.gen_mode == 'constant':
            self.generate_objects_constant(pos, orientation)
        elif self.gen_mode == 'random':
            self.generate_objects_random(pos, orientation)

    def get_max_velocity(self):
        if len(self.objects) > 0:
            self.velocity_gen = min(self.velocity_max,
                                    min([obj.v for obj in self.objects]))
        else:
            self.velocity_gen = self.velocity_max

    def generate_objects_constant(self, pos, orientation):
        if len(self.objects) < self.object_num:
            self.generate_an_object(pos, orientation)

    def generate_objects_random(self, pos, orientation):
        if random.random() < self.gen_prob:
            self.generate_an_object(pos, orientation)

    def generate_an_object(self, pos, orientation):
        mode = 'constant acceleration'

        if self.obj_mode == 'static':
            v = 0
            a = 0
        elif self.obj_mode == 'keeping':
            v = random.randint(0, self.velocity_gen)
            a = 0
        elif self.obj_mode == 'accelerating':
            v = 0
            a = random.randint(0, 10)
        else:
            raise NotImplementedError

        self.objects.append(Car(pos, orientation, v, a, mode))

    def get_generating_point(self):
        ''' return the position and orientation an object an be generated.'''
        return self.road.get_generating_point(self.boundary)

    def update_boundary(self):
        ''' get the new boundary around the ego_vehicle '''
        self.boundary[0] = self.ego_object.pos[0] + self.boundary_offset[0]
        self.boundary[1] = self.ego_object.pos[1] + self.boundary_offset[1]
        self.boundary[2] = self.ego_object.pos[0] + self.boundary_offset[2]
        self.boundary[3] = self.ego_object.pos[1] + self.boundary_offset[3]

    def is_pos_in_boundary(self, pos):
        if ( self.boundary[0] <= pos[0] <= self.boundary[2] and \
          self.boundary[1] < pos[1] < self.boundary[3]):
            return True
        else:
            return False

    def viz(self, dt):
        if self.fig_name is None:
            pass
        else:
            plt.figure(self.fig_name)
            plt.gca().set_xlim([self.boundary[0], self.boundary[2]])
            plt.gca().set_ylim([self.boundary[1], self.boundary[3]])
            self.ego_object.viz()
            self.road.viz()
            for obj in self.objects:
                obj.viz()
            plt.title('world {:.3f}, dt={:.3f}'.format(self.time_acc, dt))