Example #1
0
import os, sys, random, time
import pygame
from pygame import gfxdraw
import numpy as np
sys.path.append(os.path.abspath('.'))
from src.state import State
from src import districts, mutation, metrics
from src.connectivity import can_lose
from src.constraints import fix_pop_equality
from src.draw import draw_districts

# state = State.fromFile('data/t500-c3.json')
state = State.makeRandom(400, seed=1)
for _ in range(1):
    state, _ = state.contract(seed=0)

# met = metrics.compactness_convex_hull
met = metrics.polsby_popper
mutate = False
n_districts = 5

districts = districts.make_random(state, n_districts)
# districts = np.random.randint(0, n_districts, (state.n_tiles,), dtype='i')
tolerance = 0.5
draw_kwargs = {
    "draw_bounding_hulls": False,
    "draw_bounding_circles": False,
    "draw_district_edges": True,
    "draw_vertices": False,
    "draw_neigbors_lines": False
}
Example #2
0
from src.state import State
from src.optimization import upscale

def upscale(districts, mapping):
    upscaled = np.zeros((districts.shape[0], mapping.shape[0]), dtype='i')
    for i in range(districts.shape[0]):
        for j in range(mapping.shape[0]):
            upscaled[i, j] = districts[i, mapping[j]]
    return upscaled

pygame.init()
# seed = 1337
seed = 1

if len(sys.argv) == 1:
    states = [ State.makeRandom(1000, seed=seed) ]
else:
    states = [ State.fromFile(sys.argv[1]) ]

if len(sys.argv) == 1:
    ### Subdivide voronoi grid map. ###
    n_districts = 10
    n_divisions = 2
    mappings = [ None ]

    screen = pygame.display.set_mode(( 2000, 500 ))
    screen.fill(( 255, 255, 255 ))

    for _ in range(n_divisions):
        state, mapping = states[-1].contract(seed=seed)
        states.append(state)