def _enableCollisions(self):
     DistributedPartyActivity._enableCollisions(self)
     self._enteredTree = False
     self.accept("enter" + self.catchTreeZoneEvent, self._toonMayHaveEnteredTree)
     self.accept("again" + self.catchTreeZoneEvent, self._toonMayHaveEnteredTree)
     self.accept("exit" + self.catchTreeZoneEvent, self._toonExitedTree)
     self.accept(DistributedPartyCannonActivity.LOCAL_TOON_LANDED_EVENT, self._handleCannonLanded)
Example #2
0
 def _enableCollisions(self):
     DistributedPartyActivity._enableCollisions(self)
     self._enteredTree = False
     self.accept('enter' + self.catchTreeZoneEvent,
                 self._toonMayHaveEnteredTree)
     self.accept('again' + self.catchTreeZoneEvent,
                 self._toonMayHaveEnteredTree)
     self.accept('exit' + self.catchTreeZoneEvent, self._toonExitedTree)
     self.accept(DistributedPartyCannonActivity.LOCAL_TOON_LANDED_EVENT,
                 self._handleCannonLanded)