def load(self):
     DistributedPartyDanceActivityBase.load(self)
     parentGroup = self.danceFloor.find('**/discoBall_mesh')
     correctBall = self.danceFloor.find('**/discoBall_20')
     if not correctBall.isEmpty():
         numChildren = parentGroup.getNumChildren()
         for i in xrange(numChildren):
             child = parentGroup.getChild(i)
             if child != correctBall:
                 child.hide()
Example #2
0
 def load(self):
     DistributedPartyDanceActivityBase.load(self)
     parentGroup = self.danceFloor.find('**/discoBall_mesh')
     correctBall = self.danceFloor.find('**/discoBall_20')
     if not correctBall.isEmpty():
         numChildren = parentGroup.getNumChildren()
         for i in xrange(numChildren):
             child = parentGroup.getChild(i)
             if child != correctBall:
                 child.hide()