def createFishingPonds(self):
     self.fishingPonds = []
     fishingPondGroups = []
     for zoneId in self.getZoneTable():
         dnaData = self.air.dnaDataMap.get(zoneId, None)
         if dnaData.getName() == 'root':
             area = ZoneUtil.getCanonicalZoneId(zoneId)
             (foundFishingPonds, foundFishingPondGroups) = self.findFishingPonds(dnaData, zoneId, area)
             self.fishingPonds.extend(foundFishingPonds)
             fishingPondGroups.extend(foundFishingPondGroups)
     for fishingPond in self.fishingPonds:
         NPCToons.createNpcsInZone(self.air, fishingPond.zoneId)
     fishingSpots = []
     for (dnaGroup, fishingPond) in zip(fishingPondGroups, self.fishingPonds):
         fishingSpots.extend(self.findFishingSpots(dnaGroup, fishingPond))
 def startup(self):
     self.createLobbyManager()
     self.createLobbyElevator()
     self.extDoor = self.makeCogHQDoor(self.lobbyZoneId, 0, 0, self.lobbyFADoorCode)
     if simbase.config.GetBool('want-boarding-groups', True):
         self.createBoardingParty()
     self.npcs = NPCToons.createNpcsInZone(self.air, self.zoneId)
    def setup(self, blockNumber):
        self.interior = DistributedHQInteriorAI.DistributedHQInteriorAI(
            blockNumber, self.air, self.interiorZone)
        self.interior.generateWithRequired(self.interiorZone)

        self.npcs = NPCToons.createNpcsInZone(self.air, self.interiorZone)

        door0 = DistributedDoorAI.DistributedDoorAI(
            self.air, blockNumber, DoorTypes.EXT_HQ, doorIndex=0)
        door1 = DistributedDoorAI.DistributedDoorAI(
            self.air, blockNumber, DoorTypes.EXT_HQ, doorIndex=1)
        insideDoor0 = DistributedDoorAI.DistributedDoorAI(
            self.air, blockNumber, DoorTypes.INT_HQ, doorIndex=0)
        insideDoor1 = DistributedDoorAI.DistributedDoorAI(
            self.air, blockNumber, DoorTypes.INT_HQ, doorIndex=1)
        door0.setOtherDoor(insideDoor0)
        insideDoor0.setOtherDoor(door0)
        door1.setOtherDoor(insideDoor1)
        insideDoor1.setOtherDoor(door1)
        door0.zoneId = self.exteriorZone
        door1.zoneId = self.exteriorZone
        insideDoor0.zoneId = self.interiorZone
        insideDoor1.zoneId = self.interiorZone
        door0.generateWithRequired(self.exteriorZone)
        door1.generateWithRequired(self.exteriorZone)
        door0.sendUpdate('setDoorIndex', [door0.getDoorIndex()])
        door1.sendUpdate('setDoorIndex', [door1.getDoorIndex()])
        insideDoor0.generateWithRequired(self.interiorZone)
        insideDoor1.generateWithRequired(self.interiorZone)
        insideDoor0.sendUpdate('setDoorIndex', [insideDoor0.getDoorIndex()])
        insideDoor1.sendUpdate('setDoorIndex', [insideDoor1.getDoorIndex()])
        self.door0 = door0
        self.door1 = door1
        self.insideDoor0 = insideDoor0
        self.insideDoor1 = insideDoor1
    def setup(self, blockNumber):
        self.kartShopInterior = DistributedKartShopInteriorAI(
            blockNumber, self.air, self.interiorZone)
        self.kartShopInterior.generateWithRequired(self.interiorZone)

        self.npcs = NPCToons.createNpcsInZone(self.air, self.interiorZone)

        self.outsideDoor0 = DistributedDoorAI(
            self.air, blockNumber, DoorTypes.EXT_KS, doorIndex=1)
        self.outsideDoor1 = DistributedDoorAI(
            self.air, blockNumber, DoorTypes.EXT_KS, doorIndex=2)
        self.insideDoor0 = DistributedDoorAI(
            self.air, blockNumber, DoorTypes.INT_KS, doorIndex=1)
        self.insideDoor1 = DistributedDoorAI(
            self.air, blockNumber, DoorTypes.INT_KS, doorIndex=2)
        self.outsideDoor0.setOtherDoor(self.insideDoor0)
        self.outsideDoor1.setOtherDoor(self.insideDoor1)
        self.insideDoor0.setOtherDoor(self.outsideDoor0)
        self.insideDoor1.setOtherDoor(self.outsideDoor1)
        self.outsideDoor0.zoneId = self.exteriorZone
        self.outsideDoor1.zoneId = self.exteriorZone
        self.insideDoor0.zoneId = self.interiorZone
        self.insideDoor1.zoneId = self.interiorZone
        self.outsideDoor0.generateWithRequired(self.exteriorZone)
        self.outsideDoor1.generateWithRequired(self.exteriorZone)
        self.insideDoor0.generateWithRequired(self.interiorZone)
        self.insideDoor1.generateWithRequired(self.interiorZone)
        self.outsideDoor0.sendUpdate('setDoorIndex', [self.outsideDoor0.getDoorIndex()])
        self.outsideDoor1.sendUpdate('setDoorIndex', [self.outsideDoor1.getDoorIndex()])
        self.insideDoor0.sendUpdate('setDoorIndex', [self.insideDoor0.getDoorIndex()])
        self.insideDoor1.sendUpdate('setDoorIndex', [self.insideDoor1.getDoorIndex()])
Example #5
0
 def startup(self):
     self.createLobbyManager()
     self.createLobbyElevator()
     self.extDoor = self.makeCogHQDoor(self.lobbyZoneId, 0, 0,
                                       self.lobbyFADoorCode)
     if simbase.config.GetBool('want-boarding-groups', True):
         self.createBoardingParty()
     self.npcs = NPCToons.createNpcsInZone(self.air, self.zoneId)
Example #6
0
 def createFishingPonds(self):
     self.fishingPonds = []
     fishingPondGroups = []
     for zoneId in self.getZoneTable():
         dnaData = self.air.dnaDataMap.get(zoneId, None)
         if dnaData.getName() == 'root':
             area = ZoneUtil.getCanonicalZoneId(zoneId)
             (foundFishingPonds,
              foundFishingPondGroups) = self.findFishingPonds(
                  dnaData, zoneId, area)
             self.fishingPonds.extend(foundFishingPonds)
             fishingPondGroups.extend(foundFishingPondGroups)
     for fishingPond in self.fishingPonds:
         NPCToons.createNpcsInZone(self.air, fishingPond.zoneId)
     fishingSpots = []
     for (dnaGroup, fishingPond) in zip(fishingPondGroups,
                                        self.fishingPonds):
         fishingSpots.extend(self.findFishingSpots(dnaGroup, fishingPond))
Example #7
0
 def __init__(self, block, air, zoneId, building):
     DistributedObjectAI.DistributedObjectAI.__init__(self, air)
     self.block = block
     self.zoneId = zoneId
     self.building = building
     self.npcs = NPCToons.createNpcsInZone(air, zoneId)
     self.fsm = ClassicFSM.ClassicFSM('DistributedToonInteriorAI', [
         State.State('toon', self.enterToon, self.exitToon,
                     ['beingTakenOver']),
         State.State('beingTakenOver', self.enterBeingTakenOver,
                     self.exitBeingTakenOver, []),
         State.State('off', self.enterOff, self.exitOff, [])
     ], 'toon', 'off')
     self.fsm.enterInitialState()
 def __init__(self, block, air, zoneId, building):
     DistributedObjectAI.DistributedObjectAI.__init__(self, air)
     self.block = block
     self.zoneId = zoneId
     self.building = building
     self.npcs = NPCToons.createNpcsInZone(air, zoneId)
     self.fsm = ClassicFSM.ClassicFSM(
         'DistributedToonInteriorAI',
         [
             State.State('toon', self.enterToon, self.exitToon,
                         ['beingTakenOver']),
             State.State('beingTakenOver', self.enterBeingTakenOver, self.exitBeingTakenOver, []),
             State.State('off', self.enterOff, self.exitOff, [])
         ], 'toon', 'off')
     self.fsm.enterInitialState()
    def setup(self, blockNumber):
        self.interior = DistributedPetshopInteriorAI.DistributedPetshopInteriorAI(
            blockNumber, self.air, self.interiorZone)
        self.interior.generateWithRequired(self.interiorZone)

        self.npcs = NPCToons.createNpcsInZone(self.air, self.interiorZone)

        door = DistributedDoorAI.DistributedDoorAI(
            self.air, blockNumber, DoorTypes.EXT_STANDARD)
        insideDoor = DistributedDoorAI.DistributedDoorAI(
            self.air, blockNumber, DoorTypes.INT_STANDARD)
        door.setOtherDoor(insideDoor)
        insideDoor.setOtherDoor(door)
        door.zoneId = self.exteriorZone
        insideDoor.zoneId = self.interiorZone
        door.generateWithRequired(self.exteriorZone)
        insideDoor.generateWithRequired(self.interiorZone)
        self.door = door
        self.insideDoor = insideDoor
    def setup(self, blockNumber):
        self.interior = DistributedGagshopInteriorAI.DistributedGagshopInteriorAI(
            blockNumber, self.air, self.interiorZone)
        self.interior.generateWithRequired(self.interiorZone)

        self.npcs = NPCToons.createNpcsInZone(self.air, self.interiorZone)

        door = DistributedDoorAI.DistributedDoorAI(self.air, blockNumber,
                                                   DoorTypes.EXT_STANDARD)
        insideDoor = DistributedDoorAI.DistributedDoorAI(
            self.air, blockNumber, DoorTypes.INT_STANDARD)
        door.setOtherDoor(insideDoor)
        insideDoor.setOtherDoor(door)
        door.zoneId = self.exteriorZone
        insideDoor.zoneId = self.interiorZone
        door.generateWithRequired(self.exteriorZone)
        insideDoor.generateWithRequired(self.interiorZone)
        self.door = door
        self.insideDoor = insideDoor
    def setup(self, blockNumber):
        self.kartShopInterior = DistributedKartShopInteriorAI(
            blockNumber, self.air, self.interiorZone)
        self.kartShopInterior.generateWithRequired(self.interiorZone)

        self.npcs = NPCToons.createNpcsInZone(self.air, self.interiorZone)

        self.outsideDoor0 = DistributedDoorAI(self.air,
                                              blockNumber,
                                              DoorTypes.EXT_KS,
                                              doorIndex=1)
        self.outsideDoor1 = DistributedDoorAI(self.air,
                                              blockNumber,
                                              DoorTypes.EXT_KS,
                                              doorIndex=2)
        self.insideDoor0 = DistributedDoorAI(self.air,
                                             blockNumber,
                                             DoorTypes.INT_KS,
                                             doorIndex=1)
        self.insideDoor1 = DistributedDoorAI(self.air,
                                             blockNumber,
                                             DoorTypes.INT_KS,
                                             doorIndex=2)
        self.outsideDoor0.setOtherDoor(self.insideDoor0)
        self.outsideDoor1.setOtherDoor(self.insideDoor1)
        self.insideDoor0.setOtherDoor(self.outsideDoor0)
        self.insideDoor1.setOtherDoor(self.outsideDoor1)
        self.outsideDoor0.zoneId = self.exteriorZone
        self.outsideDoor1.zoneId = self.exteriorZone
        self.insideDoor0.zoneId = self.interiorZone
        self.insideDoor1.zoneId = self.interiorZone
        self.outsideDoor0.generateWithRequired(self.exteriorZone)
        self.outsideDoor1.generateWithRequired(self.exteriorZone)
        self.insideDoor0.generateWithRequired(self.interiorZone)
        self.insideDoor1.generateWithRequired(self.interiorZone)
        self.outsideDoor0.sendUpdate('setDoorIndex',
                                     [self.outsideDoor0.getDoorIndex()])
        self.outsideDoor1.sendUpdate('setDoorIndex',
                                     [self.outsideDoor1.getDoorIndex()])
        self.insideDoor0.sendUpdate('setDoorIndex',
                                    [self.insideDoor0.getDoorIndex()])
        self.insideDoor1.sendUpdate('setDoorIndex',
                                    [self.insideDoor1.getDoorIndex()])