Example #1
0
    def makeBattle(self, bossCogPosHpr, battlePosHpr, roundCallback,
                   finishCallback, battleNumber, battleSide):
        if battleNumber == 1:
            battle = DistributedBattleWaitersAI.DistributedBattleWaitersAI(
                self.air, self, roundCallback, finishCallback, battleSide)
        else:
            battle = DistributedBattleDinersAI.DistributedBattleDinersAI(
                self.air, self, roundCallback, finishCallback, battleSide)
        self.setBattlePos(battle, bossCogPosHpr, battlePosHpr)
        battle.suitsKilled = self.suitsKilled
        battle.battleCalc.toonSkillPtsGained = self.toonSkillPtsGained
        battle.toonExp = self.toonExp
        battle.toonOrigQuests = self.toonOrigQuests
        battle.toonItems = self.toonItems
        battle.toonOrigMerits = self.toonOrigMerits
        battle.toonMerits = self.toonMerits
        battle.toonParts = self.toonParts
        battle.helpfulToons = self.helpfulToons
        mult = ToontownBattleGlobals.getBossBattleCreditMultiplier(
            battleNumber)
        battle.battleCalc.setSkillCreditMultiplier(mult)
        activeSuits = self.activeSuitsA
        if battleSide:
            activeSuits = self.activeSuitsB
        for suit in activeSuits:
            battle.addSuit(suit)

        battle.generateWithRequired(self.zoneId)
        return battle
    def makeBattle(self, bossCogPosHpr, battlePosHpr, roundCallback, finishCallback, battleNumber, battleSide):
        if battleNumber == 1:
            battle = DistributedBattleWaitersAI.DistributedBattleWaitersAI(self.air, self, roundCallback, finishCallback, battleSide)
        else:
            battle = DistributedBattleDinersAI.DistributedBattleDinersAI(self.air, self, roundCallback, finishCallback, battleSide)
        self.setBattlePos(battle, bossCogPosHpr, battlePosHpr)
        battle.suitsKilled = self.suitsKilled
        battle.battleCalc.toonSkillPtsGained = self.toonSkillPtsGained
        battle.toonExp = self.toonExp
        battle.toonOrigQuests = self.toonOrigQuests
        battle.toonItems = self.toonItems
        battle.toonOrigMerits = self.toonOrigMerits
        battle.toonMerits = self.toonMerits
        battle.toonParts = self.toonParts
        battle.helpfulToons = self.helpfulToons
        mult = ToontownBattleGlobals.getBossBattleCreditMultiplier(battleNumber)
        battle.battleCalc.setSkillCreditMultiplier(mult)
        activeSuits = self.activeSuitsA
        if battleSide:
            activeSuits = self.activeSuitsB
        for suit in activeSuits:
            battle.addSuit(suit)

        battle.generateWithRequired(self.zoneId)
        return battle
 def enterBattleOne(self):
     self.cleanupIntervals()
     mult = ToontownBattleGlobals.getBossBattleCreditMultiplier(1)
     localAvatar.inventory.setBattleCreditMultiplier(mult)
     self.toonsToBattlePosition(self.toonsA, self.battleANode)
     self.toonsToBattlePosition(self.toonsB, self.battleBNode)
     self.releaseToons()
     base.playMusic(self.battleOneMusic, looping=1, volume=0.9)
 def enterBattle(self, event):
     mult = 1
     if self.bossCog:
         mult = ToontownBattleGlobals.getBossBattleCreditMultiplier(self.bossCog.battleNumber)
     self.townBattle.enter(event, self.fsm.getStateNamed('battle'), bldg=1, creditMultiplier=mult)
     base.localAvatar.b_setAnimState('off', 1)
     base.localAvatar.setTeleportAvailable(0)
     base.localAvatar.cantLeaveGame = 1
Example #5
0
 def enterBattleOne(self):
     self.cleanupIntervals()
     mult = ToontownBattleGlobals.getBossBattleCreditMultiplier(1)
     localAvatar.inventory.setBattleCreditMultiplier(mult)
     self.toonsToBattlePosition(self.toonsA, self.battleANode)
     self.toonsToBattlePosition(self.toonsB, self.battleBNode)
     self.releaseToons()
     base.playMusic(self.battleOneMusic, looping=1, volume=0.9)