Example #1
0
class TTTGameRunner():
  def __init__(self):
    WIN_SETS = [[0,1,2], [3,4,5], [6,7,8], [0,3,6], [1,4,7], [2,5,8], [0,4,8], [2,4,6]]
    self.board = TTTBoard(9)
    self.rules = TTTGameRules(WIN_SETS)
    self.io = TerminalTTTIO()
    self.ai = ComputerPlayer()
    
  def _get_valid_human_team(self):
    selected_team = self.io.get_human_team(self.board)
    while not selected_team in self.board.valid_teams_list:
      self.io.invalid_team()
      selected_team = self.io.get_human_team(self.board)
    return selected_team
  
  def _make_valid_move(self):
    try:
      move_location = int(self.io.get_next_move())
      self.board.fill_space(move_location, self.rules.active_team(self.board))
    except Exception as e:
      self.io.invalid_move(e.args[0])
      self._make_valid_move()
  
  def _take_turn(self, current_team):
    if current_team == self.human_team:
      self._make_valid_move()
    if current_team != self.human_team:
      self.io.thinking()
      move_location = self.ai.get_next_move(self.board, self.rules)
      self.board.fill_space(move_location, current_team)

  def run_game(self):
    self.human_team = self._get_valid_human_team()
    
    while not self.rules.is_game_over(self.board):
      self.io.show_board(self.board)
      self._take_turn(self.rules.active_team(self.board))
    
    self.game_over()

  def game_over(self):
    self.io.show_board(self.board)
    winner = self.rules.get_winner(self.board)
    if winner == None: self.io.tie_game()
    if winner != None: self.io.show_winner(winner)
Example #2
0
 def setUp(self):
   self.comp_player = ComputerPlayer()
   self.board = TestBoard(9)
   self.ttt_rules = TTTGameRules(WIN_SETS)
   self.X = self.board.valid_teams_list[0]
   self.O = self.board.valid_teams_list[1]
Example #3
0
 def __init__(self):
   WIN_SETS = [[0,1,2], [3,4,5], [6,7,8], [0,3,6], [1,4,7], [2,5,8], [0,4,8], [2,4,6]]
   self.board = TTTBoard(9)
   self.rules = TTTGameRules(WIN_SETS)
   self.io = TerminalTTTIO()
   self.ai = ComputerPlayer()
 def setUp(self):
   self.rules = TTTGameRules(WIN_SETS)
   self.board = TestBoard(9)
   self.X = self.board.valid_teams_list[0]
   self.O = self.board.valid_teams_list[1]
class TestTTTGameRules(unittest.TestCase):
  def setUp(self):
    self.rules = TTTGameRules(WIN_SETS)
    self.board = TestBoard(9)
    self.X = self.board.valid_teams_list[0]
    self.O = self.board.valid_teams_list[1]

  def test_game_ends_if_the_board_is_full(self):
    self.assertEqual(False, self.rules.is_game_over(self.board))
    self.board.set_board({0: self.X, 1: self.O, 2: self.X, 3: self.O, 4: self.X, 5: self.O, 6: self.X, 7: self.O, 8: self.X})
    self.assertEqual(True, self.rules.is_game_over(self.board))
    
  def test_game_ends_if_a_team_controlls_a_win_set(self):
    self.assertEqual(False, self.rules.is_game_over(self.board))
    self.board.set_board({0: self.X, 1: self.X, 2: self.X})
    self.assertEqual(True, self.rules.is_game_over(self.board))
    self.board.set_board({2: self.O, 4: self.O, 6: self.O})
    self.assertEqual(True, self.rules.is_game_over(self.board))
  
  def test_either_one_team_wins_or_no_teams_win(self):
    self.assertEqual(None, self.rules.get_winner(self.board))
    self.board.set_board({0: self.X, 1: self.X, 2: self.X})
    self.assertEqual(self.X, self.rules.get_winner(self.board))
    self.board.set_board({2: self.O, 4: self.O, 6: self.O})
    self.assertEqual(self.O, self.rules.get_winner(self.board))
    
  def test_X_gets_the_first_turn(self):
    self.assertEqual(self.X, self.rules.active_team(self.board))

  def test_X_and_O_alternate_turns(self):
    self.board.set_board({1: self.X})
    self.assertEqual(self.O, self.rules.active_team(self.board))
    self.board.set_board({1: self.X, 5: self.O})
    self.assertEqual(self.X, self.rules.active_team(self.board))  
    
  def test_there_is_no_active_team_if_the_game_is_over(self):
    self.board.set_board({0: self.X, 1: self.O, 2: self.X, 3: self.O, 4: self.X, 5: self.O, 6: self.X, 7: self.O, 8: self.X})
    self.assertEqual(None, self.rules.active_team(self.board))
  
  def test_knows_all_available_moves(self):
    self.board.set_board({1: self.X})
    self.assertEqual([0,2,3,4,5,6,7,8], self.rules.possible_moves(self.board))
    self.board.set_board({1: self.X, 5: self.O})
    self.assertEqual([0,2,3,4,6,7,8], self.rules.possible_moves(self.board))
Example #6
0
 def setUp(self):
     self.rules = TTTGameRules(WIN_SETS)
     self.board = TestBoard(9)
     self.X = self.board.valid_teams_list[0]
     self.O = self.board.valid_teams_list[1]
Example #7
0
class TestTTTGameRules(unittest.TestCase):
    def setUp(self):
        self.rules = TTTGameRules(WIN_SETS)
        self.board = TestBoard(9)
        self.X = self.board.valid_teams_list[0]
        self.O = self.board.valid_teams_list[1]

    def test_game_ends_if_the_board_is_full(self):
        self.assertEqual(False, self.rules.is_game_over(self.board))
        self.board.set_board({
            0: self.X,
            1: self.O,
            2: self.X,
            3: self.O,
            4: self.X,
            5: self.O,
            6: self.X,
            7: self.O,
            8: self.X
        })
        self.assertEqual(True, self.rules.is_game_over(self.board))

    def test_game_ends_if_a_team_controlls_a_win_set(self):
        self.assertEqual(False, self.rules.is_game_over(self.board))
        self.board.set_board({0: self.X, 1: self.X, 2: self.X})
        self.assertEqual(True, self.rules.is_game_over(self.board))
        self.board.set_board({2: self.O, 4: self.O, 6: self.O})
        self.assertEqual(True, self.rules.is_game_over(self.board))

    def test_either_one_team_wins_or_no_teams_win(self):
        self.assertEqual(None, self.rules.get_winner(self.board))
        self.board.set_board({0: self.X, 1: self.X, 2: self.X})
        self.assertEqual(self.X, self.rules.get_winner(self.board))
        self.board.set_board({2: self.O, 4: self.O, 6: self.O})
        self.assertEqual(self.O, self.rules.get_winner(self.board))

    def test_X_gets_the_first_turn(self):
        self.assertEqual(self.X, self.rules.active_team(self.board))

    def test_X_and_O_alternate_turns(self):
        self.board.set_board({1: self.X})
        self.assertEqual(self.O, self.rules.active_team(self.board))
        self.board.set_board({1: self.X, 5: self.O})
        self.assertEqual(self.X, self.rules.active_team(self.board))

    def test_there_is_no_active_team_if_the_game_is_over(self):
        self.board.set_board({
            0: self.X,
            1: self.O,
            2: self.X,
            3: self.O,
            4: self.X,
            5: self.O,
            6: self.X,
            7: self.O,
            8: self.X
        })
        self.assertEqual(None, self.rules.active_team(self.board))

    def test_knows_all_available_moves(self):
        self.board.set_board({1: self.X})
        self.assertEqual([0, 2, 3, 4, 5, 6, 7, 8],
                         self.rules.possible_moves(self.board))
        self.board.set_board({1: self.X, 5: self.O})
        self.assertEqual([0, 2, 3, 4, 6, 7, 8],
                         self.rules.possible_moves(self.board))