Example #1
0
 def __init__(self):
     self.timer = pygame.time.Clock()
     self.display = pygame.display.get_surface()
     self.level_manager = state.StateMachine(self, level.Level())
     self.player = player.Player()
     Game.player = self.player
     self.hud_manager = state.StateMachine(
         self, hud.Hud(self, self.player, self.timer))
     self.background = pygame.image.load(
         "data/images/city.png").convert_alpha()
     surface_manager.add(self.player)
     self.music = pygame.mixer.Sound("data/sound/game.wav")
     self.music.play(loops=-1)
Example #2
0
 def __init__(self):
     self.timer = pygame.time.Clock()
     self.display = pygame.display.get_surface()
     self.level_manager = state.StateMachine(self, level.Level())
     self.player = player.Player()
     Game.player = self.player
     self.hud_manager = state.StateMachine(
         self, hud.Hud(self, self.player, self.timer))
     #Loads the background image
     self.background = pygame.image.load(
         "data/images/menu_background.jpg").convert()
     #Adds the player's character to the game window
     surface_manager.add(self.player)
     pygame.display.update
Example #3
0
 def __init__(self):
     self.timer = pygame.time.Clock()
     self.display = pygame.display.get_surface()
     displayWidth = self.display.get_width()
     displayHeight = self.display.get_height()
     self.player = player.Player()
     Game.player = self.player
     self.level_manager = state.StateMachine(self,level.Level())
     self.hud_manager = state.StateMachine(self, hud.Hud(self, self.player, self.timer))
     self.background = load_image(getGameBackground())
     self.background = pygame.transform.scale(self.background,(displayWidth,displayHeight))
     surface_manager.add(self.player)
     self.player.startGame()
     self.music = load_sound(getGameSound())
     self.music.play(loops=-1)
Example #4
0
    def __init__(self):

        self.timer = pygame.time.Clock()
        self.display = pygame.display.get_surface()
        self.level_manager = state.StateMachine(self, level.Level())
        self.player = player.Player()
        Game.player = self.player
        self.hud_manager = state.StateMachine(
            self, hud.Hud(self, self.player, self.timer))
        self.background = pygame.image.load(
            'data/images/background_frame2.png')
        surface_manager.add(self.player)

        self.music2 = pygame.mixer.Sound("data/sound/THEME_SONG.wav")
        self.music2.play(loops=-1)
Example #5
0
    def __init__(self):
        self.states = ("state_1", "state_2")

        state_dict = {
            self.states[0]: StateManagment.ExampleState1,
            self.states[1]: StateManagment.ExampleState2
        }
        self.game_state = StateManagment.StateMachine(self, state_dict)

        self.game_state.change('state_1')
Example #6
0
    def __init__(self):
        super(MyoDrone, self).__init__('ws://127.0.0.1:10138/myo/3',
                                       protocols=['http-only', 'chat'])
        self._drone = libardrone.ARDrone2()
        self._state_machine = state.StateMachine()
        self._state_machine.add_state(TakeOffState(self._drone))
        self._state_machine.add_state(ConnectState())
        self._state_machine.add_state(PairState())

        self.connect()
Example #7
0
    def start(self, data):
        self._drone.takeoff()

        self._start_time = time.time()
        self._started = False
        '''
        self._plotX = win.addPlot(title="Vx")
        self._curveX = self._plotX.plot(pen='y')
        self._plotY = win.addPlot(title="Vy")
        self._curveY = self._plotY.plot(pen='y')
        self._plotZ = win.addPlot(title="Vz")
        self._curveZ = self._plotZ.plot(pen='y')
        self._plotAngle = win.addPlot(title="Angle")
        self._curveAngle = self._plotAngle.plot(pen='y')
        '''
        data = {'x': 0, 'y': 0, 'z': 0}
        self._state_machine = state.StateMachine()
        self._state_machine.add_state(OrientationState(self._drone, data))
        self._state_machine.add_state(LandState(self._drone))
        print('waiting')
Example #8
0
            pass

    class InteractionToGameTransition(state.Transition):
        def execute(self):
            pass

# Setup the console text
tcod.console_set_custom_font(
        "terminal10x16_gs_tc.png",
        tcod.FONT_LAYOUT_TCOD,
)

# Setup the console main window
gRootConsole = tcod.console_init_root(gWidth,gHeight,order="F")
# Setup main state machine
gFSM = state.StateMachine()
gFSM.states = {
    "intro" : GameState.Intro(gFSM),
    "game" : GameState.Game(gFSM),
    "gameover" : GameState.GameOver(gFSM)
}
gFSM.transitions = {
    "from_intro_to_game" : GameTransition.IntroToGameTransition(gFSM, "intro", "game"),
    "from_interaction_to_game" : GameTransition.InteractionToGameTransition(gFSM, "interaction", "game"),
}
gFSM.set_state("intro")
print(gFSM.cur_state)
sleeptime = 1 / 30
time_cumul = 0

while True:
Example #9
0
 def __init__(self):
     self.sm = state.StateMachine(self, title.Title())
Example #10
0
 def __init__(self, caption):
     pygame.init()
     self.display = pygame.display.set_mode((800, 600))
     pygame.display.set_caption(caption)
     self.sm = state.StateMachine(self, title.Title())
    def __init__(self):
        self.xkb = XKeyboard()
        self.controller = Controller()
        self.state = state.StateMachine()

        self.busy = False