class Manager: ##Screen width, height = 950, 600 size = width, height screen = pygame.display.set_mode(size) pygame.display.set_caption("StepFight") #InputManager inputManager = InputManager() character = Character() #Initial state state = StateItemsBoard(screen, inputManager, character) #Main Loop def _run(self): self.gameOn = True while self.gameOn: #Inputs self.inputManager.update() #Updates self._update() #Renders, put in the screen self._render() fpsClock.tick(30) #Update def _update(self): #state updates new_state = self.state._update() if (new_state == Consts.STATE_CONTINUE): return elif (new_state == Consts.STATE_ITEMS_BOARD): self.state.destroy() self.state = StateItemsBoard(self.screen,self.inputManager,self.character) elif (new_state == Consts.STATE_FIGHT): self.state.destroy() self.state = StateFight(self.screen,self.inputManager,self.character) #Render def _render(self): #state renders self.state._render() #updates the display pygame.display.update()
def _update(self): #state updates new_state = self.state._update() if (new_state == Consts.STATE_CONTINUE): return elif (new_state == Consts.STATE_ITEMS_BOARD): self.state.destroy() self.state = StateItemsBoard(self.screen,self.inputManager,self.character) elif (new_state == Consts.STATE_FIGHT): self.state.destroy() self.state = StateFight(self.screen,self.inputManager,self.character)