Example #1
0
def update():
    stddraw.setFontFamily("WORDSOFLOVE")
    stddraw.setFontSize(70)
    stddraw.picture(pic7, 4.5, 5)
    stddraw.setFontSize(70)
    for i in range(9):
        for j in range(9):
            if game[i][j] == "strawberry":
                stddraw.picture(pic1, (j + 1) * 0.9, i + 0.5)
            elif game[i][j] == "lemon":
                stddraw.picture(pic2, (j + 1) * 0.9, i + 0.5)
            elif game[i][j] == "orange":
                stddraw.picture(pic3, (j + 1) * 0.9, i + 0.5)
            elif game[i][j] == "pear":
                stddraw.picture(pic4, (j + 1) * 0.9, i + 0.5)
            elif game[i][j] == "grapes":
                stddraw.picture(pic5, (j + 1) * 0.9, i + 0.5)
            elif game[i][j] == "watermelon":
                stddraw.picture(pic6, (j + 1) * 0.9, i + 0.5)
    stddraw.text(1, 9.5, ":Score: ")
    stddraw.text(4.4, 9.5, ":Moves: ")
    stddraw.text(8, 9.5, ":Goal: ")
    stddraw.setFontFamily("Blah blah bang")
    stddraw.setFontSize(40)
    stddraw.text(8.7, 9.5, "700")
    stddraw.text(1.8, 9.5, str(score))
    stddraw.text(5.3, 9.5, str(number_of_moves))
    if x:
        stddraw.show(0.0)
Example #2
0
 def draw_score(self, score):
     stddraw.setPenColor(self.boundary_color)  # using boundary_color
     # set the pen radius
     stddraw.setPenRadius(self.box_thickness)
     # coordinates of the bottom left corner of the game grid
     pos_x, pos_y = self.grid_width - 0.5, -0.5
     stddraw.rectangle(pos_x, pos_y, 3.5, self.grid_height)
     stddraw.setPenColor(Color(167, 160, 151))
     stddraw.filledRectangle(pos_x + 0.03, pos_y + 0.09, 3.4,
                             self.grid_height - 0.2)
     # set the text
     text_color = Color(0, 0, 0)
     stddraw.setFontFamily("Arial")
     stddraw.setFontSize(30)
     stddraw.setPenColor(text_color)
     text_to_display = "SCORE"
     text_to_display2 = "NEXT"
     stddraw.text(12 + 1.2, 5, text_to_display2)
     stddraw.text(self.grid_width + 1.2, 15, text_to_display)
     stddraw.text(self.grid_width + 1.2, 14, str(score))
     # get the tetromino's type to create next tetromino to show in the next section
     tet_type = self.current_tetromino.get_type()
     if tet_type == 'I':
         width = 4
         height = 11
     elif tet_type == 'O':
         width = 2
         height = 12
     else:
         width = 3
         height = 11
     next_tetromino = Tetromino(tet_type, height, width)
     next_tetromino.draw_next_tet(self.current_tetromino)
     stddraw.setPenRadius()  # reset the pen radius to its default value
Example #3
0
 def draw(self):
     # draw the tile as a filled square
     stddraw.setPenColor(self.background_color)
     stddraw.filledSquare(self.position.x, self.position.y, 0.5)
     # draw the bounding box of the tile as a square
     stddraw.setPenColor(self.boundary_color)
     stddraw.setPenRadius(Tile.boundary_thickness)
     stddraw.square(self.position.x, self.position.y, 0.5)
     stddraw.setPenRadius()  # reset the pen radius to its default value
     # draw the number on the tile
     stddraw.setPenColor(self.foreground_color)
     stddraw.setFontFamily(Tile.font_family)
     stddraw.setFontSize(Tile.font_size)
     stddraw.boldText(self.position.x, self.position.y, str(self.number))
Example #4
0
def display_game_over(grid_height, grid_width):
    background_color = Color(42, 69, 99)
    button_color = Color(25, 255, 228)
    text_color = Color(31, 160, 239)
    # clear the background canvas to background_color
    stddraw.clear(background_color)

    # get the directory in which this python code file is placed
    current_dir = os.path.dirname(os.path.realpath(__file__))
    # path of the image file
    img_file = current_dir + "/menu_image.png"
    # center coordinates to display the image
    img_center_x, img_center_y = (grid_width - 1) / 2, grid_height - 7
    # image is represented using the Picture class
    image_to_display = Picture(img_file)
    # display the image
    stddraw.picture(image_to_display, img_center_x, img_center_y)
    # dimensions of the start game button
    button_w, button_h = grid_width - 1.5, 2
    # coordinates of the bottom left corner of the start game button
    button_blc_x, button_blc_y = img_center_x - button_w / 2, 4
    # display the start game button as a filled rectangle
    stddraw.setPenColor(button_color)
    stddraw.filledRectangle(button_blc_x, button_blc_y, button_w, button_h)
    # display the text on the start game button
    stddraw.setFontFamily("Arial")
    stddraw.setFontSize(25)
    stddraw.setPenColor(text_color)
    text_to_display = "Game Over"
    stddraw.text(img_center_x, 5.5, text_to_display)
    stddraw.text(img_center_x, 4.5, "Score : " + str(grid.total_score))
    # menu interaction loop
    while True:
        # display the menu and wait for a short time (50 ms)
        stddraw.show(50)
        # check if the mouse has been left-clicked
        if stddraw.mousePressed():
            # get the x and y coordinates of the location at which the mouse has
            # most recently been left-clicked
            mouse_x, mouse_y = stddraw.mouseX(), stddraw.mouseY()
            if mouse_x >= button_blc_x and mouse_x <= button_blc_x + button_w:
                if mouse_y >= button_blc_y and mouse_y <= button_blc_y + button_h:
                    return True
Example #5
0
pic8 = p.Picture("heart.png")
pic9 = p.Picture("star.png")
pic10 = p.Picture("win.png")
pic11 = p.Picture("lose.png")
v_combo1 = pygame.mixer.Sound('v_combo1.ogg')
v_combo2 = pygame.mixer.Sound('v_combo2.ogg')
v_combo3 = pygame.mixer.Sound('v_combo3.ogg')
v_combo4 = pygame.mixer.Sound('v_combo4.ogg')
v_combo5 = pygame.mixer.Sound('v_combo5.ogg')
win = pygame.mixer.Sound('win.ogg')
lose = pygame.mixer.Sound('lose.ogg')
bgm = pygame.mixer.Sound('bgm.ogg')
meow = pygame.mixer.Sound('meow.ogg')
switch = pygame.mixer.Sound('switch.ogg')
match = pygame.mixer.Sound('Saint.ogg')
stddraw.setFontFamily("WORDSOFLOVE")
stddraw.setPenColor(stddraw.MAGENTA)
x = False
end = False
combo = -1
level = 1
channel0 = pygame.mixer.Channel(0)
channel1 = pygame.mixer.Channel(1)
channel2 = pygame.mixer.Channel(2)
channel3 = pygame.mixer.Channel(3)


def update_without_score():
    stddraw.setFontFamily("WORDSOFLOVE")
    stddraw.setFontSize(70)
    stddraw.picture(pic7, 4.5, 5)
Example #6
0
# banner.py
#-----------------------------------------------------------------------

import stddraw
import sys

# Accept string command-line argument s. Draw s, and move it across
# the screen, left-to-right, wrapping around when it reaches the border.

s = sys.argv[1]

# Remove the 5% border.
stddraw.createWindow()
stddraw.setXscale(1.0 / 22.0, 21.0 / 22.0)
stddraw.setYscale(1.0 / 22.0, 21.0 / 22.0)

# Set the font.
stddraw.setFontFamily('Arial')
stddraw.setFontSize(60)
stddraw.setPenColor(stddraw.BLACK)

i = 0.0
while True:
    stddraw.clear()
    stddraw.text((i % 1.0), 0.5, s)
    stddraw.text((i % 1.0) - 1.0, 0.5, s)
    stddraw.text((i % 1.0) + 1.0, 0.5, s)
    stddraw.sleep(60)
    stddraw.show()
    i += 0.01
Example #7
0
#-----------------------------------------------------------------------
# shapestext.py
#-----------------------------------------------------------------------

import stddraw

# Draw some shapes and some text.
stddraw.createWindow()
stddraw.square(.2, .8, .1)

stddraw.filledSquare(.8, .8, .2)

stddraw.circle(.8, .2, .2)

xd = [.1, .2, .3, .2]
yd = [.2, .3, .2, .1]
stddraw.filledPolygon(xd, yd)

stddraw.setFontFamily('Times')
stddraw.setFontSize(40)
stddraw.text(.2, .5, 'black')

stddraw.setPenColor(stddraw.WHITE)
stddraw.setFontFamily('Courier')
stddraw.setFontSize(30)
stddraw.text(.8, .8, 'white')

stddraw.show()
stddraw.wait()
Example #8
0
    def display(self, delay=0):
        # clear the background canvas to empty_cell_color
        stddraw.clear(self.background_color)
        # draw a box around the game grid
        self.draw_boundaries()
        # draw the game grid
        self.draw_grid()
        # draw the current (active) tetromino ghost
        if self.current_ghost != None:
            self.current_ghost.draw()

        # draw the current (active) tetromino
        if self.current_tetromino != None:
            self.current_tetromino.draw()

        # draw the normal game cycle GUI
        if not self.game_over:
            # set pen color based on game mode
            if self.gamemode == "tetris":
                stddraw.setPenColor(stddraw.WHITE)
            else:
                stddraw.setPenColor(self.boundary_color)

            # set font and its size
            stddraw.setFontFamily("Arial")
            stddraw.setFontSize(24)

            # draw score
            if self.gamemode == "2048" and self.reached_2048:
                stddraw.boldText(13.75, 19, "Congrats!")
                stddraw.text(13.75, 17.75, "Score")
                stddraw.boldText(13.75, 16.75, str(self.score))
            else:
                stddraw.text(13.75, 19, "Score")
                stddraw.boldText(13.75, 18, str(self.score))

            # draw upcoming tetrominoes
            stddraw.text(13.75, 15, "Upcoming")
            stddraw.text(13.75, 14, "Tetrominoes")
            stddraw.setPenColor(self.boundary_color)
            stddraw.filledRectangle(12, -0.25, 3.5, 13.5)
            stddraw.setPenRadius(0.001)
            if self.gamemode == "tetris":
                stddraw.setPenColor(stddraw.DARK_GRAY)
            else:
                stddraw.setPenColor(self.empty_cell_color)
            stddraw.line(12.25, 8.75, 15.25, 8.75)
            stddraw.line(12.25, 4.25, 15.25, 4.25)
            self.next_tetromino1.copy(
                blcx=(14.25 - (self.next_tetromino1.column_count / 2)),
                blcy=9.5 + (4 - self.next_tetromino1.row_count) / 2,
                trim=True).draw()
            self.next_tetromino2.copy(
                blcx=(14.25 - (self.next_tetromino2.column_count / 2)),
                blcy=5 + (4 - self.next_tetromino2.row_count) / 2,
                trim=True).draw()
            self.next_tetromino3.copy(
                blcx=(14.25 - (self.next_tetromino3.column_count / 2)),
                blcy=0.5 + (4 - self.next_tetromino3.row_count) / 2,
                trim=True).draw()

            # show the canvas
            stddraw.show(delay)
        # draw the game over GUI
        else:
            # set pen color based on game mode
            if self.gamemode == "tetris":
                stddraw.setPenColor(stddraw.WHITE)
            else:
                stddraw.setPenColor(self.boundary_color)

            # set font and its size
            stddraw.setFontFamily("Arial")
            stddraw.setFontSize(24)

            # draw game over text and and final score
            stddraw.text(13.75, 12, "Game Over!")
            stddraw.text(13.75, 10, "Final Score:")
            stddraw.boldText(13.75, 9, str(self.score))

            # draw the high score conclusion
            stddraw.setFontSize(18)
            if self.score > self.old_high_score:
                stddraw.text(13.75, 7.75, "New High Score!")
                self.new_high_score = self.score
            else:
                stddraw.text(13.75, 7.75, "High Score:")
                stddraw.boldText(13.75, 7, str(self.old_high_score))

            # draw the after-game controls
            stddraw.setFontSize(16)
            stddraw.text(13.75, 2, "Press R to")
            stddraw.text(13.75, 1.5, "restart the game,")
            stddraw.text(13.75, 1, "or press Enter to")
            stddraw.text(13.75, 0.5, "return to the")
            stddraw.text(13.75, 0, "main manu.")

            # show the canvas
            stddraw.show(delay)
Example #9
0
#-----------------------------------------------------------------------
# bouncingball.py
#-----------------------------------------------------------------------
import time
#import stddrawtkinter as stddraw
import stddraw
# Draw a bouncing ball.
stddraw.createWindow()
stddraw.setXscale(-1.0, 1.0)
stddraw.setYscale(-1.0, 1.0)
stddraw.setFontFamily()
stddraw.setFontSize()
rx = .480
ry = .860
vx = .015
vy = .023

radius = .05
dt = 20
start = time.time()

t = 0
while True:
    # Update ball position and draw it there.
    if abs(rx + vx) + radius > 1.0:
        vx = -vx
    if abs(ry + vy) + radius > 1.0:
        vy = -vy
    rx = rx + vx
    ry = ry + vy
Example #10
0
    def draw(self):
        # draw the tile as a filled square
        if (self.number == 2):
            self.background_color = Color(238, 228,
                                          218)  # background (tile) color
        if (self.number == 4):
            self.background_color = Color(237, 224,
                                          200)  # background (tile) color
        if (self.number == 8):
            self.background_color = Color(242, 177,
                                          121)  # background (tile) color
        if (self.number == 16):
            self.background_color = Color(245, 149,
                                          99)  # background (tile) color
        if (self.number == 32):
            self.background_color = Color(246, 124,
                                          95)  # background (tile) color
        if (self.number == 64):
            self.background_color = Color(246, 94,
                                          59)  # background (tile) color
        if (self.number == 128):
            self.background_color = Color(237, 207,
                                          114)  # background (tile) color
        if (self.number == 256):
            self.background_color = Color(237, 204,
                                          97)  # background (tile) color
        if (self.number == 512):
            self.background_color = Color(237, 200,
                                          80)  # background (tile) color
        if (self.number == 1024):
            self.background_color = Color(237, 197,
                                          63)  # background (tile) color
        if (self.number == 2048):
            self.background_color = Color(237, 194,
                                          46)  # background (tile) color
        #used proper colors until 2048
        #used remainder in order to get a proper color for every number
        #with this the value will never exceed 255 however better solution may be proposed
        if (self.number > 2048):
            self.background_color = Color(
                (self.number % 255), (self.number % 20), (self.number % 255))

        stddraw.setPenColor(self.background_color)
        stddraw.filledSquare(self.position.x, self.position.y, 0.5)
        # draw the bounding box of the tile as a square
        stddraw.setPenColor(self.boundary_color)
        stddraw.setPenRadius(Tile.boundary_thickness)
        stddraw.square(self.position.x, self.position.y, 0.5)
        stddraw.setPenRadius()  # reset the pen radius to its default value

        # draw inner lines
        x = self.position.x
        y = self.position.y
        stddraw.setPenColor(self.foreground_color)
        stddraw.square(x, y, 0.3)
        stddraw.setPenRadius(Tile.boundary_thickness)

        stddraw.line(x - 0.5, y - 0.5, x + 0.5, y + 0.5)
        stddraw.line(x - 0.5, y + 0.5, x + 0.5, y - 0.5)

        #draw inner box
        stddraw.setPenRadius()
        stddraw.setPenColor(self.background_color)
        stddraw.filledSquare(self.position.x, self.position.y, 0.3)

        ###############################
        #stddraw.setPenColor(stddraw.RED)
        #stddraw.filledCircle(0.5, 0.5, 0.3)
        #stddraw.filledCircle(-0.5,0.5,0.3)

        # draw the number on the tile
        stddraw.setPenColor(self.foreground_color)
        stddraw.setFontFamily(Tile.font_family)
        stddraw.setFontSize(Tile.font_size)
        stddraw.boldText(self.position.x, self.position.y, str(self.number))
Example #11
0
# banner.py
#-----------------------------------------------------------------------

import stddraw
import sys

# Accept string command-line argument s. Draw s, and move it across
# the screen, left-to-right, wrapping around when it reaches the border.

s = sys.argv[1]

# Remove the 5% border.
stddraw.createWindow()
stddraw.setXscale(1.0/22.0, 21.0/22.0)
stddraw.setYscale(1.0/22.0, 21.0/22.0)

# Set the font.
stddraw.setFontFamily('Arial') 
stddraw.setFontSize(60)
stddraw.setPenColor(stddraw.BLACK)

i = 0.0
while True:
    stddraw.clear()
    stddraw.text((i % 1.0),       0.5, s)
    stddraw.text((i % 1.0) - 1.0, 0.5, s)
    stddraw.text((i % 1.0) + 1.0, 0.5, s)
    stddraw.sleep(60)
    stddraw.show()
    i += 0.01
Example #12
0
#-----------------------------------------------------------------------
# bouncingball.py
#-----------------------------------------------------------------------
import time
#import stddrawtkinter as stddraw
import stddraw
# Draw a bouncing ball.
stddraw.createWindow()
stddraw.setXscale(-1.0, 1.0)
stddraw.setYscale(-1.0, 1.0)
stddraw.setFontFamily()
stddraw.setFontSize()
rx = .480
ry = .860
vx = .015
vy = .023

radius = .05
dt = 20
start = time.time()

t = 0
while True:
    # Update ball position and draw it there.
    if abs(rx + vx) + radius > 1.0:
        vx = -vx
    if abs(ry + vy) + radius > 1.0:
        vy = -vy
    rx = rx + vx
    ry = ry + vy