def main():

    stddraw.setCanvasSize(1024, 256)
    stddraw.setXscale(0, _SAMPLES_PER_REDRAW)
    stddraw.setYscale(-.75, +.75)
    stddraw.show(0)

    # Create keyboardDict, a dictionary relating each keyboard key
    # to a guitar string.
    keyboardDict = {}
    i = 0
    for key in _KEYBOARD:
        factor = 2 ** ((i-24) / 12.0)
        guitarString = guitarstring.GuitarString(_CONCERT_A * factor)
        keyboardDict[key] = guitarString
        i += 1

    # pluckedGuitarStrings is the set of all guitar strings that have
    # been plucked.
    pluckedGuitarStrings = set()

    #stddraw.show(0)
    t = 0

    # The main input loop.
    while True:

        if stddraw.hasNextKeyTyped():

            # Fetch the key that the user just typed.
            key = stddraw.nextKeyTyped()

            # Figure out which guitar string to pluck, and pluck it.
            try:
                guitarString = keyboardDict[key]
                guitarString.pluck()
                pluckedGuitarStrings.add(guitarString)
            except KeyError:
                pass

        # Add up the samples from each plucked guitar string. Also
        # advance the simulation of each plucked guitar string by
        # one step.
        sample = 0.0
        for guitarString in pluckedGuitarStrings:
            sample += guitarString.sample()
            guitarString.tic()

        # Play the total.
        stdaudio.playSample(sample)

        # Plot
        stddraw.point(t % _SAMPLES_PER_REDRAW, sample);

        if (t % _SAMPLES_PER_REDRAW) == (_SAMPLES_PER_REDRAW - 1):
            stddraw.show(0);
            stddraw.clear();

        t += 1
def main():

    stddraw.setCanvasSize(1024, 256)
    stddraw.setXscale(0, _SAMPLES_PER_REDRAW)
    stddraw.setYscale(-.75, +.75)
    stddraw.show(0)

    # Create keyboardDict, a dictionary relating each keyboard key
    # to a guitar string.
    keyboardDict = {}
    i = 0
    for key in _KEYBOARD:
        factor = 2**((i - 24) / 12.0)
        guitarString = guitarstring.GuitarString(_CONCERT_A * factor)
        keyboardDict[key] = guitarString
        i += 1

    # pluckedGuitarStrings is the set of all guitar strings that have
    # been plucked.
    pluckedGuitarStrings = set()

    #stddraw.show(0)
    t = 0

    # The main input loop.
    while True:

        if stddraw.hasNextKeyTyped():

            # Fetch the key that the user just typed.
            key = stddraw.nextKeyTyped()

            # Figure out which guitar string to pluck, and pluck it.
            try:
                guitarString = keyboardDict[key]
                guitarString.pluck()
                pluckedGuitarStrings.add(guitarString)
            except KeyError:
                pass

        # Add up the samples from each plucked guitar string. Also
        # advance the simulation of each plucked guitar string by
        # one step.
        sample = 0.0
        for guitarString in pluckedGuitarStrings:
            sample += guitarString.sample()
            guitarString.tic()

        # Play the total.
        stdaudio.playSample(sample)

        # Plot
        stddraw.point(t % _SAMPLES_PER_REDRAW, sample)

        if (t % _SAMPLES_PER_REDRAW) == (_SAMPLES_PER_REDRAW - 1):
            stddraw.show(0)
            stddraw.clear()

        t += 1
#-----------------------------------------------------------------------
# bouncingball.py
#-----------------------------------------------------------------------
import time
import stddrawtkinter as stddraw
#import stddraw
# Draw a bouncing ball.
#stddraw.createWindow()
stddraw.setXscale(-1.0, 1.0)
stddraw.setYscale(-1.0, 1.0)

rx = .480
ry = .860
vx = .015
vy = .023

radius = .05
dt = 20
start = time.time()

t = 0
while t < 10000:
    # Update ball position and draw it there.
    if abs(rx + vx) + radius > 1.0:
        vx = -vx
    if abs(ry + vy) + radius > 1.0:
        vy = -vy
    rx = rx + vx
    ry = ry + vy

    #stddraw.clear()
#-----------------------------------------------------------------------
# bouncingball.py
#-----------------------------------------------------------------------
import time
import stddrawtkinter as stddraw
#import stddraw
# Draw a bouncing ball.
#stddraw.createWindow()
stddraw.setXscale(-1.0, 1.0)
stddraw.setYscale(-1.0, 1.0)

rx = .480
ry = .860
vx = .015
vy = .023

radius = .05
dt = 20
start = time.time()

t = 0
while t < 10000:
    # Update ball position and draw it there.
    if abs(rx + vx) + radius > 1.0:
        vx = -vx
    if abs(ry + vy) + radius > 1.0:
        vy = -vy
    rx = rx + vx
    ry = ry + vy
    
    #stddraw.clear()