Example #1
0
 def Invert(self):
     square = array.create2D(self._squaresize, self._squaresize, 0)
     for i in range(self._squaresize):
         for j in range(self._squaresize):
             square[i][j] = self.points[j][i]
     self.points = square
     self._normolize()
Example #2
0
 def Invert(self):
     square = array.create2D(self._squaresize, self._squaresize, 0)
     for i in range(self._squaresize):
         for j in range(self._squaresize):
             square[i][j] = self.points[j][i]
     self.points = square
     self._normolize()
Example #3
0
    def __init__(self, arg):
        self._squaresize = 5
        self.points = array.create2D(5, 5, 0)
        self.pointsSet = set([])
        self.ID = 0
        if isinstance(arg, int) and arg in range(1, 22):
            self.ID = arg
            self.ID2Points()
            self.Points2PointSet()
        elif isinstance(arg, list) and len(arg) > 0:
            self.points = arg
            self.Points2ID()
            self.Points2PointSet()
        elif isinstance(arg, set) and arg is not set([]):
            self.pointsSet = arg
            self.Pointset2Points()
            self.Points2ID()
            self.Points2PointSet()
        elif isinstance(arg, dict):
            if 'Moves' in arg:
                self.pointsSet = self.initPointset(arg['Moves'])
                self.Pointset2Points()
                self.Points2ID()
                self.Points2PointSet()

        else:
            raise
Example #4
0
    def __init__(self, arg):
        self._squaresize = 5
        self.points = array.create2D(5, 5, 0)
        self.pointsSet = set([])
        self.ID = 0
        if isinstance(arg, int) and arg in range(1, 22):
            self.ID = arg
            self.ID2Points()
            self.Points2PointSet()
        elif isinstance(arg, list) and len(arg) > 0:
            self.points = arg
            self.Points2ID()
            self.Points2PointSet()
        elif isinstance(arg, set) and arg is not set([]):
            self.pointsSet = arg
            self.Pointset2Points()
            self.Points2ID()
            self.Points2PointSet()
        elif isinstance(arg, dict):
            if 'Moves' in arg:
                self.pointsSet = self.initPointset(arg['Moves'])
                self.Pointset2Points()
                self.Points2ID()
                self.Points2PointSet()

        else:
            raise
Example #5
0
 def Rotate(self):
     square = array.create2D(self._squaresize, self._squaresize, 0)
     mid = 2
     for i in range(self._squaresize):
         for j in range(self._squaresize):
             square[i][j] = self.points[j][2 * mid - i]
     self.points = square
     self._normolize()
Example #6
0
 def Rotate(self):
     square = array.create2D(self._squaresize, self._squaresize, 0)
     mid = 2
     for i in range(self._squaresize):
         for j in range(self._squaresize):
             square[i][j] = self.points[j][2 * mid - i]
     self.points = square
     self._normolize()
Example #7
0
 def _normolize(self):
     square = array.create2D(self._squaresize, self._squaresize, 0)
     temp_list_r = []
     temp_list_l = []
     for i in range(self._squaresize):
         for j in range(self._squaresize):
             if self.points[i][j] is 1:
                 temp_list_l.append(i)
                 temp_list_r.append(j)
     if bool(temp_list_l):
         min_l = min(temp_list_l)
     else:
         min_l = 0
     if bool(temp_list_r):
         min_r = min(temp_list_r)
     else:
         min_r = 0
     for i in range(self._squaresize - min_l):
         for j in range(self._squaresize - min_r):
             square[i][j] = self.points[i + min_l][j + min_r]
     self.points = square
Example #8
0
 def _normolize(self):
     square = array.create2D(self._squaresize, self._squaresize, 0)
     temp_list_r = []
     temp_list_l = []
     for i in range(self._squaresize):
         for j in range(self._squaresize):
             if self.points[i][j] is 1:
                 temp_list_l.append(i)
                 temp_list_r.append(j)
     if bool(temp_list_l):
         min_l = min(temp_list_l)
     else:
         min_l = 0
     if bool(temp_list_r):
         min_r = min(temp_list_r)
     else:
         min_r = 0
     for i in range(self._squaresize - min_l):
         for j in range(self._squaresize - min_r):
             square[i][j] = self.points[i + min_l][j + min_r]
     self.points = square
Example #9
0
 def showChess(self, chess_pos_list):
     board = array.create2D(14, 14, 0)
     for point in chess_pos_list:
         board[point[0]][point[1]] = 1
     array.write2D(board)
Example #10
0
 def __init__(self, size, moves={}, value=0):
     self.board = array.create2D(size, size, value)
     self.size = size
     self.essentialPoints = self.initEsentialPoints()
     self.fordidenPoints = self.initForbiddenPoints()
     self.styles = Style(moves)
Example #11
0
 def __init__(self, size, moves={}, value=0):
     self.board = array.create2D(size, size, value)
     self.size = size
     self.essentialPoints = self.initEsentialPoints()
     self.fordidenPoints = self.initForbiddenPoints()
     self.styles = Style(moves)
Example #12
0
 def Pointset2Points(self):
     square = array.create2D(5, 5, 0)
     for point in self.pointsSet:
         square[point[0]][point[1]] = 1
     self.points = square
Example #13
0
 def ID2Points(self):
     Style_size = self._squaresize
     square = array.create2D(Style_size, Style_size, 0)
     if self.ID == 0:
         pass
     elif self.ID == 1:
         square[0][0] = 1
     elif self.ID == 2:
         square[0][0] = 1
         square[0][1] = 1
     elif self.ID == 3:
         square[0][0] = 1
         square[0][1] = 1
         square[0][2] = 1
     elif self.ID == 4:
         square[0][0] = 1
         square[0][1] = 1
         square[1][1] = 1
     elif self.ID == 5:
         square[0] = [1, 1, 0, 0, 0]
         square[1] = [1, 1, 0, 0, 0]
     elif self.ID == 6:
         square[0] = [1, 1, 1, 0, 0]
         square[1] = [0, 1, 0, 0, 0]
     elif self.ID == 7:
         square[0] = [1, 1, 1, 1, 0]
     elif self.ID == 8:
         square[0] = [1, 1, 1, 0, 0]
         square[1][0] = 1
     elif self.ID == 9:
         square[0] = [0, 1, 1, 0, 0]
         square[1] = [1, 1, 0, 0, 0]
     elif self.ID == 10:
         square[0][0] = 1
         square[1] = [1, 1, 1, 1, 0]
     elif self.ID == 11:
         square[0][1] = 1
         square[1][1] = 1
         square[2] = [1, 1, 1, 0, 0]
     elif self.ID == 12:
         square[0][0] = 1
         square[1][0] = 1
         square[2] = [1, 1, 1, 0, 0]
     elif self.ID == 13:
         square[0] = [0, 1, 1, 1, 0]
         square[1] = [1, 1, 0, 0, 0]
     elif self.ID == 14:
         square[0][2] = 1
         square[1] = [1, 1, 1, 0, 0]
         square[2][0] = 1
     elif self.ID == 15:
         square[0] = [1, 1, 1, 1, 1]
     elif self.ID == 16:
         square[0] = [1, 1, 1, 0, 0]
         square[1] = [1, 1, 0, 0, 0]
     elif self.ID == 17:
         square[0] = [0, 1, 1, 0, 0]
         square[1] = [1, 1, 0, 0, 0]
         square[2] = [1, 0, 0, 0, 0]
     elif self.ID == 18:
         square[0] = [1, 1, 0, 0, 0]
         square[1] = [1, 0, 0, 0, 0]
         square[2] = [1, 1, 0, 0, 0]
     elif self.ID == 19:
         square[0] = [0, 1, 1, 0, 0]
         square[1] = [1, 1, 0, 0, 0]
         square[2] = [0, 1, 0, 0, 0]
     elif self.ID == 20:
         square[0][1] = 1
         square[1] = [1, 1, 1, 0, 0]
         square[2][1] = 1
     elif self.ID == 21:
         square[0][1] = 1
         square[1] = [1, 1, 1, 1, 0]
     else:
         pass
     self.points = square
Example #14
0
 def Pointset2Points(self):
     square = array.create2D(5, 5, 0)
     for point in self.pointsSet:
         square[point[0]][point[1]] = 1
     self.points = square
Example #15
0
 def ID2Points(self):
     Style_size = self._squaresize
     square = array.create2D(Style_size, Style_size, 0)
     if self.ID == 0:
         pass
     elif self.ID == 1:
         square[0][0] = 1
     elif self.ID == 2:
         square[0][0] = 1
         square[0][1] = 1
     elif self.ID == 3:
         square[0][0] = 1
         square[0][1] = 1
         square[0][2] = 1
     elif self.ID == 4:
         square[0][0] = 1
         square[0][1] = 1
         square[1][1] = 1
     elif self.ID == 5:
         square[0] = [1, 1, 0, 0, 0]
         square[1] = [1, 1, 0, 0, 0]
     elif self.ID == 6:
         square[0] = [1, 1, 1, 0, 0]
         square[1] = [0, 1, 0, 0, 0]
     elif self.ID == 7:
         square[0] = [1, 1, 1, 1, 0]
     elif self.ID == 8:
         square[0] = [1, 1, 1, 0, 0]
         square[1][0] = 1
     elif self.ID == 9:
         square[0] = [0, 1, 1, 0, 0]
         square[1] = [1, 1, 0, 0, 0]
     elif self.ID == 10:
         square[0][0] = 1
         square[1] = [1, 1, 1, 1, 0]
     elif self.ID == 11:
         square[0][1] = 1
         square[1][1] = 1
         square[2] = [1, 1, 1, 0, 0]
     elif self.ID == 12:
         square[0][0] = 1
         square[1][0] = 1
         square[2] = [1, 1, 1, 0, 0]
     elif self.ID == 13:
         square[0] = [0, 1, 1, 1, 0]
         square[1] = [1, 1, 0, 0, 0]
     elif self.ID == 14:
         square[0][2] = 1
         square[1] = [1, 1, 1, 0, 0]
         square[2][0] = 1
     elif self.ID == 15:
         square[0] = [1, 1, 1, 1, 1]
     elif self.ID == 16:
         square[0] = [1, 1, 1, 0, 0]
         square[1] = [1, 1, 0, 0, 0]
     elif self.ID == 17:
         square[0] = [0, 1, 1, 0, 0]
         square[1] = [1, 1, 0, 0, 0]
         square[2] = [1, 0, 0, 0, 0]
     elif self.ID == 18:
         square[0] = [1, 1, 0, 0, 0]
         square[1] = [1, 0, 0, 0, 0]
         square[2] = [1, 1, 0, 0, 0]
     elif self.ID == 19:
         square[0] = [0, 1, 1, 0, 0]
         square[1] = [1, 1, 0, 0, 0]
         square[2] = [0, 1, 0, 0, 0]
     elif self.ID == 20:
         square[0][1] = 1
         square[1] = [1, 1, 1, 0, 0]
         square[2][1] = 1
     elif self.ID == 21:
         square[0][1] = 1
         square[1] = [1, 1, 1, 1, 0]
     else:
         pass
     self.points = square