Example #1
0
def create_character_slash(ctx, lang, playbook_name, character_name, player_name, label_to_increase_og):
    key = get_key_from_ctx(ctx)
    s3_client = get_s3_client()

    char_info = info_from_s3(key, s3_client)
    if char_info:
        return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.existing_character')

    label_does_not_exist = validate_labels(lang, [label_to_increase_og])
    if label_does_not_exist:
        return label_does_not_exist

    label_to_increase = get_translation(lang, f'inverted_labels.{label_to_increase_og}')
    translated_name = get_translation(lang, f'playbooks.names.{playbook_name}')
    file_list = get_files_from_dir('playbooks', s3_client)
    template_key = f'playbooks/{translated_name}'

    matching_files = list(filter(lambda file_info: file_info["Key"] == f'{template_key}.json', file_list["Contents"]))

    if not matching_files:
        return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.no_template')(playbook_name)

    template = info_from_s3(template_key, s3_client)

    template[LABELS][label_to_increase][VALUE] = template[LABELS][label_to_increase][VALUE] + 1
    template['characterName'] = character_name
    template['playerName'] = player_name

    upload_to_s3(template, key, s3_client)

    formated_playbook_name = playbook_name.capitalize()
    return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.congrats_on_creation')(character_name, formated_playbook_name)
Example #2
0
def replicate_character(ctx, lang, channel_id):
    key, content = get_key_and_content_from_ctx(ctx)
    s3_client = get_s3_client()
    char_info = info_from_s3(key, s3_client)
    if char_info:
        return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.existing_character')
    link_server = channel_id
    file_list = get_files_from_dir('playbooks', s3_client)
    template_key = f'playbooks/blank'
    matching_files = list(filter(lambda file_info: file_info["Key"] == f'{template_key}.json', file_list["Contents"]))
    template = info_from_s3(template_key, s3_client)
    upload_to_s3(template, key, s3_client)
    return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.character_replication')(character_name, formated_playbook_name)
Example #3
0
def change_mask_label(message, lang):
    key, content = get_key_and_content_from_message(message)
    s3_client = get_s3_client()
    char_info = info_from_s3(key, s3_client)
    new_mask_label_og = get_args_from_content(content)

    if char_info[PLAYBOOK] != JANUS:
        return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.no_playbook')(
            get_translation(lang, f'playbooks.inverted_names.{JANUS}'))

    label_does_not_exist = validate_labels(lang, [new_mask_label_og])
    if label_does_not_exist:
        return label_does_not_exist

    new_mask_label = get_translation(lang,
                                     f'inverted_labels.{new_mask_label_og}')

    if new_mask_label == char_info[MASK_LABEL]:
        return get_translation(
            lang,
            f'{PLAYBOOK_INTERACTIONS}.already_mask_label')(new_mask_label_og)

    new_label_value = char_info[LABELS][new_mask_label][VALUE]

    if new_label_value == MAX_LABEL_VALUE:
        return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.already_max')(
            new_label_value, new_mask_label_og)

    char_info[LABELS][new_mask_label][VALUE] = new_label_value + 1
    char_info[MASK_LABEL] = new_mask_label
    upload_to_s3(char_info, key, s3_client)

    return format_labels(char_info[LABELS], lang)
Example #4
0
def lock_label(message, lang):
    key, content = get_key_and_content_from_message(message)
    label_to_lock_name_og = get_args_from_content(content)
    label_to_lock_name = get_translation(lang, f'inverted_labels.{label_to_lock_name_og}')

    s3_client = get_s3_client()
    char_info = info_from_s3(key, s3_client)
    if not char_info:
        return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.no_character')

    labels = char_info[LABELS]

    label_does_not_exist = validate_labels(lang, [label_to_lock_name_og])
    if label_does_not_exist:
        return label_does_not_exist

    label_to_lock = labels[label_to_lock_name]

    if label_to_lock[LOCKED]:
        return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.already_locked')(get_translation(lang, f'labels.{label_to_lock_name}'))

    labels[label_to_lock_name][LOCKED] = True

    upload_to_s3(char_info, key, s3_client)

    return format_labels(labels, lang)
Example #5
0
def add_move_from_your_playbook(message, lang):
    key, content = get_key_and_content_from_message(message)
    s3_client = get_s3_client()
    char_info = info_from_s3(key, s3_client)

    if not char_info:
        return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.no_character')

    move_name = get_args_from_content(content)

    moves_array = get_moves_json_array(lang)[MOVES]
    move_list = filter_moves_by_name(move_name, moves_array)

    if not len(move_list):
        return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.no_moves_pb')

    id = move_list[0][ID]

    move = list(filter(lambda dic: dic[ID] == id, char_info[MOVES]))[0]

    if move[PICKED]:
        return get_translation(lang,
                               f'{PLAYBOOK_INTERACTIONS}.move_already_taken')

    char_info[PENDING_ADVANCEMENTS] = char_info[PENDING_ADVANCEMENTS] - 1
    move[PICKED] = True
    upload_to_s3(char_info, key, s3_client)

    return get_translation(
        lang, f'{PLAYBOOK_INTERACTIONS}.successfully_added_move')(move_name)
Example #6
0
def clear_doomsign(message, lang):
    key, content = get_key_and_content_from_message(message)
    s3_client = get_s3_client()
    char_info = info_from_s3(key, s3_client)

    if char_info[PLAYBOOK] != DOOMED:
        return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.no_playbook')(
            get_translation(lang, f'playbooks.inverted_names.{DOOMED}'))

    doomsign_og = get_args_from_content(content)

    doomsign = get_translation(
        lang, f'playbooks.doomed.doomsigns.accessors.{doomsign_og}')
    if not doomsign:
        return get_translation(
            lang, f'{PLAYBOOK_INTERACTIONS}.invalid_doomsign')(doomsign_og)

    char_doomsign = char_info[DOOMSIGNS][doomsign]
    if not char_doomsign:
        return get_translation(
            lang, f'{PLAYBOOK_INTERACTIONS}.doomsign_not_marked')(doomsign_og)

    char_doomsign = True
    upload_to_s3(char_info, key, s3_client)
    return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.successfull_update')
Example #7
0
def add_two_to_mentor_label(message, lang):
    key, content = get_key_and_content_from_message(message)
    s3_client = get_s3_client()
    char_info = info_from_s3(key, s3_client)

    if char_info[PLAYBOOK] != PROTEGE:
        return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.no_playbook')(
            get_translation(lang, f'playbooks.inverted_names.{PROTEGE}'))

    label_type_og = get_args_from_content(content)
    label_type = get_translation(lang, f'playbooks.protege.{label_type_og}')

    if not label_type:
        return get_translation(
            lang, f'{PLAYBOOK_INTERACTIONS}.invalid_label_type')(label_type_og)

    label_name = char_info['mentor'][label_type]
    label_to_increase = char_info[LABELS][label_name]
    if label_to_increase[VALUE] > MAX_LABEL_VALUE - 1:
        return get_translation(
            lang, f'{PLAYBOOK_INTERACTIONS}.max_mentor_label_value')(
                label_name, label_to_increase[VALUE])

    label_to_increase[VALUE] += 2

    upload_to_s3(char_info, key, s3_client)
    return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.successfull_update')
Example #8
0
def invert_condition_slash(ctx, lang, condition, what):
    key = get_key_from_ctx(ctx)
    condition_name_og = condition
    condition_name = get_translation(lang, f'inverted_conditions.{condition_name_og}')

    s3_client = get_s3_client()
    char_info = info_from_s3(key, s3_client)
    if not char_info:
        return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.no_character')

    conditions = char_info[CONDITIONS]

    if condition_name not in conditions:
        return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.invalid_condition')

    condition_to_mark = conditions[condition_name]

    if conditions[condition] == False:
        conditions[condition] = True
    elif conditions[condition] == True:
        conditions[condition] = False

    #if condition_to_mark == compare_to:
        #return get_condition_is_unchangable(compare_to, lang)

    #char_info[CONDITIONS][condition_name] = compare_to

    upload_to_s3(char_info, key, s3_client)

    return format_conditions_slash(char_info[CONDITIONS], lang, condition, what)
Example #9
0
def add_one_to_two_labels(message, lang):
    key, content = get_key_and_content_from_message(message)
    s3_client = get_s3_client()
    char_info = info_from_s3(key, s3_client)

    if char_info[PLAYBOOK] != DELINQUENT:
        return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.no_playbook')(
            get_translation(lang, f'playbooks.inverted_names.{DELINQUENT}'))

    labels_to_upgrade = get_args_from_content(content)
    labels = char_info[LABELS]

    labels_do_not_exist = validate_labels(lang, labels_to_upgrade)
    if labels_do_not_exist:
        return labels_do_not_exist

    for label_name in labels_to_upgrade:
        label_to_increase = get_translation(lang,
                                            f'inverted_labels.{label_name}')
        value = int(labels[label_to_increase][VALUE])

        if value == MAX_LABEL_VALUE:
            return get_translation(
                lang, f'{PLAYBOOK_INTERACTIONS}.already_max')(value,
                                                              label_name)

        labels[label_to_increase][VALUE] = 1 + value

    upload_to_s3(char_info, key, s3_client)
    return format_labels(labels, lang)
Example #10
0
def invert_condition(message, compare_to, lang):
    key, content = get_key_and_content_from_message(message)
    condition_name_og = get_args_from_content(content)
    condition_name = get_translation(lang, f'inverted_conditions.{condition_name_og}')

    s3_client = get_s3_client()
    char_info = info_from_s3(key, s3_client)
    if not char_info:
        return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.no_character')

    conditions = char_info[CONDITIONS]

    if condition_name not in conditions:
        return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.invalid_condition')

    condition_to_mark = conditions[condition_name]

    if condition_to_mark == compare_to:
        return get_condition_is_unchangable(compare_to, lang)

    char_info[CONDITIONS][condition_name] = compare_to

    upload_to_s3(char_info, key, s3_client)

    return format_conditions(char_info[CONDITIONS], lang)
Example #11
0
def get_conditions_slash(ctx, lang):
    key = get_key_from_ctx(ctx)
    s3_client = get_s3_client()
    char_info = info_from_s3(key, s3_client)
    if not char_info:
        return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.no_character')

    return format_conditions(char_info[CONDITIONS], lang)
Example #12
0
def get_sheet(message, lang):
    key, _content = get_key_and_content_from_message(message)
    s3_client = get_s3_client()
    char_info = info_from_s3(key, s3_client)
    if not char_info:
        return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.no_character')

    return char  #format_advancements(char_info[C], lang)
Example #13
0
def get_moves(message, lang):
    key, _content = get_key_and_content_from_message(message)
    s3_client = get_s3_client()
    char_info = info_from_s3(key, s3_client)
    if not char_info:
        return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.no_character')

    return format_moves(char_info[MOVES])
Example #14
0
def get_pending_advancements(message, lang):
    key, _content = get_key_and_content_from_message(message)
    s3_client = get_s3_client()
    char_info = info_from_s3(key, s3_client)
    if not char_info:
        return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.no_character')
    pending_advancements = char_info[PENDING_ADVANCEMENTS]

    return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.pending_advancements')(pending_advancements)
Example #15
0
def get_potential(message, lang):
    key, _content = get_key_and_content_from_message(message)
    s3_client = get_s3_client()
    char_info = info_from_s3(key, s3_client)
    if not char_info:
        return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.no_character')

    potential = char_info[POTENTIAL]

    return get_translation(lang,  f'{PLAYBOOK_INTERACTIONS}.potential')(potential)
Example #16
0
def rearrange_labels(message, lang):
    key, content = get_key_and_content_from_message(message)
    s3_client = get_s3_client()
    char_info = info_from_s3(key, s3_client)
    new_label_values = get_args_from_content(content)
    labels = char_info[LABELS]

    total_sum = 0
    new_sum = 0

    labels_do_not_exist = validate_labels(lang, labels)
    if labels_do_not_exist:
        return labels_do_not_exist

    for value in new_label_values:
        int_value = int(value)

        if int_value < MIN_LABEL_VALUE:
            return get_translation(lang,
                                   f'{PLAYBOOK_INTERACTIONS}.less_than_min')(
                                       MIN_LABEL_VALUE, int_value)

        if int_value > MAX_LABEL_VALUE:
            return get_translation(
                lang,
                f'{PLAYBOOK_INTERACTIONS}.greater_than_max')(MAX_LABEL_VALUE,
                                                             int_value)

        new_sum = new_sum + int_value

    for label in labels:
        total_sum = total_sum + int(labels[label][VALUE])

    if total_sum + 1 != new_sum:
        difference = abs(new_sum - total_sum)
        if new_sum - total_sum > 0:
            direction = get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.more')
        elif total_sum == new_sum:
            difference = ''
            direction = get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.equal')
        else:
            direction = get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.less')

        return get_translation(
            lang, f'{PLAYBOOK_INTERACTIONS}.add_one_to_label')(difference,
                                                               direction)

    index = 0
    for label in labels:
        labels[label][VALUE] = int(new_label_values[index])
        index += 1

    upload_to_s3(char_info, key, s3_client)
    return format_labels(labels, lang)
Example #17
0
def delete_settings(message):
    settings_key = get_settings_path(message)
    s3_client = get_s3_client()
    settings = info_from_s3(settings_key, s3_client)

    if not settings:
        return no_config_file()
    if settings:
        s3_delete(settings_key, s3_client)
        return get_translation(settings[LANGUAGE],
                               'configuration.successfull_deletion')
Example #18
0
def delete_character_ctx(ctx, lang):
    key, content = get_key_and_content_from_ctx(ctx)
    s3_client = get_s3_client()
    char_info = info_from_s3(key, s3_client)
    if char_info:
        character_name = char_info['characterName']
        formated_playbook_name = char_info['playbook'].capitalize()
        s3_delete(key, s3_client)
        return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.character_deletion')(character_name, formated_playbook_name)
    if not char_info:
        return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.no_character')
Example #19
0
def print_party(ctx,lang):
    key = get_channel_from_ctx(ctx)
    s3_client = get_s3_client()
    party = get_char_files_from_dir(key,s3_client)
    response = "The Party is made up of:\n"
    for player in party:
        if 'settings' not in player: #here we need to ignore settings.json files :D
            player_key = player.split('.')[0]
            char_info = info_from_s3(player_key, s3_client)
            response = response + f' - {char_info["characterName"]} the {char_info["playbook"].capitalize()} played by {char_info["playerName"]}\n'

    return response
Example #20
0
def get_field_from_config(message, field):
    settings_key = get_settings_path(message)
    s3_client = get_s3_client()
    settings = info_from_s3(settings_key, s3_client)

    if not settings:
        return no_config_file()

    name = get_translation(settings[LANGUAGE],
                           f'configuration.{field}').capitalize()

    return f'{name}: {settings[field]}'
Example #21
0
def get_raw_lang(message, _lang=None):
    try:
        settings_key = get_settings_path(message)
        s3_client = get_s3_client()
        settings = info_from_s3(settings_key, s3_client)

        if not settings:
            return 'en'

        return settings[LANGUAGE]
    except Exception as exception:
        return 'en'
Example #22
0
def get_dicedisplay(message, _lang):

    settings_key = get_settings_path(message)
    s3_client = get_s3_client()
    settings = info_from_s3(settings_key, s3_client)
    if not settings:
        #return no_config_file()  ##need to fix this so it displays the message properly
        return True
    try:
        dicedisplay = settings[DICEDISPLAY]
    except:
        dicedisplay = True
    return dicedisplay
Example #23
0
def print_playbook_slash(ctx, lang):
    key = get_key_from_ctx(ctx)
    s3_client = get_s3_client()
    char_info = info_from_s3(key, s3_client)
    if not char_info:
        return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.no_character')
    char_text = f'You are {char_info["characterName"]}, a {char_info["playbook"].capitalize()}.'
    #this case handles if the character is a replica
    if char_info.get('replicate_key'):
#        repl_id = char_info.get('replicate_key').split('/')[1]
#        this_id = message.channel.get("id")
        char_text = f'You are a copy of {char_info["characterName"]}, a {char_info["playbook"].capitalize()}.'
    return char_text
Example #24
0
def get_playbook_component(component, message, lang):
    key, _content = get_key_and_content_from_message(message)
    msg = message.content
    usr = message.author.display_name
    s3_client = get_s3_client()
    char_info = info_from_s3(key, s3_client)
    json_array = get_moves(lang)
    playbook_re = get_translation(lang, 'playbooks.playbook_re')
    #this case deals with if we have a character created, but waits to make sure they haven't passed a playbook in anyway
    result1 = re.search(playbook_re, msg)
    found = 0
    if result1 is not None:
        for p in json_array['playbooks']:
            if p['name'] == result1.group(1):
                mot = p['mot']
                cel = p['celebrate']
                wek = p['weakness']
                img = p['img']
                found = 1
    if found != 1:
        if char_info:
            playbook = char_info['playbook']
            charactername = char_info['characterName']
            for p in json_array['playbooks']:
                if p['name'] == playbook:
                    mot = p['mot']
                    cel = p['celebrate']
                    wek = p['weakness']
                    img = p['img']
                    usr = charactername
                    found = 1
    if found == 1:
        description = get_translation(lang, 'description')
        if component == 'mot':
            embed = discord.Embed(title=get_translation(lang, 'playbooks.moment_of_truth'), colour=5450873)
            embed.set_author(name=get_translation(lang, 'playbooks.this_is_mot')(usr))
            embed.add_field(name=description, value=mot)
        elif component == 'celebrate':
            embed = discord.Embed(title=get_translation(lang, 'playbooks.celebrate'))
            embed.set_author(name=get_translation(lang, 'playbooks.this_is_celebrate')(usr))
            embed.add_field(name=description, value=cel)
        elif component == 'weakness':
            embed = discord.Embed(title=get_translation(lang, 'playbooks.weakness'))
            embed.set_author(name=get_translation(lang, 'playbooks.this_is_weakness')(usr))
            embed.add_field(name=description, value=wek)
        embed.set_thumbnail(url=img)
        embed.set_footer(text=" ")
        response = embed
        return response
    else:
        response = 0
Example #25
0
def team_slash(ctx, lang, action):
    settings_key = get_settings_path_ctx(ctx)
    s3_client = get_s3_client()
    settings = info_from_s3(settings_key, s3_client)
    if not settings:
        create_settings_ctx(ctx)
        settings = info_from_s3(settings_key, s3_client)
        #return no_config_file()
    lang = settings[LANGUAGE]
    team = settings[TEAM]
    if action == 'increase':
        team = team + 1  #increment!
    elif action == 'decrease':
        if team > 0:
            team = team - 1  #spend!
        else:
            return get_translation(lang, 'configuration.insufficient_team')
    elif action == 'empty':
        team = 1
    settings[TEAM] = team  #update team
    upload_to_s3(settings, settings_key, s3_client)
    response = get_translation(lang, f'{CONFIGURATION}.team_pool')(team)
    return response
Example #26
0
def add_move_from_other_playbook(message, lang):
    key, content = get_key_and_content_from_message(message)
    s3_client = get_s3_client()
    char_info = info_from_s3(key, s3_client)

    if not char_info:
        return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.no_character')
    move_name = get_args_from_content(content)
    success, response = add_moves(char_info, lang, move_name, s3_client, lang)

    if success:
        upload_to_s3(char_info, key, s3_client)

    return response
Example #27
0
def get_part_of_playbook(message, lang, playbook_to_take_from,
                         your_playbook_must_be, what_to_take, moves,
                         cant_take_message):
    key, content = get_key_and_content_from_message(message)
    s3_client = get_s3_client()
    char_info = info_from_s3(key, s3_client)

    if char_info[PLAYBOOK] not in your_playbook_must_be:
        allowed_playbooks = ''
        for playbook in your_playbook_must_be:
            translated_playbook = get_translation(
                lang, f'playbooks.inverted_names.{playbook}')
            allowed_playbooks += f'\n• {translated_playbook}'

        return get_translation(
            lang, f'{PLAYBOOK_INTERACTIONS}.no_playbook')(allowed_playbooks)

    playbook_template = info_from_s3(f'playbooks/{playbook_to_take_from}',
                                     s3_client)

    for take_this in what_to_take:
        if take_this in char_info:
            return get_translation(lang,
                                   f'{PLAYBOOK_INTERACTIONS}.already_have')(
                                       get_translation(lang,
                                                       cant_take_message))

        char_info[take_this] = playbook_template[take_this]

    for move in moves:
        success, response = add_moves(char_info, lang, move, s3_client)

        if not success:
            return response

    upload_to_s3(char_info, key, s3_client)
    return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.successfull_update')
Example #28
0
def get_settings(message, _lang):
    settings_key = get_settings_path(message)
    s3_client = get_s3_client()
    settings = info_from_s3(settings_key, s3_client)

    if not settings:
        return no_config_file()

    response = get_translation(settings[LANGUAGE], 'configuration.settings')
    for field in settings:
        name = get_translation(settings[LANGUAGE], f'configuration.{field}')
        value = settings[field]
        response = response + f'{name}: {value}\n'

    return response
Example #29
0
def remove_potential(message, lang):
    key, _content = get_key_and_content_from_message(message)
    s3_client = get_s3_client()
    char_info = info_from_s3(key, s3_client)
    if not char_info:
        return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.no_character')

    potential = char_info[POTENTIAL]
    if potential > 0:
        potential = potential - 1
        char_info[POTENTIAL] = potential
        upload_to_s3(char_info, key, s3_client)
        return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.congrats_potential')(potential)
    elif potential == 0:
        return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.nopotential')
Example #30
0
def add_resources(message, lang):
    key, content = get_key_and_content_from_message(message)
    s3_client = get_s3_client()
    char_info = info_from_s3(key, s3_client)

    if char_info[PLAYBOOK] != PROTEGE:
        return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.no_playbook')(
            get_translation(lang, f'playbooks.inverted_names.{PROTEGE}'))

    resources_og = get_args_from_content(content)

    resources_count = len(resources_og)
    if resources_count > MAX_RESOURCES_TO_ADD:
        return get_translation(
            lang, f'{PLAYBOOK_INTERACTIONS}.more_than_four_resources')(
                MAX_RESOURCES_TO_ADD, resources_count)

    current_resources = char_info[MENTOR][RESOURCES]
    resource_count = 0
    resources = []
    already_acquired = []

    for resource_og in resources_og:
        resource = get_translation(
            lang, f'playbooks.protege.resources_accessors.{resource_og}')
        if not resource:
            return get_invaild_resource_response(lang, resource_og,
                                                 current_resources)

        if current_resources[resource]:
            already_acquired.append(resource_og)
        else:
            resources.append(resource)

    if already_acquired:
        response = get_translation(
            lang, f'{PLAYBOOK_INTERACTIONS}.resource_already_acquired')

        for resource in already_acquired:
            response += f'\n• {resource}'

        return response

    for resource in resources:
        current_resources[resource] = True

    upload_to_s3(char_info, key, s3_client)
    return get_translation(lang, f'{PLAYBOOK_INTERACTIONS}.successfull_update')