def chaos_game(n, iterations, r, name, random=False):
    zofka = SvgTurtle(500, 800)
    points = n_square_points(n)
    if random:
        numbers = [x-100 for x in range(200)]
        for point in points:
            point[0] += choice(numbers)
            point[1] += choice(numbers)
    for point in range(len(points)):
        zofka.line(points[point][0], points[point][1], points[point-1][0], points[point-1][1])
    for x in range(iterations):
        point = choice(points)
        t = SvgTurtle(point[0], point[1])
        position = zofka.position()
        if position[0] > point[0]:
            posx = point[0] + abs(position[0] - point[0]) * r
        else:
            posx = position[0] + abs(position[0] - point[0]) * (1-r)
        if position[1] > point[1]:
            posy = point[1] + abs(position[1] - point[1]) * r
        else:
            posy = position[1] + abs(position[1] - point[1]) * (1-r)

        zofka.set_pos(posx, posy)
        zofka.self_point()
    zofka.save(name+".svg")
Example #2
0
def ring_with_lines():
    zofka = SvgTurtle(500, 500)
    for x in range(-200, 201, 25):
        value = sqrt(200**2 - x**2)
        y = x + 500
        zofka.line(y, 500 + value, y, 500 - value)
        zofka.line(500 + value, y, 500 - value, y)
    zofka.save("ring_lines.svg")
Example #3
0
def pentagram_absolute():
    zofka = SvgTurtle(500, 500)
    angle = (1 - 2 / 5) * 180
    positions = []
    for x in range(5):
        zofka.forward(200)
        zofka.left(180-108)
        positions.append(zofka.position())
    for x in range(5):
        zofka.line(positions[x][0], positions[x][1], positions[x-1][0], positions[x-1][1])
    for x in range(5):
        zofka.line(positions[x][0], positions[x][1], positions[x - 2][0], positions[x - 2][1])
    zofka.save("absolute_pentragram.svg")
def create_maze(n):
    walls = []
    points = []
    for x in range(1, n):
        for y in range(1, n):
            points.append((x, y))
    for x in range(n):
        walls.append(((0, x), (0, x + 1)))
        walls.append(((x, n), (x + 1, n)))
        walls.append(((n, x), (n, x + 1)))
        walls.append(((x, 0), (x + 1, 0)))
    while len(points):
        point = choice(points)
        x = point[0]
        y = point[1]
        c = 0
        while point in points:
            wall = create_wall(x, y)
            if in_walls(wall, walls):
                continue
            if is_still_braid(walls, wall):
                walls.append(wall)
                points.remove(point)
                try:
                    points.remove(wall[1])
                except:
                    pass
            c = c + 1
            if c > n * 3:
                return False
    last_len = len(walls)
    while True:
        for x in range(n):
            for y in range(n):
                wall = create_wall(x, y)
                if in_walls(wall, walls):
                    continue
                if is_still_braid(walls, wall):
                    walls.append(wall)
        if last_len == len(walls):
            break
        last_len = len(walls)
    zofka = SvgTurtle(0, 0)
    for d in walls:
        zofka.line(d[0][0] * 100, d[0][1] * 100, d[1][0] * 100, d[1][1] * 100)
    zofka.save("p.svg")
    return True
def triangulation(n):
    points = generate_points(n)
    lines = []
    for ia, a in enumerate(points):
        for ib, b in enumerate(points):
            if ib > ia:
                lines.append((a, b, calculate_length(a, b)))
    lines = sorted(lines, key=itemgetter(2))
    zofka = SvgTurtle(1000, 1000)
    printed_lines = []
    for line in lines:
        if not is_there_intersection(
            (line[0][0], line[0][1], line[1][0], line[1][1]), printed_lines):
            zofka.line(line[0][0], line[0][1], line[1][0], line[1][1])
            printed_lines.append(
                (line[0][0], line[0][1], line[1][0], line[1][1]))
    zofka.save("triangulation.svg")
Example #6
0
def triangles():
    zofka = SvgTurtle(500, 500)
    length = 30
    zofka.left(90)
    for x in range(15):
        positions = []
        for x in range(3):
            zofka.forward(length, write=False)
            positions.append(zofka.position())
            zofka.left(180)
            zofka.forward(length, write=False)
            zofka.right(60)
        positions.append(positions[0])
        for x in range(3):
            zofka.line(positions[x][0], positions[x][1], positions[x+1][0], positions[x+1][1])
        length += 30
    zofka.save("triangles.svg")
def convex_hull(points):
    points = sorted(points, key=itemgetter(0))
    angles = []
    for point in points[1:]:
        c = calculate_length(points[0], point)
        b = points[0][1] - point[1]
        angle = degrees(acos(b / c))
        angles.append(angle)
    points_angles = []
    for x in range(len(angles)):
        points_angles.append((points[x + 1], angles[x]))
    points_angles = [[points[0], 0]] + sorted(points_angles, key=itemgetter(1))
    points = [x[0] for x in points_angles]
    zofka = SvgTurtle(1000, 1000)
    for x, y in points:
        zofka.point(x, y)
    count = 1
    while count != 0:
        count = 0
        lines = [points[0] + points[1]]
        for x in range(1, len(points)):
            try:
                delete = True
                while delete:
                    if not is_convex(points[x] + points[x + 1], lines):
                        print(x)
                        points.remove(points[x])
                        delete = True
                        count += 1
                    else:
                        delete = False
                        lines.append(points[x - 1] + points[x])
            except IndexError:
                break
    for x in range(len(points)):
        zofka.line(points[x][0], points[x][1], points[x - 1][0],
                   points[x - 1][1])
    zofka.save("convex_hull.svg")