Example #1
0
    def on_display_resize(self, event):
        """
        * also used when switching Levels
        * also used when changing a Level's grid size
        """
        disp_surf = self.dm.screen
        disp_w, disp_h = disp_surf.get_size()

        # The board is where the current level is shown
        # in the top left.
        self.board_surface = disp_surf.subsurface(
            pygame.Rect((0,0), (disp_w/2, disp_h*7/8)))
        self.board_view = BoardView(self.board_surface, self.lm, self.tm, self.em)

        # "buttons" is the collection of buttons across the bottom.
        self.buttons_surface = disp_surf.subsurface(
            pygame.Rect((0, disp_h*7/8), (disp_w, disp_h/8)))
        self.buttons = Buttons(self.buttons_surface, self.em)
        self.buttons.calc_rects()

        # "tao" means "tiles and objects"
        # It's the selection control for tiles and objects
        # in the top right.
        self.tao_surface = disp_surf.subsurface(
            pygame.Rect((disp_w/2, 0), (disp_w/2, disp_h*7/8)))
        self.tao = TAO(self.tao_surface, self.tm, self.em)
Example #2
0
class PygameView:
    def __init__(self, event_manager, 
                       display_manager,
                       tile_manager,
                       level_manager):
        self.em = event_manager
        self.connections = [
            self.em.register(DisplayResizeEvent, self.on_display_resize),
            self.em.register(LevelKeyChangeEvent, self.on_display_resize),
            self.em.register(LevelSizeChangeEvent, self.on_display_resize),
            self.em.register(TickEvent, self.on_tick),
        ]
        self.dm = display_manager
        self.tm = tile_manager
        self.lm = level_manager

        self.board_surface = None
        self.board_view = None

        self.buttons_surface = None
        self.tao_surface = None

        self.buttons = None
        self.tao = None



    def on_display_resize(self, event):
        """
        * also used when switching Levels
        * also used when changing a Level's grid size
        """
        disp_surf = self.dm.screen
        disp_w, disp_h = disp_surf.get_size()

        # The board is where the current level is shown
        # in the top left.
        self.board_surface = disp_surf.subsurface(
            pygame.Rect((0,0), (disp_w/2, disp_h*7/8)))
        self.board_view = BoardView(self.board_surface, self.lm, self.tm, self.em)

        # "buttons" is the collection of buttons across the bottom.
        self.buttons_surface = disp_surf.subsurface(
            pygame.Rect((0, disp_h*7/8), (disp_w, disp_h/8)))
        self.buttons = Buttons(self.buttons_surface, self.em)
        self.buttons.calc_rects()

        # "tao" means "tiles and objects"
        # It's the selection control for tiles and objects
        # in the top right.
        self.tao_surface = disp_surf.subsurface(
            pygame.Rect((disp_w/2, 0), (disp_w/2, disp_h*7/8)))
        self.tao = TAO(self.tao_surface, self.tm, self.em)


    def on_tick(self, event):
        #LOGGER.info("[[render]]")

        screen = self.dm.screen

        screen.fill((0, 0, 0))

        tm = self.tm

        self.board_view.draw_edit_grid()
        self.board_view.draw()

        self.buttons.draw()
        self.tao.draw()

        pygame.display.update()