def _render_lines(self):
     """
         Render the lines which make up the structure of the pokedex.
     """
     libtcod.console_set_default_foreground(self.console, settings.POKEDEX_LINE_COLOR)
     libtcod.console_hline(self.console, 0, PokedexRenderer.header_height, PokedexRenderer.width)
     for i in range(PokedexRenderer.column_width, PokedexRenderer.width, PokedexRenderer.column_width):
         libtcod.console_vline(self.console, i, PokedexRenderer.header_height + 1, PokedexRenderer.column_height)
def render_bar(panel, x, y, total_width, name, value, maximum, bar_color,
               back_color):
    bar_width = int(float(value) / maximum * total_width)

    tc.console_set_default_background(panel, back_color)
    tc.console_rect(panel, x + 16, y + 1, total_width, 1, False,
                    tc.BKGND_SCREEN)

    tc.console_set_default_background(panel, bar_color)
    if bar_width > 0:
        tc.console_rect(panel, x + 16, y + 1, bar_width, 1, False,
                        tc.BKGND_SCREEN)

    panel.default_fg = tc.white
    tc.console_print_ex(panel,
                        int(x + total_width / 2) + 16, y + 1, tc.BKGND_NONE,
                        tc.CENTER, '{0}: {1}/{2}'.format(name, value, maximum))

    tc.console_hline(panel, x - 1, y - 1, 133)
    tc.console_hline(panel, x - 1, y + 8, 133)
    tc.console_vline(panel, x + 37, y, 8)
Example #3
0
def draw_inventory(con, inv: CInventory):

    i_w, i_h = 19, 20
    i_x = (gv.map_width - i_w - 2) // 2
    i_y = (gv.map_height - i_h - 2) // 2

    libtcod.console_rect(con, 1, 1, i_w, i_h, True)

    # print tabs
    libtcod.console_print(
        con, 1, 1, ' A ' + chr(179) + ' C ' + chr(179) + ' E ' + chr(179) +
        ' G ' + chr(179) + ' Q ')

    libtcod.console_hline(con, 1, 2, -1 + inv.x * 4)
    libtcod.console_put_char(con, inv.x * 4, 2, 217)
    libtcod.console_put_char(con, (inv.x + 1) * 4, 2, 192)
    libtcod.console_hline(con, (inv.x + 1) * 4 + 1, 2, 20 - (inv.x + 1) * 4)

    libtcod.console_put_char(con, 0, 0, 218)
    libtcod.console_hline(con, 1, 0, 20)
    libtcod.console_put_char(con, 1 + i_w, 0, 191)

    libtcod.console_vline(con, 0, 1, 20)
    libtcod.console_vline(con, 1 + i_w, 1, 20)

    libtcod.console_put_char(con, 0, 1 + i_h, 192)
    libtcod.console_hline(con, 1, 1 + i_h, 20)
    libtcod.console_put_char(con, 1 + i_w, 1 + i_h, 217)

    i = 0
    s = ""
    for item in inv.items:
        if item.type in inv.tabs[inv.x]:
            if i == inv.y:
                libtcod.console_set_default_foreground(con, libtcod.green)
            if item.equipped: s = "(E)"
            else: s = ""
            libtcod.console_print(con, 1, 3 + i,
                                  "{0:15} {1}".format(item.me.name, s))
            libtcod.console_set_default_foreground(con, libtcod.white)
            i += 1
    libtcod.console_blit(con, -i_x, -i_y, i_w + i_x + 2, i_h + i_y + 2, 0, 0,
                         0)
def test_console_lines(console):
    libtcodpy.console_hline(console, 0, 0, 4)
    libtcodpy.console_vline(console, 0, 0, 4)
Example #5
0
def test_console_lines(console):
    libtcodpy.console_hline(console, 0, 0, 4)
    libtcodpy.console_vline(console, 0, 0, 4)
 def _render_lines(self):
     """
         Renders the lines which separate sections of the screen.
     """
     libtcod.console_set_default_foreground(self.console, settings.LINE_COLOR)
     libtcod.console_hline(self.console, 0, BattleRenderer.top_section_height, settings.SCREEN_WIDTH)
Example #7
0
 def hline(self, x, y, length, flag=tcod.BKGND_NONE):
     tcod.console_hline(self._c, x, y, length, flag)
Example #8
0
 def hline(self, x, y, length, flag=tcod.BKGND_NONE):
     tcod.console_hline(self._c, x, y, length, flag)