def main(): pg.init() a = pg.display.set_mode((800, 400)) testsurf = pg.surface.Surface((2, 2)) testsurf.fill(COLOURS['green']) t = Terrain('dirt', 'flattish') t_surf = t.build_surface() a.blit(t_surf, (0, 0)) print('blitted') #d = CharacterImage('test', WeaponDummy(testsurf), (0, 0), {}, {}) #d.start_thread((200, 100), a) print( CharacterImage.get_topleft_coord(t, *CharacterImage.find_closest_of( t, '*'))) truecoord = CharacterImage.find_closest_of( t, '*')[0], CharacterImage.find_closest_of(t, '*')[1] print( CharacterImage.get_topleft_coord(t, *truecoord), CharacterImage.get_topleft_coord(t, *CharacterImage.find_closest_of( t, '*'))) #s.start_thread(CharacterImage.get_topleft_coord(t, *CharacterImage.find_closest_of(t, '#')), a) # for i in range(100): # i = CharacterImage('test', WeaponDummy(testsurf), (0,0), {}, {}) # i.start_thread((0, 0 ), a) pause = events.Pause() s = CharacterImage('test', WeaponDummy(testsurf), CharacterImage.get_topleft_coord(t, *truecoord), {}, {}) print(CharacterImage.get_topleft_coord(t, *truecoord)) s.start_thread(800, a) while True: #a.blit(PICS['Maps']['army'], CharacterImage.get_topleft_coord(t, *CharacterImage.find_closest_of(t, '*'))) #s.build_image(a) for i in pg.event.get(): if i.type == QUIT: print('hello?') # cleanup and saving and stuff like that can go here, but for now time.sleep tests it. # always remove the pause from _internal_events before putting Quit os._exit(0) #import time; time.sleep(1) try: pg.display.update() a.fill(COLOURS['black']) a.blit(t_surf, (0, 0)) except pg.error: # os._exit is about to be called in a seperate thread pass print('updated') CLOCK.tick(FPS)