def setUp(self):
        # Get player names
        # player_names = ["Annie","*Ben","*Carla"]
        self.player_names = testUtility.GetPlayers()

        # number of curses and victory cards
        if len(self.player_names) > 2:
            self.nV = 12
        else:
            self.nV = 8
        self.nC = -10 + 10 * len(self.player_names)
        # Refactored Get boxs
        self.box = testUtility.GetBoxes(self.nV)
        # refactored supplu order
        self.supply_order = testUtility.SupplyOrder()

        # Pick 10 cards from box to be in the supply.

        self.supply = defaultdict(list)

        # The supply always has these cards
        self.supply["Copper"] = [Dominion.Copper()]
        self.supply["Silver"] = [Dominion.Silver()]
        self.supply["Gold"] = [Dominion.Gold()]
        self.supply["Estate"] = [Dominion.Estate()]
        self.supply["Duchy"] = [Dominion.Duchy()]
        self.supply["Province"] = [Dominion.Province()]
        self.supply["Curse"] = [Dominion.Curse()]

        # initialize the trash
        self.trash = []

        self.player = Dominion.Player('Annie')
    def setUp(self):

        self.player_names = testUtility.GetPlayers()

        # number of curses and victory cards
        if len(self.player_names) > 2:
            self.nV = 12
        else:
            self.nV = 8
        self.nC = -10 + 10 * len(self.player_names)
        # Refactored Get boxs
        self.box = testUtility.GetBoxes(self.nV)
        # refactored supplu order
        self.supply_order = testUtility.SupplyOrder()

        # Pick 10 cards from box to be in the supply.
        self.boxlist = [k for k in self.box]
        random.shuffle(self.boxlist)
        self.random10 = self.boxlist[:10]
        self.supply = defaultdict(list,
                                  [(k, self.box[k]) for k in self.random10])

        # The supply always has these cards
        self.supply["Copper"] = [Dominion.Copper()
                                 ] * (60 - len(self.player_names) * 7)
        self.supply["Silver"] = [Dominion.Silver()] * 40
        self.supply["Gold"] = [Dominion.Gold()] * 30
        self.supply["Estate"] = [Dominion.Estate()] * self.nV
        self.supply["Duchy"] = [Dominion.Duchy()] * self.nV
        self.supply["Province"] = [Dominion.Province()] * self.nV
        self.supply["Curse"] = [Dominion.Curse()] * self.nC

        # initialize the trash
        self.trash = []
        self.name = "Blueberry"
        self.actions = 3
        self.coins = 10

        self.player = Dominion.Player('Annie')
        self.player2 = Dominion.Player('Carla')
Example #3
0
#Define box
box = testUtility.GetBoxes(nV)
supply_order = testUtility.GetSupplyOrder()

#Pick 10 cards from box to be in the supply.
boxlist = [k for k in box]
random.shuffle(boxlist)
random10 = boxlist[:10]
supply = defaultdict(list,[(k,box[k]) for k in random10])
supply = testUtility.GetSupply(player_names, supply, nV, nC)

#initialize the trash
trash = []

#Costruct the Player objects
players = testUtility.GetPlayers(player_names)


# Bug 2: Workshop behaves like a Village
box["Workshop"]=[Dominion.Village()]*10


#Play the game
turn  = 0
while not Dominion.gameover(supply):
    turn += 1
    print("\r")
    for value in supply_order:
        print (value)
        for stack in supply_order[value]:
            if stack in supply:
Example #4
0
# -*- coding: utf-8 -*-
"""
Created on Sunday Jan 19 2020

@author: Luke Carter    
"""

import Dominion
import random
import testUtility
from collections import defaultdict

#Get player names
player_names = testUtility.GetPlayers(1) #Bug only 1 player

#number of curses and victory cards
if len(player_names)>2:
    nV=12
else:
    nV=8
nC = -10 + 10 * len(player_names)

#Define box
box = testUtility.CreateBox(nV)


supply_order = {0:['Curse','Copper'],2:['Estate','Cellar','Chapel','Moat'],
                3:['Silver','Chancellor','Village','Woodcutter','Workshop'],
                4:['Gardens','Bureaucrat','Feast','Militia','Moneylender','Remodel','Smithy','Spy','Thief','Throne Room'],
                5:['Duchy','Market','Council Room','Festival','Laboratory','Library','Mine','Witch'],
                6:['Gold','Adventurer'],8:['Province']}
Example #5
0
# -*- coding: utf-8 -*-
"""
Created on Sunday Jan 19 2020

@author: Luke Carter    
"""

import Dominion
import random
import testUtility
from collections import defaultdict

#Get player names
player_names = testUtility.GetPlayers(random.randint(2, 4))

#number of curses and victory cards
if len(player_names)>2:
    nV=12
else:
    nV=8
nC = -10 + 10 * len(player_names)

#Define box
box = testUtility.CreateBox(nV)


supply_order = {0:['Curse','Copper'],2:['Estate','Cellar','Chapel','Moat'],
                3:['Silver','Chancellor','Village','Woodcutter','Workshop'],
                4:['Gardens','Bureaucrat','Feast','Militia','Moneylender','Remodel','Smithy','Spy','Thief','Throne Room'],
                5:['Duchy','Market','Council Room','Festival','Laboratory','Library','Mine','Witch'],
                6:['Gold','Adventurer'],8:['Province']}