def setUp(self): super(Test_autoassign, self).setUp() self.conf = CfgConfigParser() self.conf.loadFromString( """ [preferences] no_autoassign_level: 20 autoassign: On team_swap_threshold: 2 """ ) with logging_disabled(): self.p = Poweradminbf3Plugin(self.console, self.conf) self.p.onLoadConfig() self.p.onStartup() self.assertTrue(self.p._autoassign) self.assertEqual(20, self.p._no_autoassign_level) def my_write(data): if data[0] == "admin.movePlayer": self.console.routeFrostbitePacket(["player.onTeamChange", data[1], data[2], data[3]]) return ["OK"] else: return Mock() self.write_patcher = patch.object(self.console, "write", side_effect=my_write) self.write_mock = self.write_patcher.start()
def setUp(self): super(Test_autoassign, self).setUp() self.conf = CfgConfigParser() self.conf.loadFromString(""" [preferences] no_autoassign_level: 20 autoassign: On team_swap_threshold: 2 """) with logging_disabled(): self.p = Poweradminbf3Plugin(self.console, self.conf) self.p.onLoadConfig() self.p.onStartup() self.assertTrue(self.p._autoassign) self.assertEqual(20, self.p._no_autoassign_level) def my_write(data): if data[0] == 'admin.movePlayer': self.console.routeFrostbitePacket( ['player.onTeamChange', data[1], data[2], data[3]]) return ['OK'] else: return Mock() self.write_patcher = patch.object(self.console, "write", side_effect=my_write) self.write_mock = self.write_patcher.start()
def setUp(self): Bf3TestCase.setUp(self) self.conf = CfgConfigParser() with logging_disabled(): self.p = Poweradminbf3Plugin(self.console, self.conf) when(self.console).write(('vars.roundStartPlayerCount',)).thenReturn(['0']) when(self.console).write(('vars.roundLockdownCountdown',)).thenReturn(['3']) self.scrambleTeams_mock = self.p._scrambler.scrambleTeams = Mock(name="scrambleTeams", wraps=self.p._scrambler.scrambleTeams) self.scrambleTeams_mock.reset_mock()
def setUp(self): Bf3TestCase.setUp(self) self.conf = CfgConfigParser() self.conf.loadFromString("""[commands] endround: 20 """) with logging_disabled(): self.p = Poweradminbf3Plugin(self.console, self.conf) self.p.onLoadConfig() self.p.onStartup() self.superadmin.connects('superadmin')
def setUp(self): Bf3TestCase.setUp(self) self.conf = CfgConfigParser() self.conf.loadFromString("""[commands] vipload: 20 """) with logging_disabled(): self.p = Poweradminbf3Plugin(self.console, self.conf) self.p.onLoadConfig() self.p.onStartup() self.moderator.connects("moderator")
def setUp(self): Bf3TestCase.setUp(self) self.conf = CfgConfigParser() with logging_disabled(): self.p = Poweradminbf3Plugin(self.console, self.conf) when(self.console).write( ('vars.roundStartPlayerCount', )).thenReturn(['0']) when(self.console).write( ('vars.roundLockdownCountdown', )).thenReturn(['3']) self.scrambleTeams_mock = self.p._scrambler.scrambleTeams = Mock( name="scrambleTeams", wraps=self.p._scrambler.scrambleTeams) self.scrambleTeams_mock.reset_mock()
def setUp(self): super(Test_cmd_idle, self).setUp() self.conf = CfgConfigParser() self.conf.loadFromString("""[commands] idle: 40 """) with logging_disabled(): self.p = Poweradminbf3Plugin(self.console, self.conf) self.p.onLoadConfig() self.p.onStartup() self.p.error = Mock(wraps=self.p.error) logging.getLogger('output').setLevel(logging.DEBUG)
def _assert_scrambleTeams_has_calls_on_level_started( self, scramble_mode, gamemode_blacklist, next_gamemode, next_round_number, expected_calls): # Given self.conf.loadFromString(""" [scrambler] mode: %s strategy: random gamemodes_blacklist: %s""" % (scramble_mode, '|'.join(gamemode_blacklist))) with logging_disabled(): self.p.onLoadConfig() self.p.onStartup() # Make sure context is self.assertEqual(gamemode_blacklist, self.p._autoscramble_gamemode_blacklist) if scramble_mode == 'round': self.assertTrue(self.p._autoscramble_rounds) self.assertFalse(self.p._autoscramble_maps) elif scramble_mode == 'map': self.assertFalse(self.p._autoscramble_rounds) self.assertTrue(self.p._autoscramble_maps) elif scramble_mode == 'off': self.assertFalse(self.p._autoscramble_rounds) self.assertFalse(self.p._autoscramble_maps) else: self.fail("unsupported scramble mode : " + scramble_mode) # When self.joe.connects('joe') when(self.console).write(('serverInfo', )).thenReturn([ 'i3D.net - BigBrotherBot #3 (DE)', '1', '16', next_gamemode, 'MP_007', str(next_round_number), '2', '4', '0', '0', '0', '0', '50', '', 'false', 'true', 'false', '790596', '1484', '', '', '', 'EU', 'AMS', 'DE', 'false' ]) self.console.routeFrostbitePacket([ 'server.onLevelLoaded', 'MP_007', next_gamemode, str(next_round_number), '2' ]) when(self.console).getClient('joe').thenReturn(self.joe) self.console.routeFrostbitePacket(['player.onSpawn', 'joe', '1']) # Then self.scrambleTeams_mock.assert_has_calls(expected_calls)
def setUp(self): super(Test_cmd_changeteam, self).setUp() self.conf = CfgConfigParser() self.conf.loadFromString(""" [commands] changeteam: mod """) with logging_disabled(): self.p = Poweradminbf3Plugin(self.console, self.conf) self.p.onLoadConfig() self.p.onStartup() def my_write(data): if data[0] == 'admin.movePlayer': self.console.routeFrostbitePacket(['player.onTeamChange', data[1], data[2], data[3]]) return ['OK'] else: return Mock() self.write_patcher = patch.object(self.console, "write", side_effect=my_write) self.write_mock = self.write_patcher.start()
def _assert_scrambleTeams_has_calls_on_level_started(self, scramble_mode, gamemode_blacklist, next_gamemode, next_round_number, expected_calls): # Given self.conf.loadFromString(""" [scrambler] mode: %s strategy: random gamemodes_blacklist: %s""" % (scramble_mode, '|'.join(gamemode_blacklist))) with logging_disabled(): self.p.onLoadConfig() self.p.onStartup() # Make sure context is self.assertEqual(gamemode_blacklist, self.p._autoscramble_gamemode_blacklist) if scramble_mode == 'round': self.assertTrue(self.p._autoscramble_rounds) self.assertFalse(self.p._autoscramble_maps) elif scramble_mode == 'map': self.assertFalse(self.p._autoscramble_rounds) self.assertTrue(self.p._autoscramble_maps) elif scramble_mode == 'off': self.assertFalse(self.p._autoscramble_rounds) self.assertFalse(self.p._autoscramble_maps) else: self.fail("unsupported scramble mode : " + scramble_mode) # When self.joe.connects('joe') when(self.console).write(('serverInfo',)).thenReturn([ 'i3D.net - BigBrotherBot #3 (DE)', '1', '16', next_gamemode, 'MP_007', str(next_round_number), '2', '4', '0', '0', '0', '0', '50', '', 'false', 'true', 'false', '790596', '1484', '', '', '', 'EU', 'AMS', 'DE', 'false']) self.console.routeFrostbitePacket(['server.onLevelLoaded', 'MP_007', next_gamemode, str(next_round_number), '2']) when(self.console).getClient('joe').thenReturn(self.joe) self.console.routeFrostbitePacket(['player.onSpawn', 'joe', '1']) # Then self.scrambleTeams_mock.assert_has_calls(expected_calls)