Example #1
0
from collections import deque

import textItems
textItems.addTo(globals())

from util import *
addSymbolsTo(globals())


#######################################
#
class Card(object):
    #######################################
    colors = Symbols('TAROKK', _CLUBS, _DIAMONDS, _SPADES, _HEARTS, start=0)
    figures = Symbols(_ACE, _JACK, _KNIGHT, _QUEEN, _KING)
    tarocks = Symbols('I', 'II', 'III', 'IIII', 'V', 'VI', 'VII', 'VIII', 'IX',
                      'X', 'XI', 'XII', 'XIII', 'XIV', 'XV', 'XVI', 'XVII',
                      'XVIII', 'XIX', 'XX', 'XXI',
                      'SKIZ')  # 'SKIZ' = _CLOWN, but referred
    honours = set()
    kings = set()

    _createdCards = {}

    # singletoning
    def __new__(cls, num, color=TAROKK):
        if (color, num) in Card._createdCards:
            return Card._createdCards[(color, num)]
        newCard = object.__new__(cls, num, color)
        Card._createdCards[(color, num)] = newCard
        return newCard
Example #2
0
#!/usr/bin/python
'''Tarokk'''

import sys
from random import randint, shuffle

import textItems

textItems.addTo(globals())  # get all string literals as global variables
if len(sys.argv) > 1:
    language = sys.argv[1]
    textItems.setLang(language)

from util import *
from deck import *
from players import *
from scenarios import *

CHANGE_SEQUENCE = [(0, 2, 2, 2), (1, 2, 2, 1), (2, 2, 1, 1), (3, 1, 1, 1)]


#######################################
#
class Table(object):
    #######################################
    def __init__(self):
        self.deck = Deck()
        self.players = Players([
            UserPlayer(_North),
            AIPlayer(_West),
            AIPlayer(_South),
Example #3
0
from collections import deque

import textItems
textItems.addTo(globals())

from util import *
addSymbolsTo(globals())


#######################################
#
class Card(object):
#######################################
  colors = Symbols('TAROKK',_CLUBS,_DIAMONDS,_SPADES,_HEARTS, start=0)
  figures = Symbols(_ACE,_JACK,_KNIGHT,_QUEEN,_KING)
  tarocks = Symbols('I','II','III','IIII','V','VI','VII','VIII','IX','X',
                    'XI','XII','XIII','XIV','XV','XVI','XVII','XVIII',
                    'XIX','XX','XXI','SKIZ') # 'SKIZ' = _CLOWN, but referred
  honours = set()
  kings   = set()
  
  _createdCards = {}
  # singletoning
  def __new__(cls, num, color=TAROKK):
    if (color,num) in Card._createdCards:
      return Card._createdCards[(color,num)]
    newCard = object.__new__(cls, num, color)
    Card._createdCards[(color,num)] = newCard
    return newCard
  
  def __init__(self, num, color=TAROKK):
Example #4
0
'''Tarokk'''

import sys
from random import randint, shuffle

import textItems
textItems.addTo(globals()) # get all string literals as global variables
if len(sys.argv)>1:
  language = sys.argv[1]
  textItems.setLang(language)

from util import *
from deck import *
from players import *
from scenarios import *



CHANGE_SEQUENCE = [ (0,2,2,2),
                    (1,2,2,1),
                    (2,2,1,1),
                    (3,1,1,1) ]

#######################################
#
class Table(object):
#######################################
  def __init__(self):
    self.deck = Deck()
    self.players = Players( 
         [UserPlayer(_North), AIPlayer(_West), AIPlayer(_South), AIPlayer(_East)] )