Example #1
0
def main():
    textcom.globals_hack_init()

    print("Bradford: Welcome Commander. We've discovered an Alien Base, and "
          "it's your job to send someone out to deal with it.")
    print('Bradford: Choose a soldier from the 3 below to go on the mission.')

    barracks = []
    #generates soldiers
    for i in range(3):
        x = create_soldier(i)
        barracks.append(x)

    #displays a list of the soldiers
    for i in range(len(barracks)):
        print(str(i + 1) + ': ')
        barracks[i].print_summary()
        print()

    #forces you to pick only one soldier
    soldier = barracks[get_int_input('# ', 1, 3) - 1]

    if soldier.lastname == "Bradford":
        soldier.say("What? There must have been a mistake on the sheet, "
                    "Commander! You can't send --")
    elif soldier.lastname == "Van Doorn":
        soldier.say("I'm the Ops team?")
    else:
        soldier.say('Ready for duty, Commander!')

    scripted_levels = {
        1:  [create_alien(1, 1, 'Sectoid', nrank=0)],
        2:  [
                create_alien(1, 2, 'Sectoid', nrank=0),
                create_alien(1, 2, 'Sectoid', nrank=0)
            ],
        3:  [
                create_alien(1, 3, 'Sectoid', nrank=0),
                create_alien(1, 3, 'Sectoid', nrank=1)
            ],
        5:  ["Drop Zone"],
        10: ["Drop Zone"],
        15: ["Drop Zone"],
        20: ["Drop Zone"],
        30: [create_alien(1, 1, 'Muton', nrank=8, hp=50)]
    }

    game_map = create_map(NUMBER_OF_ROOMS, soldier, scripted_levels)
    # dump_map(game_map)

    # Yeah, I feel pretty bad about this, but currently I have no idea how to
    # make the current room index available for the death handler score
    # .calculation.  Maybe everything works out fine if components are
    # introduced.  I hope so.
    soldier.game_map = game_map

    #game loop, runs until your soldier is killed
    while soldier.alive == True:
        try:
            old_room = game_map.get_current_room()
            playerTurn(game_map)
            status(str(soldier) + ' is out of AP!')

            current_room = game_map.get_current_room()
            # Aliens are not allowed to act after the room was changed,
            # because they already scattered when the player entered the new
            # room.  Also, there is no need for an alien turn if there are
            # no more aliens in the room.
            if soldier.alive == True and old_room == current_room             \
               and len(current_room) > 0:
                print()
                print("--------------Alien Activity!--------------")
                print()
                time.sleep(1)
                alienTurn(game_map)
                print()
                print("--------------XCOM Turn--------------")
                print()
        except ( ValueError or IndexError ):
            pass
        if game_map.current_room == len(game_map.rooms):
            print("You have won the game!")
            break
Example #2
0
def setup_map():
    soldier = Soldier(0, 'f', 5, 70, 10, 0, 'Jane', 'Doe', '', None, [], [])
    soldier.ap = soldier.mobility
    test_map = create_map(1, soldier)
    return test_map