Example #1
0
    def tick(self):
        if self.ok:
            return True

        max_secs = 2.0
        gl = get_game_loop()
        now = gl.now()

        b = now >= self.start_time + max_secs
        if b:
            self.ok = True

        if self.ok:
            return True

        t = (now - self.start_time) / max_secs
        assert t >= 0.0
        assert t <= 1.0
        # t is [0..1]
        r = t * math.pi
        c = math.cos(r)
        dx2 = self.dx / 2.0
        dy2 = self.dy / 2.0
        cx = self.origcx + dx2 - c * dx2
        cy = self.origcy + dy2 - c * dy2
        self.view.recenter_view(cx, cy)
        return b
Example #2
0
    def remove_myself(self):
        """
        Equivalent to killing the object. It, or its children, can no
        longer be used.  Its actions are stopped immediately.
        """
        # BUG also go through children
        if self._displaylist_number != -1:
            print "Deleting display list", self._displaylist_number
            glDeleteLists(self._displaylist_number, 1)
            self._displaylist_number = -1
        if self._layer:
            self._layer.remove_object(self)
        if self.parent:
            self.parent.remove_child(self)
        if len(self._keyboard_shortcuts) != 0:
            g = gameloop.get_game_loop()
            km = g.get_keyboardmanager()
            # Need a copy here
            for k, func in list(self._keyboard_shortcuts):
                km.remove_keyboard_shortcut(self,
                                            k,
                                            func)
            assert len(self._keyboard_shortcuts) == 0

        self.remove_all_actions()
Example #3
0
    def tick(self):
        if self.ok:
            return True

        max_secs = 2.0
        gl = get_game_loop()
        now = gl.now()

        b = now >= self.start_time + max_secs
        if b:
            self.ok = True

        if self.ok:
            return True

        t = (now - self.start_time) / max_secs
        assert t >= 0.0
        assert t <= 1.0
        # t is [0..1]
        r = t * math.pi
        c = math.cos(r)
        dx2 = self.dx / 2.0
        dy2 = self.dy / 2.0
        cx = self.origcx + dx2 - c * dx2
        cy = self.origcy + dy2 - c * dy2
        self.view.recenter_view(cx, cy)
        return b
Example #4
0
 def add_action(self, action, wait_for = None):
     """
     Add @action and start it, unless @wait_for specifies some
     other action.
     """
     assert action is not None
     gl = gameloop.get_game_loop()
     gl._actionmanager.add_action(self, action, wait_for)
Example #5
0
 def _setup_logic (self):
     self._timer = Timer ()
     self._tasks = task.TaskGroup ()
     self._game_loop  = get_game_loop ()
     self._event_loop = EventLoop ('screenshot', self._tf_window,
                                   self._game_loop, None)
     self._event_loop.signal_event.add (self.on_sfml_event)
     self._tasks.add (task.repeat (task.run (self._event_loop.loop_once)))
Example #6
0
 def _setup_logic(self):
     self._timer = Timer()
     self._tasks = task.TaskGroup()
     self._game_loop = get_game_loop()
     self._event_loop = EventLoop('screenshot', self._tf_window,
                                  self._game_loop, None)
     self._event_loop.signal_event.add(self.on_sfml_event)
     self._tasks.add(task.repeat(task.run(self._event_loop.loop_once)))
Example #7
0
 def focus_on(self, x, y):
     ncx, ncy = self.get_center_when_looking_at(x, y)
     cntr = self.view.view.GetCenter()
     self.origcx = cntr[0]
     self.origcy = cntr[1]
     self.destx = ncx
     self.desty = ncy
     self.dx = self.destx - self.origcx
     self.dy = self.desty - self.origcy
     self.start_time = get_game_loop().now()
     self.ok = False
Example #8
0
 def focus_on(self, x, y):
     ncx, ncy = self.get_center_when_looking_at(x, y)
     cntr = self.view.view.GetCenter()
     self.origcx = cntr[0]
     self.origcy = cntr[1]
     self.destx = ncx
     self.desty = ncy
     self.dx = self.destx - self.origcx
     self.dy = self.desty - self.origcy
     self.start_time = get_game_loop().now()
     self.ok = False
Example #9
0
    def tick(self):
        w = self.view.content_width
        h = self.view.content_height
        hs = self.view.view.GetHalfSize()
        sw = hs[0]
        sh = hs[1]

        a = sw / 2.0
        b = sh / 2.0

        gl = get_game_loop()
        now = gl.now()
        dt = now - self.start_time

        t = dt * 0.1

        cx = w / 2.0 + a * math.cos(t) - b * math.sin(t)
        cy = h / 2.0 + a * math.cos(t) + b * math.sin(t)
        self.view.recenter_view(cx, cy)
Example #10
0
    def tick(self):
        w = self.view.content_width
        h = self.view.content_height
        hs = self.view.view.GetHalfSize()
        sw = hs[0]
        sh = hs[1]

        a = sw / 2.0
        b = sh / 2.0

        gl = get_game_loop()
        now = gl.now()
        dt = now - self.start_time

        t = dt * 0.1

        cx = w / 2.0 + a * math.cos(t) - b * math.sin(t)
        cy = h / 2.0 + a * math.cos(t) + b * math.sin(t)
        self.view.recenter_view(cx, cy)
Example #11
0
 def remove_all_actions_of_type(self, type):
     gl = gameloop.get_game_loop()
     gl._actionmanager.remove_actions(self,
                                      lambda x: isinstance(x, type))
Example #12
0
 def remove_all_actions(self):
     gl = gameloop.get_game_loop()
     gl._actionmanager.remove_all_actions(self)
Example #13
0
 def get_active_actions(self):
     gl = gameloop.get_game_loop()
     return gl._actionmanager.get_active_actions(self)
Example #14
0
 def start(self):
     gl = get_game_loop()
     now = gl.now()
     self.start_time = now
Example #15
0
 def start(self):
     gl = get_game_loop()
     now = gl.now()
     self.start_time = now