Example #1
0
def setUp(self):
    from the_tale.accounts.achievements.storage import achievements_storage
    from the_tale.collections.storage import collections_storage, kits_storage, items_storage
    from the_tale.linguistics.storage import game_dictionary, game_lexicon, restrictions_storage

    from the_tale.game.prototypes import GameState
    from the_tale.game.persons import storage as persons_storage
    from the_tale.game.mobs.storage import mobs_storage
    from the_tale.game.companions import storage as companions_storage
    from the_tale.game.artifacts.storage import artifacts_storage
    from the_tale.game.heroes import storage as heroes_storage
    from the_tale.game.map.storage import map_info_storage
    from the_tale.game.places import storage as places_storage
    from the_tale.game.roads.storage import roads_storage, waymarks_storage

    settings.refresh(force=True)

    heroes_storage.position_descriptions.clear()

    places_storage.places.clear()
    places_storage.buildings.clear()
    persons_storage.persons.clear()
    persons_storage.social_connections.clear()
    waymarks_storage.clear()
    roads_storage.clear()
    mobs_storage.clear()
    companions_storage.companions.clear()
    artifacts_storage.clear()
    map_info_storage.clear()
    places_storage.resource_exchanges.clear()
    collections_storage.clear()
    kits_storage.clear()
    items_storage.clear()
    achievements_storage.clear()
    game_dictionary.clear()
    game_lexicon.clear()
    restrictions_storage.clear()

    GameState.start()

    from the_tale.blogs import conf as blogs_conf
    from the_tale.blogs import models as blogs_models

    for tag_id in blogs_conf.settings.DEFAULT_TAGS:
        blogs_models.Tag.objects.create(id=tag_id, name='{}'.format(tag_id), description='{}'.format(tag_id))
Example #2
0
def setUp(self):
    from the_tale.accounts.achievements.storage import achievements_storage
    from the_tale.collections.storage import collections_storage, kits_storage, items_storage
    from the_tale.linguistics.storage import game_dictionary, game_lexicon, restrictions_storage

    from the_tale.game.prototypes import GameState
    from the_tale.game.persons import storage as persons_storage
    from the_tale.game.mobs.storage import mobs_storage
    from the_tale.game.companions import storage as companions_storage
    from the_tale.game.artifacts.storage import artifacts_storage
    from the_tale.game.heroes import storage as heroes_storage
    from the_tale.game.map.storage import map_info_storage
    from the_tale.game.map.places.storage import places_storage, buildings_storage, resource_exchange_storage
    from the_tale.game.map.roads.storage import roads_storage, waymarks_storage

    settings.refresh(force=True)

    heroes_storage.position_descriptions.clear()

    places_storage.clear()
    buildings_storage.clear()
    persons_storage.persons_storage.clear()
    persons_storage.social_connections.clear()
    waymarks_storage.clear()
    roads_storage.clear()
    mobs_storage.clear()
    companions_storage.companions.clear()
    artifacts_storage.clear()
    map_info_storage.clear()
    resource_exchange_storage.clear()
    collections_storage.clear()
    kits_storage.clear()
    items_storage.clear()
    achievements_storage.clear()
    game_dictionary.clear()
    game_lexicon.clear()
    restrictions_storage.clear()

    GameState.start()