Example #1
0
    def clean_abilities(self):
        abilities_ids = self.cleaned_data['abilities']

        if HIT.get_id() not in abilities_ids:
            abilities_ids.append(HIT.get_id())

        if not abilities_ids:
            raise ValidationError('не указаны способности монстра')

        for ability_id in abilities_ids:
            if ability_id not in ABILITY_CHOICES_DICT:
                raise ValidationError('неверный идентификатор способности монстра')

        return frozenset(abilities_ids)
Example #2
0
    def clean_abilities(self):
        abilities_ids = self.cleaned_data['abilities']

        if HIT.get_id() not in abilities_ids:
            abilities_ids.append(HIT.get_id())

        if not abilities_ids:
            raise ValidationError('не указаны способности монстра')

        for ability_id in abilities_ids:
            if ability_id not in ABILITY_CHOICES_DICT:
                raise ValidationError(
                    'неверный идентификатор способности монстра')

        return frozenset(abilities_ids)
Example #3
0
    def test_mob_actor(self):
        mob = mobs_storage.get_random_mob(self.hero)
        mob.health = 10
        mob.abilities.add(RUN_UP_PUSH.get_id())

        actor = battle.Actor(mob, BattleContext())

        self.assertEqual(mob.initiative, actor.initiative)
        self.assertEqual(mob.name, actor.name)
        self.assertEqual(mob.utg_name, actor.utg_name)
        self.assertEqual(mob.basic_damage, actor.basic_damage)
        self.assertEqual(mob.health, actor.health)
        self.assertEqual(mob.max_health, actor.max_health)

        self.assertEqual(actor.change_health(-5), -5)
        self.assertEqual(actor.health, 5)

        self.assertEqual(actor.change_health(-50), -5)
        self.assertEqual(actor.health, 0)

        self.assertEqual(actor.change_health(actor.max_health + 50),
                         actor.max_health)
        self.assertEqual(actor.health, actor.max_health)

        hit_selected = False
        run_up_push_selected = False
        vampire_strike_selected = False
        for i in range(100):
            ability = actor.choose_ability()

            if ability.get_id() == HIT.get_id():
                hit_selected = True
            elif ability.get_id() == RUN_UP_PUSH.get_id():
                run_up_push_selected = True
            elif ability.get_id() == VAMPIRE_STRIKE.get_id():
                vampire_strike_selected = True

        self.assertTrue(hit_selected)
        self.assertTrue(run_up_push_selected)
        self.assertTrue(vampire_strike_selected)

        self.storage._test_save()
Example #4
0
    def test_mob_actor(self):
        mob = mobs_storage.get_random_mob(self.hero)
        mob.health = 10
        mob.abilities.add(RUN_UP_PUSH.get_id())

        actor = battle.Actor(mob, BattleContext())

        self.assertEqual(mob.initiative, actor.initiative)
        self.assertEqual(mob.name, actor.name)
        self.assertEqual(mob.utg_name, actor.utg_name)
        self.assertEqual(mob.basic_damage, actor.basic_damage)
        self.assertEqual(mob.health, actor.health)
        self.assertEqual(mob.max_health, actor.max_health)

        self.assertEqual(actor.change_health(-5), -5)
        self.assertEqual(actor.health, 5)

        self.assertEqual(actor.change_health(-50), -5)
        self.assertEqual(actor.health, 0)

        self.assertEqual(actor.change_health(actor.max_health+50), actor.max_health)
        self.assertEqual(actor.health, actor.max_health)

        hit_selected = False
        run_up_push_selected = False
        vampire_strike_selected = False
        for i in xrange(100):
            ability = actor.choose_ability()

            if ability.get_id() == HIT.get_id():
               hit_selected = True
            elif ability.get_id() == RUN_UP_PUSH.get_id():
                run_up_push_selected = True
            elif ability.get_id() == VAMPIRE_STRIKE.get_id():
                vampire_strike_selected = True

        self.assertTrue(hit_selected)
        self.assertTrue(run_up_push_selected)
        self.assertTrue(vampire_strike_selected)

        self.storage._test_save()