def create(cls, uuid, level, utg_name, description, abilities, terrains, type, archetype=game_relations.ARCHETYPE.NEUTRAL, editor=None, state=MOB_RECORD_STATE.DISABLED, global_action_probability=0): from the_tale.game.mobs.storage import mobs_storage model = MobRecord.objects.create(uuid=uuid, level=level, name=utg_name.normal_form(), type=type, archetype=archetype, data=s11n.to_json({'name': utg_name.serialize(), 'global_action_probability': global_action_probability}), description=description, abilities=s11n.to_json(list(abilities)), terrains=s11n.to_json([terrain.value for terrain in terrains]), state=state, editor=editor._model if editor else None) prototype = cls(model) linguistics_logic.sync_restriction(group=linguistics_relations.TEMPLATE_RESTRICTION_GROUP.MOB, external_id=prototype.id, name=prototype.name) mobs_storage.add_item(prototype.id, prototype) mobs_storage.update_version() return prototype
def create( cls, uuid, level, utg_name, description, abilities, terrains, type, archetype=game_relations.ARCHETYPE.NEUTRAL, editor=None, state=relations.MOB_RECORD_STATE.DISABLED, global_action_probability=0, communication_verbal=game_relations.COMMUNICATION_VERBAL.CAN_NOT, communication_gestures=game_relations.COMMUNICATION_GESTURES. CAN_NOT, communication_telepathic=game_relations.COMMUNICATION_TELEPATHIC. CAN_NOT, intellect_level=game_relations.INTELLECT_LEVEL.NONE, is_mercenary=True, is_eatable=True): from the_tale.game.mobs.storage import mobs_storage model = models.MobRecord.objects.create( uuid=uuid, level=level, name=utg_name.normal_form(), type=type, archetype=archetype, data=s11n.to_json({ 'name': utg_name.serialize(), 'global_action_probability': global_action_probability }), description=description, abilities=s11n.to_json(list(abilities)), terrains=s11n.to_json([terrain.value for terrain in terrains]), state=state, editor=editor._model if editor else None, communication_verbal=communication_verbal, communication_gestures=communication_gestures, communication_telepathic=communication_telepathic, intellect_level=intellect_level, is_mercenary=is_mercenary, is_eatable=is_eatable) prototype = cls(model) linguistics_logic.sync_restriction( group=linguistics_relations.TEMPLATE_RESTRICTION_GROUP.MOB, external_id=prototype.id, name=prototype.name) mobs_storage.add_item(prototype.id, prototype) mobs_storage.update_version() return prototype
def create(cls, uuid, level, utg_name, description, abilities, terrains, type, archetype=game_relations.ARCHETYPE.NEUTRAL, editor=None, state=MOB_RECORD_STATE.DISABLED, global_action_probability=0): from the_tale.game.mobs.storage import mobs_storage model = MobRecord.objects.create( uuid=uuid, level=level, name=utg_name.normal_form(), type=type, archetype=archetype, data=s11n.to_json({ 'name': utg_name.serialize(), 'global_action_probability': global_action_probability }), description=description, abilities=s11n.to_json(list(abilities)), terrains=s11n.to_json([terrain.value for terrain in terrains]), state=state, editor=editor._model if editor else None) prototype = cls(model) linguistics_logic.sync_restriction( group=linguistics_relations.TEMPLATE_RESTRICTION_GROUP.MOB, external_id=prototype.id, name=prototype.name) mobs_storage.add_item(prototype.id, prototype) mobs_storage.update_version() return prototype
def create(cls, uuid, level, utg_name, description, abilities, terrains, type, archetype=game_relations.ARCHETYPE.NEUTRAL, editor=None, state=relations.MOB_RECORD_STATE.DISABLED, global_action_probability=0, communication_verbal=game_relations.COMMUNICATION_VERBAL.CAN_NOT, communication_gestures=game_relations.COMMUNICATION_GESTURES.CAN_NOT, communication_telepathic=game_relations.COMMUNICATION_TELEPATHIC.CAN_NOT, intellect_level=game_relations.INTELLECT_LEVEL.NONE, is_mercenary=True, is_eatable=True): from the_tale.game.mobs.storage import mobs_storage model = models.MobRecord.objects.create(uuid=uuid, level=level, name=utg_name.normal_form(), type=type, archetype=archetype, data=s11n.to_json({'name': utg_name.serialize(), 'global_action_probability': global_action_probability}), description=description, abilities=s11n.to_json(list(abilities)), terrains=s11n.to_json([terrain.value for terrain in terrains]), state=state, editor=editor._model if editor else None, communication_verbal=communication_verbal, communication_gestures=communication_gestures, communication_telepathic=communication_telepathic, intellect_level=intellect_level, is_mercenary=is_mercenary, is_eatable=is_eatable) prototype = cls(model) linguistics_logic.sync_restriction(group=linguistics_relations.TEMPLATE_RESTRICTION_GROUP.MOB, external_id=prototype.id, name=prototype.name) mobs_storage.add_item(prototype.id, prototype) mobs_storage.update_version() return prototype