Example #1
0
    def render_ui(self, player):
        #prepare to render the GUI panel
        libtcod.console_set_background_color(self.panel, libtcod.black)
        libtcod.console_clear(self.panel)
        #show the player's HP
        self.render_bar(1, 1, 13, 10, player.hp, player.base_hp,
                        HP_BAR, libtcod.darker_red, self.create_color(COLOR_STATUS_TEXT), HP_BAR_PERCENT)
        self.render_bar(1, 2, 13, 10, player.mp, player.base_mp,
                        MP_BAR, libtcod.darker_red, self.create_color(COLOR_STATUS_TEXT), MP_BAR_PERCENT)
        self.render_stats_two_column(1, 3, "AC", player.base_ac, 13, "EVADE", "player.evade", COLOR_STATUS_TEXT,
                                     COLOR_STATUS_VALUES)
        self.render_stats_two_column(1, 4, "Str", "str", 13, "To", "tough", COLOR_STATUS_TEXT, COLOR_STATUS_VALUES)
        self.render_stats_two_column(1, 5, "Dex", "des", 13, "Int", "int", COLOR_STATUS_TEXT, COLOR_STATUS_VALUES)
        self.render_stats_two_column(1, 6, "XL", player.xl, 13, "EXP", "%d/%d" % (player.xp, util.xp_for_lvl(player.xl))
                                     , COLOR_STATUS_TEXT, COLOR_STATUS_VALUES)
        #blit the contents of "panel" to the root console
        libtcod.console_blit(self.panel, 0, 0, RIGHT_PANEL_WIDTH, RIGHT_PANEL_HEIGHT, 0, RIGHT_PANEL_X, 0)

        #print the game messages, one line at a time
        y = 0
        for (line, level) in gl.__msgs__:
            if level < 1 and not gl.__wizard_mode__:
                continue
            libtcod.console_set_foreground_color(self.panel_msg, self.message_colours.get(level, libtcod.white))
            libtcod.console_print_left(self.panel_msg, 0, y, libtcod.BKGND_NONE, line.ljust(SCREEN_WIDTH, ' '))
            y += 1
        libtcod.console_blit(self.panel_msg, 0, 0, SCREEN_WIDTH, MSG_PANEL_HEIGHT, 0, 0, MSG_PANEL_Y )
        libtcod.console_flush()
Example #2
0
    def render_bar(self, x, y, x2, total_width, value, maximum, bar_color, dim_color, text_color, color_lvls):
        TEXT_PAD = 8
        tick_price = int(maximum / total_width)

        #render the background first
        libtcod.console_set_background_color(self.panel, dim_color)
        formated_str = "HP: %i/%i" % (value, maximum)
        #if displayed value == 0 - skip rendering bar
        if maximum == 0:
            return
        libtcod.console_set_foreground_color(self.panel, text_color)
        libtcod.console_print_left(self.panel, x, y, libtcod.BKGND_NONE, formated_str)
        libtcod.console_set_foreground_color(self.panel, self.create_color(bar_color[0]))
        libtcod.console_print_left(self.panel, x2, y, libtcod.BKGND_NONE, '[' + ''.ljust(total_width, '_') + ']')
        active_ticks = value * tick_price
        severity = 0
        #now choose apropriate color depending on how much value left (compared to maximum)
        for color_lvl in color_lvls:
            if active_ticks <= maximum * color_lvl:
                severity += 1
        #now render the bar on top
        libtcod.console_set_foreground_color(self.panel, self.create_color(bar_color[severity]))
        libtcod.console_print_left(self.panel, x2 + 1 ,y, libtcod.BKGND_NONE, '#'.center(active_ticks, '#'))