def __init__(self, bdaddr=None, led=0, rpt_mode=0): if bdaddr is None: self.__wiimote = cwiid.Wiimote() else: self.__wiimote = cwiid.Wiimote(bdaddr) self.mesg = (0, [(None, None)]) def set_mesg(mesg, timestamp): self.mesg = timestamp, mesg self.__wiimote.mesg_callback = set_mesg self.__wiimote.enable(cwiid.FLAG_MESG_IFC) self.led = led self.rpt_mode = rpt_mode self._pattern_rumble = PatternRumbler(self) # FIXME See threads.PatternRumbler #self._pattern_rumble.start() self._callback = Callback(self) self._callback.start() atexit.register(self.close)
def __init__(self, bdaddr=None, led=0, rpt_mode=0, tracker_cls=trackers.PositionTracker): if bdaddr is None: self.__wiimote = cwiid.Wiimote() else: self.__wiimote = cwiid.Wiimote(bdaddr) self.mesg = (0, [(None, None)]) def set_mesg(mesg, timestamp): self.mesg = timestamp, mesg self.__wiimote.mesg_callback = set_mesg self.__wiimote.enable(cwiid.FLAG_MESG_IFC) self.led = led self.rpt_mode = rpt_mode self.tracker = tracker_cls(self) self._pattern_rumble = PatternRumbler(self) # FIXME See threads.PatternRumbler #self._pattern_rumble.start() self._callback = Callback(self) self._callback.start() self._new_position = False atexit.register(self.terminate)
class Wiimote(object): IR_X_MAX = cwiid.IR_X_MAX IR_Y_MAX = cwiid.IR_Y_MAX @property def w(self): return self.__wiimote def __init__(self, bdaddr=None, led=0, rpt_mode=0, tracker_cls=trackers.PositionTracker): if bdaddr is None: self.__wiimote = cwiid.Wiimote() else: self.__wiimote = cwiid.Wiimote(bdaddr) self.mesg = (0, [(None, None)]) def set_mesg(mesg, timestamp): self.mesg = timestamp, mesg self.__wiimote.mesg_callback = set_mesg self.__wiimote.enable(cwiid.FLAG_MESG_IFC) self.led = led self.rpt_mode = rpt_mode self.tracker = tracker_cls(self) self._pattern_rumble = PatternRumbler(self) # FIXME See threads.PatternRumbler #self._pattern_rumble.start() self._callback = Callback(self) self._callback.start() self._new_position = False atexit.register(self.terminate) def terminate(self): self._callback.terminate() self._pattern_rumble.terminate() self.__wiimote.close() def register(self, fn): """ Register callback function. """ return self._callback.register(fn) def unregister(self, fn_id): """ Unregister callback function. """ return self._callback.unregister(fn_id) def notify_callbacks(self): return self._callback.notify(mesg) def rumble_pattern(self, pattern, repeat=False): return self._pattern_rumble.set_pattern(pattern, repeat) def rumble_stop(self): return self._pattern_rumble.stop() @toolkit.dummy def generate_feedback(self, severity): if severity: self.rumble = True else: self.rumble = False def is_calibrated(self): return self.tracker.is_calibrated() @toolkit.untested def get_status(self): state = None try: state = self.__wiimote.state except ValueError, e: if e.message == "Wiimote is closed": return DISCONNECTED raise try: if self._new_position: return NEW_POSITION except KeyError, e: if e != 'ir_src': raise
class Wiimote(object): @property def w(self): return self.__wiimote def __init__(self, bdaddr=None, led=0, rpt_mode=0): if bdaddr is None: self.__wiimote = cwiid.Wiimote() else: self.__wiimote = cwiid.Wiimote(bdaddr) self.mesg = (0, [(None, None)]) def set_mesg(mesg, timestamp): self.mesg = timestamp, mesg self.__wiimote.mesg_callback = set_mesg self.__wiimote.enable(cwiid.FLAG_MESG_IFC) self.led = led self.rpt_mode = rpt_mode self._pattern_rumble = PatternRumbler(self) # FIXME See threads.PatternRumbler #self._pattern_rumble.start() self._callback = Callback(self) self._callback.start() atexit.register(self.close) def close(self): self._callback.terminate() self._pattern_rumble.terminate() self.__wiimote.close() def register(self, fn): return self._callback.register(fn) def unregister(self, fn_id): return self._callback.unregister(fn_id) def notify_callbacks(self): return self._callback.notify(mesg) def rumble_pattern(self, pattern, repeat=False): return self._pattern_rumble.set_pattern(pattern, repeat) def rumble_stop(self): return self._pattern_rumble.stop() @property def rumble(self): return self._rumble @rumble.setter def rumble(self, value): self._rumble = value self.__wiimote.rumble = self._rumble @property def state(self): return self.__wiimote.state @property def led(self): return self._led @led.setter def led(self, value): self._led = value self.__wiimote.led = self._led @property def rpt_mode(self): return self._rpt_mode @rpt_mode.setter def rpt_mode(self, value): self._rpt_mode = value self.__wiimote.rpt_mode = self._rpt_mode