Example #1
0
 def __init__(self, game_factory, frame):
     """
     Creates a PlayerBox instance.
     Parameters:
     """
     GameElement.__init__(self, game_factory)
     self.frame = frame
     self.map = MoveableTiledMap(game_factory, frame)
     self.sprites = SpriteList()
     self.move_queue = []
     self.score = 0
Example #2
0
 def __init__(self, game_factory, frame):
     """
     Creates a PlayerBox instance.
     Parameters:
     """
     GameElement.__init__(self, game_factory)
     self.frame = frame
     self.map = MoveableTiledMap(game_factory, frame)
     self.sprites = SpriteList()
     self.move_queue = []
     self.score = 0
Example #3
0
class PlayerBox(Drawable, Updateable, Commandable, GameElement):
    """
    Part of the screen where the game takes place, controlled by one
    player. That part of the screen is to be filled by tiles.
    Each PlayerBox controls a TiledStaticMap that contains background tiles,
    and a TiledSpriteMap that contains moving elements.
    """
    def __init__(self, game_factory, frame):
        """
        Creates a PlayerBox instance.
        Parameters:
        """
        GameElement.__init__(self, game_factory)
        self.frame = frame
        self.map = MoveableTiledMap(game_factory, frame)
        self.sprites = SpriteList()
        self.move_queue = []
        self.score = 0

    @property
    def game_over(self):
        return False

    def update(self):
        """Updates the 2D map and sprites."""
        self.map.update()
        self.sprites.update()
        if not self.map.are_tiles_moving() and self.move_queue:
            moveset = self.move_queue.pop(0)
            for move in moveset:
                self.map.move_tile(move)

    def add_queued_moveset(self, moves):
        self.move_queue.append(moves)

    def is_map_moving(self):
        return self.move_queue or self.map.are_tiles_moving()

    def draw(self):
        """Draws the 2D map and sprites."""
        self.map.draw()
        self.sprites.draw()
Example #4
0
class PlayerBox(Drawable, Updateable, Commandable, GameElement):
    """
    Part of the screen where the game takes place, controlled by one
    player. That part of the screen is to be filled by tiles.
    Each PlayerBox controls a TiledStaticMap that contains background tiles,
    and a TiledSpriteMap that contains moving elements.
    """
    def __init__(self, game_factory, frame):
        """
        Creates a PlayerBox instance.
        Parameters:
        """
        GameElement.__init__(self, game_factory)
        self.frame = frame
        self.map = MoveableTiledMap(game_factory, frame)
        self.sprites = SpriteList()
        self.move_queue = []
        self.score = 0

    @property
    def game_over(self):
        return False

    def update(self):
        """Updates the 2D map and sprites."""
        self.map.update()
        self.sprites.update()
        if not self.map.are_tiles_moving() and self.move_queue:
            moveset = self.move_queue.pop(0)
            for move in moveset:
                self.map.move_tile(move)

    def add_queued_moveset(self,moves):
        self.move_queue.append(moves)

    def is_map_moving(self):
        return self.move_queue or self.map.are_tiles_moving()

    def draw(self):
        """Draws the 2D map and sprites."""
        self.map.draw()
        self.sprites.draw()