Example #1
0
 def __init__(self):
     """
     Maintain events received from JVM.
     
     Module initialization creates pyj2d.event instance.
     """
     self.eventQueue = [None] * 256  #max 256: Error: Event queue full
     self.eventNum = 0
     self.eventQueueTmp = [None] * 256  #used when main queue is locked
     self.eventNumTmp = 0
     self.eventAllowed = []
     self.eventBlocked = []
     self.queueLock = False
     self.queueAccess = False
     self.queue = []
     self.mousePress = None
     self.timer = time.Clock()
     self._nonimplemented_methods()
     self.eventName = {
         MouseEvent.MOUSE_PRESSED: 'MouseButtonDown',
         MouseEvent.MOUSE_RELEASED: 'MouseButtonUp',
         MouseEvent.MOUSE_MOVED: 'MouseMotion',
         KeyEvent.KEY_PRESSED: 'KeyDown',
         KeyEvent.KEY_RELEASED: 'KeyUp'
     }
     self.eventType = [
         MouseEvent.MOUSE_PRESSED, MouseEvent.MOUSE_RELEASED,
         MouseEvent.MOUSE_MOVED, KeyEvent.KEY_PRESSED, KeyEvent.KEY_RELEASED
     ]
     self.events = [
         MouseEvent.MOUSE_PRESSED, MouseEvent.MOUSE_RELEASED,
         MouseEvent.MOUSE_MOVED, KeyEvent.KEY_PRESSED, KeyEvent.KEY_RELEASED
     ]
Example #2
0
def check_RTT_timing(pkt):
    if pkt.haslayer(TCP):
        pktStr = pkt.sprintf('%TCP.flags%')
        #SYN: Send ICMP Ping to get RTT
        if pktStr == 'S':
            time1 = time.Clock()
            ans, unans = sr(IP(dst=pkt[IP].src) / ICMP())
            time2 = time.Clock()
            rttThresh = 2 * (time2 - time1)
            currIp = pkt[IP].src
#SYNACK: Get start time from send of SYNACK
        elif pktStr == 'SA' and currIp == pkt.src:
            sTime = time.Clock()
#ACK: Get end time, look for bad behavior(2xRTT)
        elif pktStr == 'A' and currIp == pkt.src:
            if (time.Clock() - sTime) > rttThresh:
                print(pkt[IP].src + " has broken the RTT threshold")
            currIp = ""
Example #3
0
def duyuruYap(metin):
    try:
        tts = gTTS(metin, lang="tr")
        tts.save("duyuru.mp3")
        mixer.init()
        mixer.music.load("duyuru.mp3")
        mixer.music.play()
        while mixer.music.get_busy():
            time.Clock().tick(10)
        mixer.music.stop()
        mixer.quit()
        os.remove("duyuru.mp3")
    except:
        print("Google API'si devre dışı")
    finally:
        cursorObj.execute('UPDATE cal_duyur SET metin=NULL')
        con.commit()
Example #4
0
import sys
import time
from pygame import *
from settings import *
from Objects import *
from menu import dino_menu

init()
if dino_menu():
    mixer.music.play(-1)
else:
    pass
generate_cactus_array(cactus_array)
while True:
    pace += 0.01
    for event_ in event.get():
        if event_.type == QUIT:  # exit game
            sys.exit(0)

    win_actions()
    time.Clock().tick(pace)
Example #5
0
# To see messages from networktables, you must setup logging
import logging

logging.basicConfig(level=logging.DEBUG)

ip = 'localhost'  #'10.49.3.2'

NetworkTables.initialize(server=ip)

table = NetworkTables.getTable("Diagram")
screen = display.set_mode((800, 450))

init()

pytimer = time.Clock()

ELEVATOR_MAX_VALUE = 2195
TILT_MAX_VALUE = 450000

# text
font = font.Font('avenir.otf', 20)
texts = []

INTAKE_POSITIONS = {-1: 'OUT', 0: 'NEUTRAL', 1: 'IN'}

rocket = image.load('rocket.png')

#    C
#   __--
#  |  /
Example #6
0
import random
import time
import pyautogui
a1 = ''

mixer.init()
sound = mixer.Sound('Resources/Musica.wav')
sound.set_volume(0.12)
sound.play()
sound2 = mixer.Sound('Resources/Errouu.wav')
sound2.set_volume(0.5)
sound3 = mixer.Sound('Resources/Acertou.wav')
sound3.set_volume(0.5)

while mixer.music.get_busy():
    time.Clock().tick(10)

print(
    f"""\n\033[7;30m=============================================================================================================\033[m
\033[7;30m{'JOGO DA ADIVINHAÇÃO 2.0':^}\033[m
\033[7;30m=============================================================================================================\033[m"""
)
numero = random.randint(0, 100)
tentativas = 1
a1 = 0
a2 = 0
sopnparar = ''
a1 = int(
    input(
        '\n\033[34mEu sou o Vitu, sua inteligênia artificial. Eu pensei em um número de 0 a 100 nesse momento. Qual seu palpite?: '
    ))
Example #7
0
import turtle
import time

h = turtle.Turtle()
h.shape('square')
h.turtlesize(4)
clock = time.Clock()
for i in range(4):
    h.clear()
    h.forward(4)
    clock.tick(60)

turtle.done()
    def __init__(self):
        """
        Maintain events received from browser.
        
        Module initialization creates pyjsdl.event instance.
        """
        self.eventQueue = [None for i in range(256)
                           ]  #max 256: Error: Event queue full
        #        self.eventQueue = [None] * 256      #pyjs -O TypeError
        self.eventNum = 0
        self.eventQueueTmp = [None for i in range(256)
                              ]  #used when main queue is locked
        #        self.eventQueueTmp = [None] * 256   #pyjs -O TypeError
        self.eventNumTmp = 0
        self.queueLock = False
        self.queueAccess = False
        self.queue = []
        self.mousePress = {0: False, 1: False, 2: False}
        self.mouseMove = {'x': -1, 'y': -1}
        self.mouseMoveRel = {'x': None, 'y': None}
        self.keyPress = {
            Const.K_ALT: False,
            Const.K_CTRL: False,
            Const.K_SHIFT: False
        }
        self.keyMod = {
            Const.K_ALT: {
                True: Const.KMOD_ALT,
                False: 0
            },
            Const.K_CTRL: {
                True: Const.KMOD_CTRL,
                False: 0
            },
            Const.K_SHIFT: {
                True: Const.KMOD_SHIFT,
                False: 0
            }
        }
        self.mouseCursor = True
        self.timer = time.Clock()
        self.eventName = {
            'mousemove': 'MouseMotion',
            'mousedown': 'MouseButtonDown',
            'mouseup': 'MouseButtonUp',
            'keydown': 'KeyDown',
            'keyup': 'KeyUp'
        }
        self.eventType = [
            'mousemove', 'mousedown', 'mouseup', 'wheel', 'mousewheel',
            'DOMMouseScroll', 'keydown', 'keypress', 'keyup'
        ]
        self.events = set(self.eventType)
        self.eventTypes = {
            Const.MOUSEMOTION: ['mousemove'],
            Const.MOUSEBUTTONDOWN:
            ['mousedown', 'wheel', 'mousewheel', 'DOMMouseScroll'],
            Const.MOUSEBUTTONUP: ['mouseup'],
            Const.KEYDOWN: ['keydown', 'keypress'],
            Const.KEYUP: ['keyup']
        }
        if env.pyjs_mode.optimized:
            self.modKey = set([Const.K_ALT, Const.K_CTRL, Const.K_SHIFT])
            self.specialKey = set([
                Const.K_UP, Const.K_DOWN, Const.K_LEFT, Const.K_RIGHT,
                Const.K_HOME, Const.K_END, Const.K_PAGEDOWN, Const.K_PAGEUP,
                Const.K_BACKSPACE, Const.K_DELETE, Const.K_INSERT,
                Const.K_RETURN, Const.K_TAB, Const.K_ESCAPE
            ])
        else:  #pyjs-S onKeyDown keycode 'mod' not in set, due to js/pyjs numeric diff
            self.modKey = set([
                keycode.valueOf()
                for keycode in (Const.K_ALT, Const.K_CTRL, Const.K_SHIFT)
            ])
            self.specialKey = set([
                keycode.valueOf()
                for keycode in (Const.K_UP, Const.K_DOWN, Const.K_LEFT,
                                Const.K_RIGHT, Const.K_HOME, Const.K_END,
                                Const.K_PAGEDOWN, Const.K_PAGEUP,
                                Const.K_BACKSPACE, Const.K_DELETE,
                                Const.K_INSERT, Const.K_RETURN, Const.K_TAB,
                                Const.K_ESCAPE)
            ])


#Const.K_F1, Const.K_F2, Const.K_F3, Const.K_F4, Const.K_F5, Const.K_F6, Const.K_F7, Const.K_F8, Const.K_F9, Const.K_F10, Const.K_F11, Const.K_F12, Const.K_F13, Const.K_F14, Const.K_F15   #IE keypress keycode: id same as alpha keys
        self.Event = UserEvent
        self._nonimplemented_methods()
Example #9
0
music = mixer.music.load("Sounds/bg_music.mp3")
catch = mixer.Sound("Sounds/bg_music.mp3")
mixer.music.set_volume(0.4)
mixer.music.play(-1)
heart = image.load("Images/heart.png")

# Scherm instellingen
scherm_breedte = 400
scherm_hoogte = 600
grootte = width, height = scherm_breedte, scherm_hoogte
scherm = display.set_mode(grootte)
Achtergrondkleur = 115, 115, 115  # [RED,GREEN,BLUE]

# Zet het aantal FPS gelijk aan de clock van
fpsClock = time.Clock()

# Text instellingen
font_vorige_score = font.SysFont("monospace", 25)
font_big = font.SysFont("monospace", 50)
font_medium = font.SysFont("monospace", 20)

# Bal instellingen
bal = image.load("Images/bal.png")  # Het plaatje van de bal toewijzen
standaard_snelheid = 5
# Standaardsnelheid van de bal toewijzen. Hiermee wordt de snelheid ook verhoogt
speed = [0, standaard_snelheid]  # Balsnelheid [horizontaal, verticaal]
bal_sneller_naar = 100  # Het aantal punten waar een snelheidsverhoging ingaat.
balrect = bal.get_rect(
)  # Sla het vierkant van de bal op (makkelijk voor intersects)
balrect.centerx = randint(