Example #1
0
    def on_resize(self, event, arg=None):

        if event:
            w = event.width
            h = event.height
        else:
            if arg:
                w = arg['w']
                h = arg['h']
            else:
                raise Exception

        dx = w/h
        glViewport(0, 0, w, h)

        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()
        glOrtho(
            -2 * dx,
            2 * dx,
            -2,
            2,
            -2,
            2
        )
Example #2
0
    def on_resize(self, event, arg=None):

        if event:
            w = event.width
            h = event.height
        else:
            if arg:
                w = arg['w']
                h = arg['h']
            else:
                raise Exception

        dx = w/h
        glViewport(0, 0, w, h)

        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()
        glOrtho(
            -2 * dx,
            2 * dx,
            -2,
            2,
            -2,
            2
        )
Example #3
0
    def render_scene(self):

        self.rot += 0.5

        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)

        glMatrixMode(GL_MODELVIEW)
        glLoadIdentity()
        glRotatef(self.rot, 1, 1, 0.5)

        # Draw a simple cube.
        glBegin(GL_QUADS)

        glColor3f(0, 1, 0)
        glVertex3f(1, 1, -1)
        glVertex3f(-1, 1, -1)
        glVertex3f(-1, 1, 1)
        glVertex3f(1, 1, 1)

        glColor3f(1, 0.5, 0)
        glVertex3f(1, -1, 1)
        glVertex3f(-1, -1, 1)
        glVertex3f(-1, -1, -1)
        glVertex3f(1, -1, -1)

        glColor3f(1, 0, 0)
        glVertex3f(1, 1, 1)
        glVertex3f(-1, 1, 1)
        glVertex3f(-1, -1, 1)
        glVertex3f(1, -1, 1)

        glColor3f(1, 1, 0)
        glVertex3f(1, -1, -1)
        glVertex3f(-1, -1, -1)
        glVertex3f(-1, 1, -1)
        glVertex3f(1, 1, -1)

        glColor3f(0, 0, 1)
        glVertex3f(-1, 1, 1)
        glVertex3f(-1, 1, -1)
        glVertex3f(-1, -1, -1)
        glVertex3f(-1, -1, 1)

        glColor3f(1, 0, 1)
        glVertex3f(1, 1, -1)
        glVertex3f(1, 1, 1)
        glVertex3f(1, -1, 1)
        glVertex3f(1, -1, -1)

        glEnd()

        glFlush()
Example #4
0
    def render_scene(self):

        self.rot += .5

        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)

        glMatrixMode(GL_MODELVIEW)
        glLoadIdentity()
        glRotatef(self.rot, 1, 1, 0.5)

        # Draw a simple cube.
        glBegin(GL_QUADS)

        glColor3f(0, 1, 0)
        glVertex3f(1, 1, -1)
        glVertex3f(-1, 1, -1)
        glVertex3f(-1, 1, 1)
        glVertex3f(1, 1, 1)

        glColor3f(1, 0.5, 0)
        glVertex3f(1, -1, 1)
        glVertex3f(-1, -1, 1)
        glVertex3f(-1, -1, -1)
        glVertex3f(1, -1, -1)

        glColor3f(1, 0, 0)
        glVertex3f(1, 1, 1)
        glVertex3f(-1, 1, 1)
        glVertex3f(-1, -1, 1)
        glVertex3f(1, -1, 1)

        glColor3f(1, 1, 0)
        glVertex3f(1, -1, -1)
        glVertex3f(-1, -1, -1)
        glVertex3f(-1, 1, -1)
        glVertex3f(1, 1, -1)

        glColor3f(0, 0, 1)
        glVertex3f(-1, 1, 1)
        glVertex3f(-1, 1, -1)
        glVertex3f(-1, -1, -1)
        glVertex3f(-1, -1, 1)

        glColor3f(1, 0, 1)
        glVertex3f(1, 1, -1)
        glVertex3f(1, 1, 1)
        glVertex3f(1, -1, 1)
        glVertex3f(1, -1, -1)

        glEnd()

        glFlush()