Example #1
0
    def draw_path(self, gc, path, transform, rgbFace=None):
        """
        TODO alpha
        TODO Hatch
        """
        if rgbFace is not None:
            r, g, b, a = rgbFace
        else:
            r, g, b, a = gc.get_rgb()

        color = parse_color(rgba(r*255, g*255, b*255, a))

        if rgbFace is not None:
            stroke_fill_context = self._renderer.fill(color=color)
        else:
            offset, sequence = gc.get_dashes()
            stroke_fill_context = self._renderer.stroke(color=color, line_width=gc.get_linewidth(), line_dash=sequence)

        transform = transform + \
            Affine2D().scale(1.0, -1.0).translate(0.0, self.height)

        with stroke_fill_context as context:
            with context.context() as path_segments:
                for points, code in path.iter_segments(transform):
                    if code == Path.MOVETO:
                        path_segments.move_to(points[0], points[1])
                    elif code == Path.LINETO:
                        path_segments.line_to(points[0], points[1])
                    elif code == Path.CURVE3:
                        path_segments.quadratic_curve_to(points[0], points[1], points[2], points[3])
                    elif code == Path.CURVE4:
                        path_segments.bezier_curve_to(points[0], points[1], points[2], points[3], points[4], points[5])
                    elif code == Path.CLOSEPOLY:
                        path_segments.closed_path(points[0], points[1])
Example #2
0
 def color(self, value):
     if value is None:
         self._color = None
     else:
         self._color = parse_color(value)
Example #3
0
 def to_toga_color(self, r, g, b, a):
     return parse_color(rgba(r * 255, g * 255, b * 255, a))
Example #4
0
File: canvas.py Project: pybee/toga
 def color(self, value):
     if value is None:
         self._color = None
     else:
         self._color = parse_color(value)