def _setup_toolbars(self, have_toolbox): """ Setup the toolbars. """ self.max_participants = MAX_HANDS if have_toolbox: toolbox = ToolbarBox() # Activity toolbar activity_button = ActivityToolbarButton(self) toolbox.toolbar.insert(activity_button, 0) activity_button.show() self.set_toolbar_box(toolbox) toolbox.show() self.toolbar = toolbox.toolbar else: # Use pre-0.86 toolbar design games_toolbar = gtk.Toolbar() toolbox = activity.ActivityToolbox(self) self.set_toolbox(toolbox) toolbox.add_toolbar(_('Game'), games_toolbar) toolbox.show() toolbox.set_current_toolbar(1) self.toolbar = games_toolbar self._new_game_button = button_factory( 'new-game', self.toolbar, self._new_game_cb, tooltip=_('Start a new game.')) self.robot_button = button_factory( 'robot-off', self.toolbar, self._robot_cb, tooltip= _('Play with the robot.')) self.player = image_factory( svg_str_to_pixbuf(generate_xo(scale=0.8, colors=['#303030', '#303030'])), self.toolbar, tooltip=self.nick) self.dialog_button = button_factory( 'go-next', self.toolbar, self._dialog_cb, tooltip=_('Turn complete')) self.status = label_factory(self.toolbar, '') self.hint_button = button_factory( 'help-toolbar', self.toolbar, self._hint_cb, tooltip=_('Help')) self.score = label_factory(self.toolbar, _('Score: ') + '0') if _have_toolbox: separator_factory(toolbox.toolbar, True, False) stop_button = StopButton(self) stop_button.props.accelerator = '<Ctrl>q' toolbox.toolbar.insert(stop_button, -1) stop_button.show()
def _set_extras(self, toolbar): self.robot_button = button_factory('robot-off', toolbar, self._robot_cb, tooltip=_('Play with the computer')) self._robot_time_button = button_factory('timer-15', toolbar, self._robot_selection_cb, tooltip=_('robot pause time')) self._setup_robot_palette() self._sep.append(separator_factory(toolbar, False, True)) self.beginner_button = radio_factory('beginner', toolbar, self._level_cb, cb_arg=BEGINNER, tooltip=_('beginner'), group=None) LEVEL_BUTTONS[BEGINNER] = self.beginner_button self.intermediate_button = radio_factory('intermediate', toolbar, self._level_cb, cb_arg=INTERMEDIATE, tooltip=_('intermediate'), group=self.beginner_button) LEVEL_BUTTONS[INTERMEDIATE] = self.intermediate_button self.expert_button = radio_factory('expert', toolbar, self._level_cb, cb_arg=EXPERT, tooltip=_('expert'), group=self.beginner_button) LEVEL_BUTTONS[EXPERT] = self.expert_button
def _setup_toolbars(self): """ Setup the toolbars. """ self.max_participants = 4 toolbox = ToolbarBox() # Activity toolbar activity_button = ActivityToolbarButton(self) toolbox.toolbar.insert(activity_button, 0) activity_button.show() self.set_toolbar_box(toolbox) toolbox.show() self.toolbar = toolbox.toolbar self._new_game_button_h = button_factory( 'new-game', self.toolbar, self._new_game_cb, tooltip=_('Start a game.')) self.status = label_factory(self.toolbar, '') separator_factory(toolbox.toolbar, True, False) self.solver = button_factory( 'help-toolbar', self.toolbar, self._solve_cb, tooltip=_('Solve the puzzle')) stop_button = StopButton(self) stop_button.props.accelerator = '<Ctrl>q' toolbox.toolbar.insert(stop_button, -1) stop_button.show()
def _setup_toolbars(self): """ Setup the toolbars. """ self.max_participants = 4 toolbox = ToolbarBox() # Activity toolbar activity_button = ActivityToolbarButton(self) toolbox.toolbar.insert(activity_button, 0) activity_button.show() self.set_toolbar_box(toolbox) toolbox.show() self.toolbar = toolbox.toolbar self._new_game_button_h = button_factory('new-game', self.toolbar, self._new_game_cb, tooltip=_('Start a game.')) self.status = label_factory(self.toolbar, '') separator_factory(toolbox.toolbar, True, False) self.solver = button_factory('help-toolbar', self.toolbar, self._solve_cb, tooltip=_('Solve the puzzle')) stop_button = StopButton(self) stop_button.props.accelerator = '<Ctrl>q' toolbox.toolbar.insert(stop_button, -1) stop_button.show()
def _setup_toolbars(self): ''' Setup the toolbars. ''' self.max_participants = 1 # collaboration is unfinished toolbox = ToolbarBox() # Activity toolbar activity_button = ActivityToolbarButton(self) toolbox.toolbar.insert(activity_button, 0) activity_button.show() self.set_toolbar_box(toolbox) toolbox.show() self.toolbar = toolbox.toolbar self._new_game_button_h = button_factory('view-refresh', self.toolbar, self._new_game_cb, tooltip=_('Load new images')) self.array_button = radio_factory('array', self.toolbar, self._array_cb, tooltip=_('View images all at once'), group=None) self._linear_button = radio_factory( 'linear', self.toolbar, self._linear_cb, tooltip=_('View images one at a time'), group=self.array_button) self.autoplay_button = button_factory('media-playback-start', self.toolbar, self._do_autoplay_cb, tooltip=_('Play')) self.autoplay_button.set_sensitive(False) separator_factory(self.toolbar) self.save_as_image = button_factory('image-saveoff', self.toolbar, self._do_save_as_image_cb, tooltip=_('Save as image')) self.save_as_pdf = button_factory('save-as-pdf', self.toolbar, self._do_save_as_pdf_cb, tooltip=_('Save as PDF')) separator_factory(toolbox.toolbar, True, False) stop_button = StopButton(self) stop_button.props.accelerator = '<Ctrl>q' toolbox.toolbar.insert(stop_button, -1) stop_button.show()
def _setup_toolbars(self): """ Setup the toolbars. """ self.max_participants = 4 toolbox = ToolbarBox() # Activity toolbar activity_button = ActivityToolbarButton(self) toolbox.toolbar.insert(activity_button, 0) activity_button.show() self.set_toolbar_box(toolbox) toolbox.show() self.toolbar = toolbox.toolbar self._new_game_button = button_factory('new-game', self.toolbar, self._new_game_cb, tooltip=_('Start a new game.')) separator_factory(toolbox.toolbar, False, True) self._true_button = button_factory( 'true', self.toolbar, self._true_cb, tooltip=_('The pattern matches the rule.')) self._false_button = button_factory( 'false', self.toolbar, self._false_cb, tooltip=_('The pattern does not match the rule.')) separator_factory(toolbox.toolbar, False, True) self._example_button = button_factory( 'example', self.toolbar, self._example_cb, tooltip=_('Explore some examples.')) self.status = label_factory(self.toolbar, '', width=300) separator_factory(toolbox.toolbar, True, False) self._gear_button = button_factory('view-source', self.toolbar, self._gear_cb, tooltip=_('Load a custom level.')) stop_button = StopButton(self) stop_button.props.accelerator = '<Ctrl>q' toolbox.toolbar.insert(stop_button, -1) stop_button.show()
def _setup_toolbars(self): """ Setup the toolbars. """ self.max_participants = MAX_HANDS toolbox = ToolbarBox() # Activity toolbar activity_button = ActivityToolbarButton(self) toolbox.toolbar.insert(activity_button, 0) activity_button.show() self.set_toolbar_box(toolbox) toolbox.show() self.toolbar = toolbox.toolbar self._new_game_button = button_factory('new-game', self.toolbar, self._new_game_cb, tooltip=_('Start a new game.')) self.robot_button = button_factory('robot-off', self.toolbar, self._robot_cb, tooltip=_('Play with the robot.')) self.player = image_factory(svg_str_to_pixbuf( generate_xo(scale=0.8, colors=['#303030', '#303030'])), self.toolbar, tooltip=self.nick) self.dialog_button = button_factory('go-next', self.toolbar, self._dialog_cb, tooltip=_('Turn complete')) self.status = label_factory(self.toolbar, '') self.hint_button = button_factory('help-toolbar', self.toolbar, self._hint_cb, tooltip=_('Help')) self.score = label_factory(self.toolbar, _('Score: ') + '0') separator_factory(toolbox.toolbar, True, False) stop_button = StopButton(self) stop_button.props.accelerator = '<Ctrl>q' toolbox.toolbar.insert(stop_button, -1) stop_button.show()
def _setup_toolbars(self): """ Setup the toolbars. """ self.max_participants = 4 toolbox = ToolbarBox() # Activity toolbar activity_button = ActivityToolbarButton(self) toolbox.toolbar.insert(activity_button, 0) activity_button.show() self.set_toolbar_box(toolbox) toolbox.show() self.toolbar = toolbox.toolbar self._new_game_button = button_factory( 'new-game', self.toolbar, self._new_game_cb, tooltip=_('Start a new game.')) separator_factory(toolbox.toolbar, False, True) self._true_button = button_factory( 'true', self.toolbar, self._true_cb, tooltip=_('The pattern matches the rule.')) self._false_button = button_factory( 'false', self.toolbar, self._false_cb, tooltip=_('The pattern does not match the rule.')) separator_factory(toolbox.toolbar, False, True) self._example_button = button_factory( 'example', self.toolbar, self._example_cb, tooltip=_('Explore some examples.')) self.status = label_factory(self.toolbar, '', width=300) separator_factory(toolbox.toolbar, True, False) self._gear_button = button_factory( 'view-source', self.toolbar, self._gear_cb, tooltip=_('Load a custom level.')) stop_button = StopButton(self) stop_button.props.accelerator = '<Ctrl>q' toolbox.toolbar.insert(stop_button, -1) stop_button.show()
def _setup_toolbars(self, have_toolbox): """ Setup the toolbars. """ self.max_participants = 1 # No sharing if have_toolbox: toolbox = ToolbarBox() # Activity toolbar activity_button = ActivityToolbarButton(self) toolbox.toolbar.insert(activity_button, 0) activity_button.show() self.set_toolbar_box(toolbox) toolbox.show() self.toolbar = toolbox.toolbar else: # Use pre-0.86 toolbar design games_toolbar = Gtk.Toolbar() toolbox = activity.ActivityToolbox(self) self.set_toolbox(toolbox) toolbox.add_toolbar(_('Game'), games_toolbar) toolbox.show() toolbox.set_current_toolbar(1) self.toolbar = games_toolbar self._save_colors_button = button_factory( 'save-colors', self.toolbar, self._save_colors_cb, tooltip=_('Save colors')) if _have_toolbox: separator_factory(toolbox.toolbar, True, False) stop_button = StopButton(self) stop_button.props.accelerator = '<Ctrl>q' toolbox.toolbar.insert(stop_button, -1) stop_button.show()
def _setup_toolbars(self, have_toolbox): """ Setup the toolbars.. """ if have_toolbox: toolbox = ToolbarBox() # Activity toolbar activity_button = ActivityToolbarButton(self) toolbox.toolbar.insert(activity_button, 0) activity_button.show() self.set_toolbar_box(toolbox) toolbox.show() toolbar = toolbox.toolbar else: # Use pre-0.86 toolbar design games_toolbar = gtk.Toolbar() toolbox = activity.ActivityToolbox(self) self.set_toolbox(toolbox) toolbox.add_toolbar(_('Game'), games_toolbar) toolbox.show() toolbox.set_current_toolbar(1) toolbar = games_toolbar # Add the buttons and labels to the toolbars self.level_button = button_factory( LEVEL_ICONS[self._play_level], toolbar, self.change_play_level_cb, tooltip=_('Set difficulty level.')) mode = self._play_mode mode += 1 if mode == len(GAME_ICONS): mode = 0 self.game_buttons = [] for i in range(len(GAME_ICONS)): if i==0: self.game_buttons.append(radio_factory( GAME_ICONS[0], toolbar, self.change_play_mode_cb, cb_arg=0, tooltip=_('Select game.'), group=None)) else: self.game_buttons.append(radio_factory( GAME_ICONS[i], toolbar, self.change_play_mode_cb, cb_arg=i, tooltip=_('Select game.'), group=self.game_buttons[0])) self.game_buttons[mode].set_active(True) separator_factory(toolbar, False, True) self.status_label = label_factory(toolbar, _("drag to swap")) if _have_toolbox: separator_factory(toolbox.toolbar, True, False) stop_button = StopButton(self) stop_button.props.accelerator = '<Ctrl>q' toolbox.toolbar.insert(stop_button, -1) stop_button.show()
def _setup_toolbars(self): ''' Setup the toolbars.. ''' tools_toolbar = Gtk.Toolbar() numbers_toolbar = Gtk.Toolbar() toolbox = ToolbarBox() self.activity_toolbar_button = ActivityToolbarButton(self) toolbox.toolbar.insert(self.activity_toolbar_button, 0) self.activity_toolbar_button.show() self.numbers_toolbar_button = ToolbarButton( page=numbers_toolbar, icon_name='number-tools') if MODE == 'number': numbers_toolbar.show() toolbox.toolbar.insert(self.numbers_toolbar_button, -1) self.numbers_toolbar_button.show() self.tools_toolbar_button = ToolbarButton( page=tools_toolbar, icon_name='view-source') self.button_pattern = button_factory( 'new-pattern-game', toolbox.toolbar, self._select_game_cb, cb_arg='pattern', tooltip=_('New game')) self._set_extras(toolbox.toolbar) self._sep.append(separator_factory(toolbox.toolbar, True, False)) stop_button = StopButton(self) stop_button.props.accelerator = '<Ctrl>q' toolbox.toolbar.insert(stop_button, -1) stop_button.show() button_factory('score-copy', self.activity_toolbar_button, self._write_scores_to_clipboard, tooltip=_('Export scores to clipboard')) self.set_toolbar_box(toolbox) toolbox.show() if MODE == 'word': self.words_tool_button = button_factory( 'word-tools', tools_toolbar, self._edit_words_cb, tooltip=_('Edit word lists.')) self.import_button = button_factory( 'image-tools', tools_toolbar, self.image_import_cb, tooltip=_('Import custom cards')) self.button_custom = button_factory( 'new-custom-game', tools_toolbar, self._select_game_cb, cb_arg='custom', tooltip=_('New custom game')) self.button_custom.set_sensitive(False) if MODE == 'number': self._setup_number_buttons(numbers_toolbar)
def _add_playback_button(self, nick, colors, audio_file): ''' Add a toolbar button for this audio recording ''' if nick not in self._playback_buttons: self._playback_buttons[nick] = button_factory( 'xo-chat', self.record_toolbar, self._playback_recording_cb, cb_arg=nick, tooltip=_('Audio recording by %s') % (nick)) xocolor = XoColor('%s,%s' % (colors[0], colors[1])) icon = Icon(icon_name='xo-chat', xo_color=xocolor) icon.show() self._playback_buttons[nick].set_icon_widget(icon) self._playback_buttons[nick].show() self._audio_recordings[nick] = audio_file
def _set_extras(self, toolbar): self.robot_button = button_factory( 'robot-off', toolbar, self._robot_cb, tooltip=_('Play with the computer')) self._robot_time_button = button_factory( 'timer-15', toolbar, self._robot_selection_cb, tooltip=_('robot pause time')) self._setup_robot_palette() self._sep.append(separator_factory(toolbar, False, True)) self.beginner_button = radio_factory( 'beginner', toolbar, self._level_cb, cb_arg=BEGINNER, tooltip=_('beginner'), group=None) LEVEL_BUTTONS[BEGINNER] = self.beginner_button self.intermediate_button = radio_factory( 'intermediate', toolbar, self._level_cb, cb_arg=INTERMEDIATE, tooltip=_('intermediate'), group=self.beginner_button) LEVEL_BUTTONS[INTERMEDIATE] = self.intermediate_button self.expert_button = radio_factory( 'expert', toolbar, self._level_cb, cb_arg=EXPERT, tooltip=_('expert'), group=self.beginner_button) LEVEL_BUTTONS[EXPERT] = self.expert_button
def _load_custom_buttons(self, toolbar): ''' Entry fields and buttons for adding custom fractions ''' self.numerator = entry_factory('', toolbar, tooltip=_('numerator')) label_factory(toolbar, ' / ') self.denominator = entry_factory('', toolbar, tooltip=_('denominator')) separator_factory(toolbar, expand=False, visible=False) self.enter_button = button_factory('list-add', toolbar, self._add_fraction_cb, tooltip=_('add new fraction'), accelerator='Return') separator_factory(toolbar, expand=False, visible=True) self._ball_selector = combo_factory(BALLS, toolbar, self._combo_cb, default=_('basketball'), tooltip=_('choose a ball'))
def _setup_toolbars(self): """ Setup the toolbars. """ self.max_participants = 4 toolbox = ToolbarBox() # Activity toolbar activity_button = ActivityToolbarButton(self) toolbox.toolbar.insert(activity_button, 0) activity_button.show() self.set_toolbar_box(toolbox) toolbox.show() self.toolbar = toolbox.toolbar export_scores = button_factory( 'score-copy', activity_button, self._write_scores_to_clipboard, tooltip=_('Export scores to clipboard')) self._new_game_button_h = button_factory( 'new-game', self.toolbar, self._new_game_cb, tooltip=_('Start a new game.')) self.status = label_factory(self.toolbar, '', width=300) separator_factory(toolbox.toolbar, True, False) stop_button = StopButton(self) toolbox.toolbar.insert(stop_button, -1) stop_button.show()
def _make_custom_toolbar(self): self._ones = entry_factory(str(self._yupana.custom[0]), self.custom_toolbar, tooltip=_('one row')) self._twos = entry_factory(str(self._yupana.custom[1]), self.custom_toolbar, tooltip=_('two row')) self._threes = entry_factory(str(self._yupana.custom[2]), self.custom_toolbar, tooltip=_('three row')) self._fives = entry_factory(str(self._yupana.custom[3]), self.custom_toolbar, tooltip=_('five row')) separator_factory(self.custom_toolbar, False, True) self._base = entry_factory(str(self._yupana.custom[4]), self.custom_toolbar, tooltip=_('base')) separator_factory(self.custom_toolbar, False, True) button_factory('view-refresh', self.custom_toolbar, self._custom_cb, tooltip=_('Reload custom values.'))
def _setup_toolbars(self, have_toolbox): """ Setup the toolbars. """ self.max_participants = 1 # No sharing if have_toolbox: toolbox = ToolbarBox() # Activity toolbar activity_button = ActivityToolbarButton(self) toolbox.toolbar.insert(activity_button, 0) activity_button.show() self.set_toolbar_box(toolbox) toolbox.show() self.toolbar = toolbox.toolbar else: # Use pre-0.86 toolbar design games_toolbar = Gtk.Toolbar() toolbox = activity.ActivityToolbox(self) self.set_toolbox(toolbox) toolbox.add_toolbar(_('Game'), games_toolbar) toolbox.show() toolbox.set_current_toolbar(1) self.toolbar = games_toolbar if _have_toolbox: separator_factory(toolbox.toolbar, True, False) self._save_colors_button = button_factory('save-colors', self.toolbar, self._save_colors_cb, tooltip=_('Save colors')) if _have_toolbox: stop_button = StopButton(self) stop_button.props.accelerator = '<Ctrl>q' toolbox.toolbar.insert(stop_button, -1) stop_button.show()
def _setup_toolbars(self): ''' Setup the toolbars. ''' self.max_participants = 1 # no sharing toolbox = ToolbarBox() # Activity toolbar activity_button = ActivityToolbarButton(self) toolbox.toolbar.insert(activity_button, 0) activity_button.show() self._bones_toolbar = Gtk.Toolbar() self._bones_toolbar_button = ToolbarButton(label=_('Select a bone'), page=self._bones_toolbar, icon_name='bones') self._bones_toolbar_button.show() toolbox.toolbar.insert(self._bones_toolbar_button, -1) self.set_toolbar_box(toolbox) toolbox.show() self.toolbar = toolbox.toolbar self._new_calc_button = button_factory( 'erase', self.toolbar, self._new_calc_cb, tooltip=_('Clear')) self._status = label_factory(self.toolbar, '') button_factory('number-0', self._bones_toolbar, self._number_cb, cb_arg=0, tooltip=_('zero')) button_factory('number-1', self._bones_toolbar, self._number_cb, cb_arg=1, tooltip=_('one')) button_factory('number-2', self._bones_toolbar, self._number_cb, cb_arg=2, tooltip=_('two')) button_factory('number-3', self._bones_toolbar, self._number_cb, cb_arg=3, tooltip=_('three')) button_factory('number-4', self._bones_toolbar, self._number_cb, cb_arg=4, tooltip=_('four')) button_factory('number-5', self._bones_toolbar, self._number_cb, cb_arg=5, tooltip=_('five')) button_factory('number-6', self._bones_toolbar, self._number_cb, cb_arg=6, tooltip=_('six')) button_factory('number-7', self._bones_toolbar, self._number_cb, cb_arg=7, tooltip=_('seven')) button_factory('number-8', self._bones_toolbar, self._number_cb, cb_arg=8, tooltip=_('eight')) button_factory('number-9', self._bones_toolbar, self._number_cb, cb_arg=9, tooltip=_('nine')) separator_factory(toolbox.toolbar, True, False) stop_button = StopButton(self) stop_button.props.accelerator = '<Ctrl>q' toolbox.toolbar.insert(stop_button, -1) stop_button.show() self._bones_toolbar_button.set_expanded(True)
def _setup_toolbars(self): """ Setup the toolbars. """ self.max_participants = 1 toolbox = ToolbarBox() # Activity toolbar activity_button = ActivityToolbarButton(self) toolbox.toolbar.insert(activity_button, 0) activity_button.show() self.set_toolbar_box(toolbox) toolbox.show() self.toolbar = toolbox.toolbar self._new_game_button = button_factory( 'new-game', self.toolbar, self._new_game_cb, tooltip=_('Start a new game.')) separator_factory(self.toolbar, False, True) self.beginner_button = radio_factory( 'beginner', self.toolbar, self._level_cb, cb_arg=BEGINNER, tooltip=LEVEL_LABELS[BEGINNER], group=None) self.intermediate_button = radio_factory( 'intermediate', self.toolbar, self._level_cb, cb_arg=INTERMEDIATE, tooltip=LEVEL_LABELS[INTERMEDIATE], group=self.beginner_button) self.expert_button = radio_factory( 'expert', self.toolbar, self._level_cb, cb_arg=EXPERT, tooltip=LEVEL_LABELS[EXPERT], group=self.beginner_button) self.custom_button = radio_factory( 'view-source', self.toolbar, self._level_cb, cb_arg=CUSTOM, tooltip=LEVEL_LABELS[CUSTOM], group=self.beginner_button) self.status = label_factory(self.toolbar, '') separator_factory(toolbox.toolbar, True, False) self.load_python = button_factory( 'pippy-openoff', self.toolbar, self._do_load_python_cb, tooltip=_('Load strategy from Journal')) stop_button = StopButton(self) stop_button.props.accelerator = '<Ctrl>q' toolbox.toolbar.insert(stop_button, -1) stop_button.show()
def _setup_toolbars(self): ''' Setup the toolbars. ''' self.max_participants = 4 toolbox = ToolbarBox() activity_button = ActivityToolbarButton(self) toolbox.toolbar.insert(activity_button, 0) activity_button.show() self.set_toolbar_box(toolbox) toolbox.show() self.toolbar = toolbox.toolbar my_colors = radio_factory('my-colors', self.toolbar, self._my_colors_cb, group=None) radio_factory('toolbar-colors', self.toolbar, self._roygbiv_colors_cb, group=my_colors) self._new_game_button_h = button_factory( 'new-game-horizontal', self.toolbar, self._new_game_cb, cb_arg='horizontal', tooltip=_('Start a new horizontal-reflection game.')) self._new_game_button_v = button_factory( 'new-game-vertical', self.toolbar, self._new_game_cb, cb_arg='vertical', tooltip=_('Start a new vertical-reflection game.')) self._new_game_button_b = button_factory( 'new-game-bilateral', self.toolbar, self._new_game_cb, cb_arg='bilateral', tooltip=_('Start a new bilateral-reflection game.')) self.status = label_factory(self.toolbar, '') separator_factory(toolbox.toolbar, False, True) self.robot_button = button_factory('robot-off', self.toolbar, self._robot_cb, tooltip=_('Play with the robot.')) separator_factory(toolbox.toolbar, True, False) stop_button = StopButton(self) stop_button.props.accelerator = '<Ctrl>q' toolbox.toolbar.insert(stop_button, -1) stop_button.show()
def _setup_toolbars(self, have_toolbox): """ Setup the toolbars.. """ if have_toolbox: toolbox = ToolbarBox() # Activity toolbar activity_button = ActivityToolbarButton(self) toolbox.toolbar.insert(activity_button, 0) activity_button.show() self.set_toolbar_box(toolbox) toolbox.show() toolbar = toolbox.toolbar else: # Use pre-0.86 toolbar design games_toolbar = gtk.Toolbar() toolbox = activity.ActivityToolbox(self) self.set_toolbox(toolbox) toolbox.add_toolbar(_('Game'), games_toolbar) toolbox.show() toolbox.set_current_toolbar(1) toolbar = games_toolbar # Add the buttons and labels to the toolbars self.level_button = button_factory(LEVEL_ICONS[self._play_level], toolbar, self.change_play_level_cb, tooltip=_('Set difficulty level.')) mode = self._play_mode mode += 1 if mode == len(GAME_ICONS): mode = 0 self.game_buttons = [] for i in range(len(GAME_ICONS)): if i == 0: self.game_buttons.append( radio_factory(GAME_ICONS[0], toolbar, self.change_play_mode_cb, cb_arg=0, tooltip=_('Select game.'), group=None)) else: self.game_buttons.append( radio_factory(GAME_ICONS[i], toolbar, self.change_play_mode_cb, cb_arg=i, tooltip=_('Select game.'), group=self.game_buttons[0])) self.game_buttons[mode].set_active(True) separator_factory(toolbar, False, True) self.status_label = label_factory(toolbar, _("drag to swap")) if _have_toolbox: separator_factory(toolbox.toolbar, True, False) stop_button = StopButton(self) stop_button.props.accelerator = '<Ctrl>q' toolbox.toolbar.insert(stop_button, -1) stop_button.show()
def __init__(self, handle): ''' Initiate activity. ''' super(AbacusActivity, self).__init__(handle) self._setting_up = True self.bead_colors = profile.get_color().to_string().split(',') # no sharing self.max_participants = 1 self.sep = [] self.abacus_toolbar = Gtk.Toolbar() custom_toolbar = Gtk.Toolbar() edit_toolbar = Gtk.Toolbar() toolbox = ToolbarBox() activity_button = ActivityToolbarButton(self) toolbox.toolbar.insert(activity_button, 0) activity_button.show() edit_toolbar_button = ToolbarButton(label=_('Edit'), page=edit_toolbar, icon_name='toolbar-edit') edit_toolbar_button.show() toolbox.toolbar.insert(edit_toolbar_button, -1) edit_toolbar_button.show() self.abacus_toolbar_button = ToolbarButton( page=self.abacus_toolbar, icon_name='abacus-list') self.abacus_toolbar.show() toolbox.toolbar.insert(self.abacus_toolbar_button, -1) self.abacus_toolbar_button.show() self.custom_toolbar_button = ToolbarButton( page=custom_toolbar, icon_name='view-source') custom_toolbar.show() toolbox.toolbar.insert(self.custom_toolbar_button, -1) self.custom_toolbar_button.show() separator_factory(toolbox.toolbar, False, True) button_factory('edit-delete', toolbox.toolbar, self._reset_cb, tooltip=_('Reset')) separator_factory(toolbox.toolbar, False, True) self._label = label_factory(NAMES['suanpan'], toolbox.toolbar) separator_factory(toolbox.toolbar, True, False) stop_button = StopButton(self) stop_button.props.accelerator = _('<Ctrl>Q') toolbox.toolbar.insert(stop_button, -1) stop_button.show() self.set_toolbar_box(toolbox) toolbox.show() self.abacus_buttons = {} # Traditional self._add_abacus_button('decimal', None) self._add_abacus_button('soroban', self.abacus_buttons['decimal']) self._add_abacus_button('suanpan', self.abacus_buttons['decimal']) self.sep.append(separator_factory(self.abacus_toolbar)) # Bases other than 10 self._add_abacus_button('nepohualtzintzin', self.abacus_buttons['decimal']) self._add_abacus_button('hexadecimal', self.abacus_buttons['decimal']) self._add_abacus_button('binary', self.abacus_buttons['decimal']) self.sep.append(separator_factory(self.abacus_toolbar)) # Fractions self._add_abacus_button('schety', self.abacus_buttons['decimal']) # self._add_abacus_button('fraction', self.abacus_buttons['decimal']) self._add_abacus_button('caacupe', self.abacus_buttons['decimal']) self.sep.append(separator_factory(self.abacus_toolbar)) # Non-traditional self._add_abacus_button('cuisenaire', self.abacus_buttons['decimal']) self.sep.append(separator_factory(self.abacus_toolbar)) # Custom self._add_abacus_button('custom', self.abacus_buttons['decimal']) preferences_button = ToolButton('preferences-system') preferences_button.set_tooltip(_('Custom')) custom_toolbar.insert(preferences_button, -1) preferences_button.palette_invoker.props.toggle_palette = True preferences_button.palette_invoker.props.lock_palette = True preferences_button.props.hide_tooltip_on_click = False preferences_button.show() self._palette = preferences_button.get_palette() button_box = Gtk.VBox() # TRANS: Number of rods on the abacus self._rods_spin = add_spinner_and_label( 15, 1, MAX_RODS, _('Rods:'), self._rods_spin_cb, button_box) # TRANS: Number of beads in the top section of the abacus self._top_spin = add_spinner_and_label( 2, 0, MAX_TOP, _('Top:'), self._top_spin_cb, button_box) # TRANS: Number of beads in the bottom section of the abacus self._bottom_spin = add_spinner_and_label( 5, 0, MAX_BOT, _('Bottom:'), self._bottom_spin_cb, button_box) # TRANS: Scale factor between bottom and top beads self._value_spin = add_spinner_and_label( 5, 1, MAX_BOT + 1, _('Factor:'), self._value_spin_cb, button_box) # TRANS: Scale factor between rods self._base_spin = add_spinner_and_label( 10, 1, (MAX_TOP + 1) * MAX_BOT, _('Base:'), self._base_spin_cb, button_box) hbox = Gtk.HBox() hbox.pack_start(button_box, True, True, style.DEFAULT_SPACING) hbox.show_all() self._palette.set_content(hbox) separator_factory(custom_toolbar, False, False) self.custom_maker = button_factory('new-abacus', custom_toolbar, self._custom_cb, tooltip=_('Custom')) button_factory('edit-copy', edit_toolbar, self._copy_cb, tooltip=_('Copy'), accelerator='<Ctrl>c') button_factory('edit-paste', edit_toolbar, self._paste_cb, tooltip=_('Paste'), accelerator='<Ctrl>v') # Create a canvas canvas = Gtk.DrawingArea() canvas.set_size_request(Gdk.Screen.width(), Gdk.Screen.height()) self.set_canvas(canvas) canvas.show() self.show_all() # Initialize the canvas self.abacus = Abacus(canvas, self) self._setting_up = False # Read the current mode from the Journal if 'rods' in self.metadata: self._rods_spin.set_value(int(self.metadata['rods'])) if 'top' in self.metadata: self._top_spin.set_value(int(self.metadata['top'])) if 'bottom' in self.metadata: self._bottom_spin.set_value(int(self.metadata['bottom'])) if 'factor' in self.metadata: self._value_spin.set_value(int(self.metadata['factor'])) if 'base' in self.metadata: self._base_spin.set_value(int(self.metadata['base'])) if 'abacus' in self.metadata: if self.metadata['abacus'] in self.abacus_buttons: _logger.debug('restoring %s', self.metadata['abacus']) if self.metadata['abacus'] == 'custom': self._custom_cb() self.abacus_buttons[self.metadata['abacus']].set_active(True) else: # Default is Chinese self.abacus_buttons['suanpan'].set_active(True) if 'value' in self.metadata: _logger.debug('restoring value %s', self.metadata['value']) self.abacus.mode.set_value(self.metadata['value']) self.abacus.mode.label(self.abacus.generate_label()) self.abacus.init() # Start with abacus toolbar expanded and suanpan as default self.abacus_toolbar_button.set_expanded(True)
def _setup_toolbars(self): ''' Setup the toolbars.. ''' games_toolbar = Gtk.Toolbar() tools_toolbar = Gtk.Toolbar() numbers_toolbar = Gtk.Toolbar() toolbox = ToolbarBox() self.activity_toolbar_button = ActivityToolbarButton(self) toolbox.toolbar.insert(self.activity_toolbar_button, 0) self.activity_toolbar_button.show() ''' self.numbers_toolbar_button = ToolbarButton( page=numbers_toolbar, icon_name='number-tools') numbers_toolbar.show() toolbox.toolbar.insert(self.numbers_toolbar_button, -1) self.numbers_toolbar_button.show() ''' self.tools_toolbar_button = ToolbarButton(page=tools_toolbar, icon_name='view-source') tools_toolbar.show() toolbox.toolbar.insert(self.tools_toolbar_button, -1) self.tools_toolbar_button.show() self.button_pattern = button_factory('new-word-game', toolbox.toolbar, self._select_game_cb, cb_arg='word', tooltip=PROMPT_DICT['word']) self._set_extras(toolbox.toolbar) self._sep.append(separator_factory(toolbox.toolbar, False, True)) help_button = HelpButton(self) toolbox.toolbar.insert(help_button, -1) help_button.show() self._setup_toolbar_help() self._sep.append(separator_factory(toolbox.toolbar, True, False)) stop_button = StopButton(self) stop_button.props.accelerator = '<Ctrl>q' toolbox.toolbar.insert(stop_button, -1) stop_button.show() export_scores = button_factory('score-copy', self.activity_toolbar_button, self._write_scores_to_clipboard, tooltip=_('Export scores to clipboard')) self.set_toolbar_box(toolbox) toolbox.show() ''' self.button_pattern = button_factory( 'new-pattern-game', games_toolbar, self._select_game_cb, cb_arg='pattern', tooltip=PROMPT_DICT['pattern']) self.button_number = button_factory( 'new-number-game', games_toolbar, self._select_game_cb, cb_arg='number', tooltip=PROMPT_DICT['number']) self.button_word = button_factory( 'new-word-game', games_toolbar, self._select_game_cb, cb_arg='word', tooltip=PROMPT_DICT['word']) self.button_custom = button_factory( 'no-custom-game', games_toolbar, self._select_game_cb, cb_arg='custom', tooltip=PROMPT_DICT['custom']) self._set_extras(games_toolbar) ''' self.words_tool_button = button_factory('word-tools', tools_toolbar, self._edit_words_cb, tooltip=_('Edit word lists.')) '''
def _setup_toolbars(self): ''' Setup the toolbars. ''' self.max_participants = 1 # no sharing toolbox = ToolbarBox() # Activity toolbar activity_button = ActivityToolbarButton(self) toolbox.toolbar.insert(activity_button, 0) activity_button.show() self._bones_toolbar = Gtk.Toolbar() self._bones_toolbar_button = ToolbarButton(label=_('Select a bone'), page=self._bones_toolbar, icon_name='bones') self._bones_toolbar_button.show() toolbox.toolbar.insert(self._bones_toolbar_button, -1) self.set_toolbar_box(toolbox) toolbox.show() self.toolbar = toolbox.toolbar self._new_calc_button = button_factory('erase', self.toolbar, self._new_calc_cb, tooltip=_('Clear')) self._status = label_factory(self.toolbar, '') button_factory('number-0', self._bones_toolbar, self._number_cb, cb_arg=0, tooltip=_('zero')) button_factory('number-1', self._bones_toolbar, self._number_cb, cb_arg=1, tooltip=_('one')) button_factory('number-2', self._bones_toolbar, self._number_cb, cb_arg=2, tooltip=_('two')) button_factory('number-3', self._bones_toolbar, self._number_cb, cb_arg=3, tooltip=_('three')) button_factory('number-4', self._bones_toolbar, self._number_cb, cb_arg=4, tooltip=_('four')) button_factory('number-5', self._bones_toolbar, self._number_cb, cb_arg=5, tooltip=_('five')) button_factory('number-6', self._bones_toolbar, self._number_cb, cb_arg=6, tooltip=_('six')) button_factory('number-7', self._bones_toolbar, self._number_cb, cb_arg=7, tooltip=_('seven')) button_factory('number-8', self._bones_toolbar, self._number_cb, cb_arg=8, tooltip=_('eight')) button_factory('number-9', self._bones_toolbar, self._number_cb, cb_arg=9, tooltip=_('nine')) separator_factory(toolbox.toolbar, True, False) stop_button = StopButton(self) stop_button.props.accelerator = '<Ctrl>q' toolbox.toolbar.insert(stop_button, -1) stop_button.show() self._bones_toolbar_button.set_expanded(True)
def _setup_toolbars(self): """ Setup the toolbars. """ self.max_participants = 1 # No collaboration toolbox = ToolbarBox() # Activity toolbar activity_button = ActivityToolbarButton(self) toolbox.toolbar.insert(activity_button, 0) activity_button.show() self.set_toolbar_box(toolbox) toolbox.show() self.toolbar = toolbox.toolbar name_game_button = radio_factory( 'name-game', toolbox.toolbar, self._level_cb, cb_arg=0, tooltip=_(LABELS[0]), group=None) group_game_button = radio_factory( 'group-game', toolbox.toolbar, self._level_cb, cb_arg=1, tooltip=_(LABELS[1]), group=name_game_button) calorie_game_button = radio_factory( 'calorie-game', toolbox.toolbar, self._level_cb, cb_arg=2, tooltip=_(LABELS[2]), group=name_game_button) pyramid_game_button = radio_factory( 'pyramid-game', toolbox.toolbar, self._level_cb, cb_arg=3, tooltip=_(LABELS[3]), group=name_game_button) balance_game_button = radio_factory( 'balance-game', toolbox.toolbar, self._level_cb, cb_arg=4, tooltip=_(LABELS[4]), group=name_game_button) separator_factory(toolbox.toolbar, False, True) self._label = label_factory(toolbox.toolbar, LABELS[0], width=150) separator_factory(toolbox.toolbar, True, False) tools_toolbar = Gtk.Toolbar() tools_toolbar_button = ToolbarButton( page=tools_toolbar, icon_name='view-source') tools_toolbar.show() toolbox.toolbar.insert(tools_toolbar_button, -1) tools_toolbar_button.show() stop_button = StopButton(self) stop_button.props.accelerator = '<Ctrl>q' toolbox.toolbar.insert(stop_button, -1) stop_button.show() self.name_entry = entry_factory( _('food name'), tools_toolbar, tooltip=_('Enter a name for the new food item.'), max=20) self.calories_entry = entry_factory( _('calories'), tools_toolbar, tooltip=_('Enter the calories in for the new food item.'), max=8) self.food_spinner = combo_factory( PYRAMID, tools_toolbar, self._food_pyramid_cb, default=PYRAMID[2], tooltip=_('Select level in the Food Pyramid.')) image_button = button_factory( 'image-tools', tools_toolbar, self._load_image_cb, tooltip=_('Load a picture of the new food item.')) separator_factory(tools_toolbar, True, False) create_button = button_factory( 'new-food', tools_toolbar, self._create_custom_food_cb, tooltip=_('Add a new food item.'))
def _setup_toolbars(self): ''' Setup the toolbars. ''' self.max_participants = 6 if HAVE_TOOLBOX: toolbox = ToolbarBox() # Activity toolbar activity_button_toolbar = ActivityToolbarButton(self) toolbox.toolbar.insert(activity_button_toolbar, 0) activity_button_toolbar.show() self.set_toolbar_box(toolbox) toolbox.show() self.toolbar = toolbox.toolbar self.record_toolbar = gtk.Toolbar() record_toolbar_button = ToolbarButton( label=_('Record a sound'), page=self.record_toolbar, icon_name='media-audio') self.record_toolbar.show_all() record_toolbar_button.show() toolbox.toolbar.insert(record_toolbar_button, -1) else: # Use pre-0.86 toolbar design primary_toolbar = gtk.Toolbar() toolbox = activity.ActivityToolbox(self) self.set_toolbox(toolbox) toolbox.add_toolbar(_('Page'), primary_toolbar) self.record_toolbar = gtk.Toolbar() toolbox.add_toolbar(_('Record'), self.record_toolbar) toolbox.show() toolbox.set_current_toolbar(1) self.toolbar = primary_toolbar self._prev_button = button_factory( 'go-previous-inactive', self.toolbar, self._prev_cb, tooltip=_('Prev slide'), accelerator='<Ctrl>P') self._next_button = button_factory( 'go-next', self.toolbar, self._next_cb, tooltip=_('Next slide'), accelerator='<Ctrl>N') separator_factory(self.toolbar) slide_button = radio_factory('slide-view', self.toolbar, self._slides_cb, group=None, tooltip=_('Slide view')) radio_factory('thumbs-view', self.toolbar, self._thumbs_cb, tooltip=_('Thumbnail view'), group=slide_button) button_factory('view-fullscreen', self.toolbar, self.do_fullscreen_cb, tooltip=_('Fullscreen'), accelerator='<Alt>Return') separator_factory(self.toolbar) journal_button = button_factory( 'write-journal', self.toolbar, self._do_journal_cb, tooltip=_('Update description')) self._palette = journal_button.get_palette() msg_box = gtk.HBox() sw = gtk.ScrolledWindow() sw.set_size_request(int(gtk.gdk.screen_width() / 2), 2 * style.GRID_CELL_SIZE) sw.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC) self._text_view = gtk.TextView() self._text_view.set_left_margin(style.DEFAULT_PADDING) self._text_view.set_right_margin(style.DEFAULT_PADDING) self._text_view.set_wrap_mode(gtk.WRAP_WORD_CHAR) self._text_view.connect('focus-out-event', self._text_view_focus_out_event_cb) sw.add(self._text_view) sw.show() msg_box.pack_start(sw, expand=False) msg_box.show_all() self._palette.set_content(msg_box) label_factory(self.record_toolbar, _('Record a sound') + ':') self._record_button = button_factory( 'media-record', self.record_toolbar, self._record_cb, tooltip=_('Start recording')) separator_factory(self.record_toolbar) # Look to see if we have audio previously recorded obj_id = self._get_audio_obj_id() dsobject = self._search_for_audio_note(obj_id) if dsobject is not None: _logger.debug('Found previously recorded audio') self._add_playback_button(profile.get_nick_name(), self.colors, dsobject.file_path) if HAVE_TOOLBOX: button_factory('system-restart', activity_button_toolbar, self._resend_cb, tooltip=_('Refresh')) separator_factory(activity_button_toolbar) self._save_pdf = button_factory( 'save-as-pdf', activity_button_toolbar, self._save_as_pdf_cb, tooltip=_('Save as PDF')) else: separator_factory(self.toolbar) self._save_pdf = button_factory( 'save-as-pdf', self.toolbar, self._save_as_pdf_cb, tooltip=_('Save as PDF')) if HAVE_TOOLBOX: separator_factory(toolbox.toolbar, True, False) stop_button = StopButton(self) stop_button.props.accelerator = '<Ctrl>q' toolbox.toolbar.insert(stop_button, -1) stop_button.show()
def _setup_toolbars(self): """ Setup the toolbars.. """ project_toolbar = Gtk.Toolbar() custom_slide_toolbar = Gtk.Toolbar() custom_stator_toolbar = Gtk.Toolbar() edit_toolbar = Gtk.Toolbar() # no sharing self.max_participants = 1 toolbox = ToolbarBox() # Activity toolbar activity_button = ActivityToolbarButton(self) toolbox.toolbar.insert(activity_button, 0) activity_button.show() project_toolbar_button = ToolbarButton(page=project_toolbar, icon_name="sliderule") project_toolbar.show() toolbox.toolbar.insert(project_toolbar_button, -1) project_toolbar_button.show() custom_slide_toolbar_button = ToolbarButton(page=custom_slide_toolbar, icon_name="custom-slide") custom_slide_toolbar.show() toolbox.toolbar.insert(custom_slide_toolbar_button, -1) custom_slide_toolbar_button.show() custom_stator_toolbar_button = ToolbarButton(page=custom_stator_toolbar, icon_name="custom-stator") custom_stator_toolbar.show() toolbox.toolbar.insert(custom_stator_toolbar_button, -1) custom_stator_toolbar_button.show() edit_toolbar_button = ToolbarButton(label=_("Edit"), page=edit_toolbar, icon_name="toolbar-edit") edit_toolbar_button.show() toolbox.toolbar.insert(edit_toolbar_button, -1) edit_toolbar_button.show() self.set_toolbar_box(toolbox) toolbox.show() toolbar = toolbox.toolbar # Add the buttons to the toolbars self._function_combo = combo_factory( FUNCTIONS, project_toolbar, self._function_combo_cb, default=FC_multiply, tooltip=_("select function") ) self.top_button = button_factory("C", project_toolbar, self._dummy_cb, tooltip=_("active slide")) self._slide_combo = combo_factory( SLIDE_TABLE, project_toolbar, self._slide_combo_cb, default=C_slide, tooltip=_("select slide") ) self.bottom_button = button_factory("D", project_toolbar, self._dummy_cb, tooltip=_("active stator")) self._stator_combo = combo_factory( STATOR_TABLE, project_toolbar, self._stator_combo_cb, default=D_slide, tooltip=_("select stator") ) separator_factory(project_toolbar) self.realign_button = button_factory("realign", project_toolbar, self.realign_cb, tooltip=_("realign slides")) self._offset_function = [] self._calculate_function = [] self._label_function = [] self._domain_min = [] self._domain_max = [] self._step_size = [] self.custom = [] ENTRY = ["C", "D"] ENTRY_TOOLBAR = [custom_slide_toolbar, custom_stator_toolbar] ENTRY_BUTTON = ["custom-slide", "custom-stator"] ENTRY_TOOLTIP = [_("create custom slide"), _("create custom stator")] ENTRY_CALLBACK = [self._custom_slide_cb, self._custom_stator_cb] for i in range(2): self._offset_function.append( entry_factory(DEFINITIONS[ENTRY[i]][0], ENTRY_TOOLBAR[i], tooltip=_("position function"), max=10) ) self._calculate_function.append( entry_factory(DEFINITIONS[ENTRY[i]][1], ENTRY_TOOLBAR[i], tooltip=_("result function"), max=10) ) self._label_function.append( entry_factory(DEFINITIONS[ENTRY[i]][2], ENTRY_TOOLBAR[i], tooltip=_("label function"), max=10) ) self._domain_min.append( entry_factory(DEFINITIONS[ENTRY[i]][3], ENTRY_TOOLBAR[i], tooltip=_("domain minimum"), max=4) ) self._domain_max.append( entry_factory(DEFINITIONS[ENTRY[i]][4], ENTRY_TOOLBAR[i], tooltip=_("domain maximum"), max=4) ) self._step_size.append( entry_factory(DEFINITIONS[ENTRY[i]][5], ENTRY_TOOLBAR[i], tooltip=_("step size"), max=4) ) self.custom.append( button_factory(ENTRY_BUTTON[i], ENTRY_TOOLBAR[i], ENTRY_CALLBACK[i], tooltip=ENTRY_TOOLTIP[i]) ) copy = button_factory("edit-copy", edit_toolbar, self._copy_cb, tooltip=_("Copy"), accelerator="<Ctrl>c") paste = button_factory("edit-paste", edit_toolbar, self._paste_cb, tooltip=_("Paste"), accelerator="<Ctrl>v") separator_factory(toolbox.toolbar, True, False) stop_button = StopButton(self) stop_button.props.accelerator = "<Ctrl>q" toolbox.toolbar.insert(stop_button, -1) stop_button.show() # workaround to #2050 edit_toolbar_button.set_expanded(True) # start with project toolbar enabled project_toolbar_button.set_expanded(True)
def _setup_toolbars(self): """ Setup the toolbars. """ self.max_participants = 4 yupana_toolbar = Gtk.Toolbar() self.custom_toolbar = Gtk.Toolbar() toolbox = ToolbarBox() # Activity toolbar activity_button = ActivityToolbarButton(self) toolbox.toolbar.insert(activity_button, 0) activity_button.show() yupana_toolbar_button = ToolbarButton(label=_("Mode"), page=yupana_toolbar, icon_name='preferences-system') yupana_toolbar.show() toolbox.toolbar.insert(yupana_toolbar_button, -1) yupana_toolbar_button.show() custom_toolbar_button = ToolbarButton(label=_("Custom"), page=self.custom_toolbar, icon_name='view-source') self.custom_toolbar.show() toolbox.toolbar.insert(custom_toolbar_button, -1) custom_toolbar_button.show() self.set_toolbar_box(toolbox) toolbox.show() self.toolbar = toolbox.toolbar self._new_yupana_button = button_factory( 'edit-delete', self.toolbar, self._new_yupana_cb, tooltip=_('Clear the yupana.')) separator_factory(yupana_toolbar, False, True) self.ten_button = radio_factory('ten', yupana_toolbar, self._ten_cb, tooltip=_('decimal mode'), group=None) self.twenty_button = radio_factory('twenty', yupana_toolbar, self._twenty_cb, tooltip=_('base-twenty mode'), group=self.ten_button) self.factor_button = radio_factory('factor', yupana_toolbar, self._factor_cb, tooltip=_('prime-factor mode'), group=self.ten_button) self.fibonacci_button = radio_factory('fibonacci', yupana_toolbar, self._fibonacci_cb, tooltip=_('Fibonacci mode'), group=self.ten_button) self.custom_button = radio_factory('view-source', yupana_toolbar, self._custom_cb, tooltip=_('custom mode'), group=self.ten_button) separator_factory(self.toolbar, False, False) self.status = label_factory(self.toolbar, '', width=200) self.status.set_label(_('decimal mode')) separator_factory(toolbox.toolbar, True, False) stop_button = StopButton(self) stop_button.props.accelerator = '<Ctrl>q' toolbox.toolbar.insert(stop_button, -1) stop_button.show()
def _setup_toolbars(self): """ Setup the toolbars.. """ project_toolbar = Gtk.Toolbar() custom_slide_toolbar = Gtk.Toolbar() custom_stator_toolbar = Gtk.Toolbar() edit_toolbar = Gtk.Toolbar() # no sharing self.max_participants = 1 toolbox = ToolbarBox() # Activity toolbar activity_button = ActivityToolbarButton(self) toolbox.toolbar.insert(activity_button, 0) activity_button.show() project_toolbar_button = ToolbarButton(page=project_toolbar, icon_name='sliderule') project_toolbar.show() toolbox.toolbar.insert(project_toolbar_button, -1) project_toolbar_button.show() custom_slide_toolbar_button = ToolbarButton(page=custom_slide_toolbar, icon_name='custom-slide') custom_slide_toolbar.show() toolbox.toolbar.insert(custom_slide_toolbar_button, -1) custom_slide_toolbar_button.show() custom_stator_toolbar_button = ToolbarButton( page=custom_stator_toolbar, icon_name='custom-stator') custom_stator_toolbar.show() toolbox.toolbar.insert(custom_stator_toolbar_button, -1) custom_stator_toolbar_button.show() edit_toolbar_button = ToolbarButton(label=_('Edit'), page=edit_toolbar, icon_name='toolbar-edit') edit_toolbar_button.show() toolbox.toolbar.insert(edit_toolbar_button, -1) edit_toolbar_button.show() self.set_toolbar_box(toolbox) toolbox.show() toolbar = toolbox.toolbar # Add the buttons to the toolbars self._function_combo = combo_factory(FUNCTIONS, project_toolbar, self._function_combo_cb, default=FC_multiply, tooltip=_('select function')) self.top_button = button_factory('C', project_toolbar, self._dummy_cb, tooltip=_('active slide')) self._slide_combo = combo_factory(SLIDE_TABLE, project_toolbar, self._slide_combo_cb, default=C_slide, tooltip=_('select slide')) self.bottom_button = button_factory('D', project_toolbar, self._dummy_cb, tooltip=_('active stator')) self._stator_combo = combo_factory(STATOR_TABLE, project_toolbar, self._stator_combo_cb, default=D_slide, tooltip=_('select stator')) separator_factory(project_toolbar) self.realign_button = button_factory('realign', project_toolbar, self.realign_cb, tooltip=_('realign slides')) self._offset_function = [] self._calculate_function = [] self._label_function = [] self._domain_min = [] self._domain_max = [] self._step_size = [] self.custom = [] ENTRY = ['C', 'D'] ENTRY_TOOLBAR = [custom_slide_toolbar, custom_stator_toolbar] ENTRY_BUTTON = ['custom-slide', 'custom-stator'] ENTRY_TOOLTIP = [_('create custom slide'), _('create custom stator')] ENTRY_CALLBACK = [self._custom_slide_cb, self._custom_stator_cb] for i in range(2): self._offset_function.append( entry_factory(DEFINITIONS[ENTRY[i]][0], ENTRY_TOOLBAR[i], tooltip=_('position function'), max=10)) self._calculate_function.append( entry_factory(DEFINITIONS[ENTRY[i]][1], ENTRY_TOOLBAR[i], tooltip=_('result function'), max=10)) self._label_function.append( entry_factory(DEFINITIONS[ENTRY[i]][2], ENTRY_TOOLBAR[i], tooltip=_('label function'), max=10)) self._domain_min.append( entry_factory(DEFINITIONS[ENTRY[i]][3], ENTRY_TOOLBAR[i], tooltip=_('domain minimum'), max=4)) self._domain_max.append( entry_factory(DEFINITIONS[ENTRY[i]][4], ENTRY_TOOLBAR[i], tooltip=_('domain maximum'), max=4)) self._step_size.append( entry_factory(DEFINITIONS[ENTRY[i]][5], ENTRY_TOOLBAR[i], tooltip=_('step size'), max=4)) self.custom.append( button_factory(ENTRY_BUTTON[i], ENTRY_TOOLBAR[i], ENTRY_CALLBACK[i], tooltip=ENTRY_TOOLTIP[i])) copy = button_factory('edit-copy', edit_toolbar, self._copy_cb, tooltip=_('Copy'), accelerator='<Ctrl>c') paste = button_factory('edit-paste', edit_toolbar, self._paste_cb, tooltip=_('Paste'), accelerator='<Ctrl>v') separator_factory(toolbox.toolbar, True, False) stop_button = StopButton(self) stop_button.props.accelerator = '<Ctrl>q' toolbox.toolbar.insert(stop_button, -1) stop_button.show() # workaround to #2050 edit_toolbar_button.set_expanded(True) # start with project toolbar enabled project_toolbar_button.set_expanded(True)
def _setup_toolbars(self): ''' Setup the toolbars. ''' self.max_participants = 2 self.edit_toolbar = Gtk.Toolbar() self.view_toolbar = Gtk.Toolbar() self.adjust_toolbar = Gtk.Toolbar() self.custom_toolbar = Gtk.Toolbar() toolbox = ToolbarBox() activity_button = ActivityToolbarButton(self) toolbox.toolbar.insert(activity_button, 0) activity_button.show() edit_toolbar_button = ToolbarButton(label=_("Edit"), page=self.edit_toolbar, icon_name='toolbar-edit') self.edit_toolbar.show() toolbox.toolbar.insert(edit_toolbar_button, -1) edit_toolbar_button.show() view_toolbar_button = ToolbarButton(label=_("View"), page=self.view_toolbar, icon_name='toolbar-view') self.view_toolbar.show() toolbox.toolbar.insert(view_toolbar_button, -1) view_toolbar_button.show() adjust_toolbar_button = ToolbarButton(label=_('Adjust'), page=self.adjust_toolbar, icon_name='preferences-system') self.adjust_toolbar.show() toolbox.toolbar.insert(adjust_toolbar_button, -1) adjust_toolbar_button.show() custom_toolbar_button = ToolbarButton(label=_("Custom"), page=self.custom_toolbar, icon_name='view-source') self.custom_toolbar.show() toolbox.toolbar.insert(custom_toolbar_button, -1) custom_toolbar_button.show() self.set_toolbar_box(toolbox) toolbox.show() self.toolbar = toolbox.toolbar adjust_toolbar_button.set_expanded(True) button_factory('edit-copy', self.edit_toolbar, self._copy_cb, tooltip=_('Copy'), accelerator='<Ctrl>c') button_factory('edit-paste', self.edit_toolbar, self._paste_cb, tooltip=_('Paste'), accelerator='<Ctrl>v') button_factory('view-fullscreen', self.view_toolbar, self.do_fullscreen_cb, tooltip=_('Fullscreen'), accelerator='<Alt>Return') button_factory('media-playback-start', self.view_toolbar, self._play_history_cb, tooltip=_('Play game history')) self.history_button = button_factory('list-numbered', self.view_toolbar, self._show_history_cb, tooltip=_('Show game history')) separator_factory(self.view_toolbar, False, True) label_factory(self.view_toolbar, _('White: ')) self.white_entry = entry_factory('', self.view_toolbar, tooltip=_("White's move")) separator_factory(self.view_toolbar, False, False) label_factory(self.view_toolbar, _('Black: ')) self.black_entry = entry_factory('', self.view_toolbar, tooltip=_("Black's move")) separator_factory(self.view_toolbar, False, True) skin_button1 = radio_factory('white-knight', self.view_toolbar, self.do_default_skin_cb, tooltip=_('Default pieces'), group=None) skin_button2 = radio_factory('white-knight-sugar', self.view_toolbar, self.do_sugar_skin_cb, tooltip=_('Sugar-style pieces'), group=skin_button1) xocolors = XoColor(','.join(self.colors)) icon = Icon(icon_name='white-knight-sugar', xo_color=xocolors) icon.show() skin_button2.set_icon_widget(icon) self.skin_button3 = radio_factory('white-knight-custom', self.view_toolbar, self.do_custom_skin_cb, tooltip=_('Custom pieces'), group=skin_button1) skin_button1.set_active(True) self.play_white_button = radio_factory('white-rook', self.adjust_toolbar, self._play_white_cb, group=None, tooltip=_('Play White')) self.play_black_button = radio_factory('black-rook', self.adjust_toolbar, self._play_black_cb, group=self.play_white_button, tooltip=_('Play Black')) self.play_white_button.set_active(True) separator_factory(self.adjust_toolbar, False, True) self.easy_button = radio_factory('beginner', self.adjust_toolbar, self._easy_cb, group=None, tooltip=_('Beginner')) self.hard_button = radio_factory('expert', self.adjust_toolbar, self._hard_cb, group=self.easy_button, tooltip=_('Expert')) self.easy_button.set_active(True) separator_factory(self.adjust_toolbar, False, True) self.robot_button = radio_factory( 'robot', self.adjust_toolbar, self._robot_cb, group=None, tooltip=_('Play against the computer')) self.human_button = radio_factory('human', self.adjust_toolbar, self._human_cb, group=self.robot_button, tooltip=_('Play against a person')) separator_factory(self.adjust_toolbar, False, False) self.opponent = label_factory(self.adjust_toolbar, '') separator_factory(self.adjust_toolbar, False, True) self.timer_button = ToolButton('timer-0') self.timer_button.set_tooltip(_('Timer')) self.timer_button.connect('clicked', self._timer_button_cb) self.toolbar.insert(self.timer_button, -1) self._setup_timer_palette() self.timer_button.show() self.timer_button.set_sensitive(True) self.robot_button.set_active(True) button_factory('new-game', self.toolbar, self._new_gnuchess_cb, tooltip=_('New game')) button_factory('edit-undo', self.toolbar, self._undo_cb, tooltip=_('Undo')) button_factory('hint', self.toolbar, self._hint_cb, tooltip=_('Hint')) separator_factory(self.toolbar, False, False) self.status = label_factory(self.toolbar, '', width=150) self.status.set_label(_("It is White's move.")) separator_factory(toolbox.toolbar, True, False) stop_button = StopButton(self) stop_button.props.accelerator = '<Ctrl>q' toolbox.toolbar.insert(stop_button, -1) stop_button.show() for piece in list(PIECES.keys()): for color in ['white', 'black']: button_factory('%s-%s' % (color, piece), self.custom_toolbar, self._reskin_cb, cb_arg='%s_%s' % (color, piece), tooltip=PIECES[piece][color])
def _setup_toolbars(self): ''' Setup the toolbars.. ''' games_toolbar = Gtk.Toolbar() tools_toolbar = Gtk.Toolbar() numbers_toolbar = Gtk.Toolbar() toolbox = ToolbarBox() self.activity_toolbar_button = ActivityToolbarButton(self) toolbox.toolbar.insert(self.activity_toolbar_button, 0) self.activity_toolbar_button.show() self.numbers_toolbar_button = ToolbarButton(page=numbers_toolbar, icon_name='number-tools') numbers_toolbar.show() toolbox.toolbar.insert(self.numbers_toolbar_button, -1) self.numbers_toolbar_button.show() ''' self.tools_toolbar_button = ToolbarButton( page=tools_toolbar, icon_name='view-source') tools_toolbar.show() toolbox.toolbar.insert(self.tools_toolbar_button, -1) self.tools_toolbar_button.show() ''' self.button_number = button_factory('new-number-game', toolbox.toolbar, self._select_game_cb, cb_arg='number', tooltip=PROMPT_DICT['number']) self._set_extras(toolbox.toolbar) self._sep.append(separator_factory(toolbox.toolbar, False, True)) help_button = HelpButton(self) toolbox.toolbar.insert(help_button, -1) help_button.show() self._setup_toolbar_help() self._sep.append(separator_factory(toolbox.toolbar, True, False)) stop_button = StopButton(self) stop_button.props.accelerator = '<Ctrl>q' toolbox.toolbar.insert(stop_button, -1) stop_button.show() export_scores = button_factory('score-copy', self.activity_toolbar_button, self._write_scores_to_clipboard, tooltip=_('Export scores to clipboard')) self.set_toolbar_box(toolbox) toolbox.show() ''' self.button_pattern = button_factory( 'new-pattern-game', games_toolbar, self._select_game_cb, cb_arg='pattern', tooltip=PROMPT_DICT['pattern']) self.button_word = button_factory( 'new-word-game', games_toolbar, self._select_game_cb, cb_arg='word', tooltip=PROMPT_DICT['word']) self.button_custom = button_factory( 'no-custom-game', games_toolbar, self._select_game_cb, cb_arg='custom', tooltip=PROMPT_DICT['custom']) self._set_extras(games_toolbar) self.words_tool_button = button_factory( 'word-tools', tools_toolbar, self._edit_words_cb, tooltip=_('Edit word lists.')) self.import_button = button_factory( 'image-tools', tools_toolbar, self.image_import_cb, tooltip=_('Import custom cards')) self.button_custom = button_factory( 'no-custom-game', tools_toolbar, self._select_game_cb, cb_arg='custom', tooltip=PROMPT_DICT['custom']) ''' self.product_button = radio_factory('product', numbers_toolbar, self._number_card_O_cb, cb_arg=PRODUCT, tooltip=_('product'), group=None) NUMBER_O_BUTTONS[PRODUCT] = self.product_button self.roman_button = radio_factory('roman', numbers_toolbar, self._number_card_O_cb, cb_arg=ROMAN, tooltip=_('Roman numerals'), group=self.product_button) NUMBER_O_BUTTONS[ROMAN] = self.roman_button self.word_button = radio_factory('word', numbers_toolbar, self._number_card_O_cb, cb_arg=WORD, tooltip=_('word'), group=self.product_button) NUMBER_O_BUTTONS[WORD] = self.word_button self.chinese_button = radio_factory('chinese', numbers_toolbar, self._number_card_O_cb, cb_arg=CHINESE, tooltip=_('Chinese'), group=self.product_button) NUMBER_O_BUTTONS[CHINESE] = self.chinese_button self.mayan_button = radio_factory('mayan', numbers_toolbar, self._number_card_O_cb, cb_arg=MAYAN, tooltip=_('Mayan'), group=self.product_button) NUMBER_O_BUTTONS[MAYAN] = self.mayan_button self.incan_button = radio_factory('incan', numbers_toolbar, self._number_card_O_cb, cb_arg=INCAN, tooltip=_('Quipu'), group=self.product_button) NUMBER_O_BUTTONS[INCAN] = self.incan_button self._sep.append(separator_factory(numbers_toolbar, False, True)) self.hash_button = radio_factory('hash', numbers_toolbar, self._number_card_C_cb, cb_arg=HASH, tooltip=_('hash marks'), group=None) NUMBER_C_BUTTONS[HASH] = self.hash_button self.dots_button = radio_factory('dots', numbers_toolbar, self._number_card_C_cb, cb_arg=DOTS, tooltip=_('dots in a circle'), group=self.hash_button) NUMBER_C_BUTTONS[DOTS] = self.dots_button self.star_button = radio_factory('star', numbers_toolbar, self._number_card_C_cb, cb_arg=STAR, tooltip=_('points on a star'), group=self.hash_button) NUMBER_C_BUTTONS[STAR] = self.star_button self.dice_button = radio_factory('dice', numbers_toolbar, self._number_card_C_cb, cb_arg=DICE, tooltip=_('dice'), group=self.hash_button) NUMBER_C_BUTTONS[DICE] = self.dice_button self.lines_button = radio_factory('lines', numbers_toolbar, self._number_card_C_cb, cb_arg=LINES, tooltip=_('dots in a line'), group=self.hash_button) NUMBER_C_BUTTONS[LINES] = self.lines_button
def _setup_toolbars(self): """ Setup the toolbars. """ self.max_participants = 1 # No collaboration toolbox = ToolbarBox() # Activity toolbar activity_button = ActivityToolbarButton(self) toolbox.toolbar.insert(activity_button, 0) activity_button.show() self.set_toolbar_box(toolbox) toolbox.show() self.toolbar = toolbox.toolbar name_game_button = radio_factory('name-game', toolbox.toolbar, self._level_cb, cb_arg=0, tooltip=_(LABELS[0]), group=None) group_game_button = radio_factory('group-game', toolbox.toolbar, self._level_cb, cb_arg=1, tooltip=_(LABELS[1]), group=name_game_button) calorie_game_button = radio_factory('calorie-game', toolbox.toolbar, self._level_cb, cb_arg=2, tooltip=_(LABELS[2]), group=name_game_button) pyramid_game_button = radio_factory('pyramid-game', toolbox.toolbar, self._level_cb, cb_arg=3, tooltip=_(LABELS[3]), group=name_game_button) balance_game_button = radio_factory('balance-game', toolbox.toolbar, self._level_cb, cb_arg=4, tooltip=_(LABELS[4]), group=name_game_button) separator_factory(toolbox.toolbar, False, True) self._label = label_factory(toolbox.toolbar, LABELS[0], width=150) separator_factory(toolbox.toolbar, True, False) tools_toolbar = Gtk.Toolbar() tools_toolbar_button = ToolbarButton(page=tools_toolbar, icon_name='view-source') tools_toolbar.show() toolbox.toolbar.insert(tools_toolbar_button, -1) tools_toolbar_button.show() stop_button = StopButton(self) stop_button.props.accelerator = '<Ctrl>q' toolbox.toolbar.insert(stop_button, -1) stop_button.show() self.name_entry = entry_factory( _('food name'), tools_toolbar, tooltip=_('Enter a name for the new food item.'), max=20) self.calories_entry = entry_factory( _('calories'), tools_toolbar, tooltip=_('Enter the calories in for the new food item.'), max=8) self.food_spinner = combo_factory( PYRAMID, tools_toolbar, self._food_pyramid_cb, default=PYRAMID[2], tooltip=_('Select level in the Food Pyramid.')) image_button = button_factory( 'image-tools', tools_toolbar, self._load_image_cb, tooltip=_('Load a picture of the new food item.')) separator_factory(tools_toolbar, True, False) create_button = button_factory('new-food', tools_toolbar, self._create_custom_food_cb, tooltip=_('Add a new food item.'))