def setupRightTexture(self): cm = CardMaker('quadMaker') cm.setColor(1.0, 1.0, 1.0, 1.0) aspect = base.camLens.getAspectRatio() htmlWidth = 2.0 * aspect * WEB_WIDTH / float(WIN_WIDTH) htmlHeight = 2.0 * float(WEB_HEIGHT) / float(WIN_HEIGHT) # the html area will be center aligned and vertically top aligned #cm.setFrame(-htmlWidth/2.0, htmlWidth/2.0, 1.0 - htmlHeight, 1.0) cm.setFrame(0, htmlWidth / 2.0, -htmlHeight / 2.0, htmlHeight / 2.0) card = cm.generate() self.rightQuad = NodePath(card) self.rightQuad.reparentTo(self.parent) self.rightGuiTex = Texture("guiTex") self.rightGuiTex.setupTexture(Texture.TT2dTexture, WEB_HALF_WIDTH, WEB_HEIGHT, 1, Texture.TUnsignedByte, Texture.FRgba) self.rightGuiTex.setKeepRamImage(True) self.rightGuiTex.makeRamImage() self.rightGuiTex.setWrapU(Texture.WMClamp) self.rightGuiTex.setWrapV(Texture.WMClamp) ts = TextureStage('rightWebTS') self.rightQuad.setTexture(ts, self.rightGuiTex) self.rightQuad.setTexScale(ts, 1.0, -1.0) self.rightQuad.setTransparency(0) self.rightQuad.setTwoSided(True) self.rightQuad.setColor(1.0, 1.0, 1.0, 1.0)
def loadFlatQuad(self, fullFilename): """Load the flat jpg into a quad.""" assert self.notify.debugStateCall(self) #Texture.setTexturesPower2(AutoTextureScale.ATSUp) #Texture.setTexturesPower2(2) cm = CardMaker('cm-%s' % fullFilename) cm.setColor(1.0, 1.0, 1.0, 1.0) aspect = base.camLens.getAspectRatio() htmlWidth = 2.0 * aspect * WEB_WIDTH_PIXELS / float(WIN_WIDTH) htmlHeight = 2.0 * float(WEB_HEIGHT_PIXELS) / float(WIN_HEIGHT) # the html area will be center aligned and vertically top aligned #cm.setFrame(-htmlWidth/2.0, htmlWidth/2.0, 1.0 - htmlHeight, 1.0) cm.setFrame(-htmlWidth / 2.0, htmlWidth / 2.0, -htmlHeight / 2.0, htmlHeight / 2.0) bottomRightX = (WEB_WIDTH_PIXELS) / float(WEB_WIDTH + 1) bottomRightY = WEB_HEIGHT_PIXELS / float(WEB_HEIGHT + 1) #cm.setUvRange(Point2(0,0), Point2(bottomRightX, bottomRightY)) cm.setUvRange(Point2(0, 1 - bottomRightY), Point2(bottomRightX, 1)) card = cm.generate() quad = NodePath(card) #quad.reparentTo(self.parent) jpgFile = PNMImage(WEB_WIDTH, WEB_HEIGHT) smallerJpgFile = PNMImage() readFile = smallerJpgFile.read(Filename(fullFilename)) if readFile: jpgFile.copySubImage(smallerJpgFile, 0, 0) guiTex = Texture("guiTex") guiTex.setupTexture(Texture.TT2dTexture, WEB_WIDTH, WEB_HEIGHT, 1, Texture.TUnsignedByte, Texture.FRgba) guiTex.setMinfilter(Texture.FTLinear) guiTex.load(jpgFile) #guiTex.setKeepRamImage(True) #guiTex.makeRamImage() guiTex.setWrapU(Texture.WMClamp) guiTex.setWrapV(Texture.WMClamp) ts = TextureStage('webTS') quad.setTexture(ts, guiTex) #quad.setTexScale(ts, 1.0, -1.0) quad.setTransparency(0) quad.setTwoSided(True) quad.setColor(1.0, 1.0, 1.0, 1.0) result = quad else: # if we have an error loading the file, return None to signify an error result = None #Texture.setTexturesPower2(AutoTextureScale.ATSDown) Texture.setTexturesPower2(1) return result
def setupTexture(self): cm = CardMaker('quadMaker') cm.setColor(1.0, 1.0, 1.0, 1.0) aspect = base.camLens.getAspectRatio() htmlWidth = 2.0 * aspect * WEB_WIDTH_PIXELS / float(WIN_WIDTH) htmlHeight = 2.0 * float(WEB_HEIGHT_PIXELS) / float(WIN_HEIGHT) # the html area will be center aligned and vertically top aligned #cm.setFrame(-htmlWidth/2.0, htmlWidth/2.0, 1.0 - htmlHeight, 1.0) cm.setFrame(-htmlWidth / 2.0, htmlWidth / 2.0, -htmlHeight / 2.0, htmlHeight / 2.0) bottomRightX = (WEB_WIDTH_PIXELS) / float(WEB_WIDTH + 1) bottomRightY = WEB_HEIGHT_PIXELS / float(WEB_HEIGHT + 1) #cm.setUvRange(Point2(0,0), Point2(bottomRightX, bottomRightY)) cm.setUvRange(Point2(0, 1 - bottomRightY), Point2(bottomRightX, 1)) card = cm.generate() self.quad = NodePath(card) self.quad.reparentTo(self.parent) self.guiTex = Texture("guiTex") self.guiTex.setupTexture(Texture.TT2dTexture, WEB_WIDTH, WEB_HEIGHT, 1, Texture.TUnsignedByte, Texture.FRgba) self.guiTex.setMinfilter(Texture.FTLinear) self.guiTex.setKeepRamImage(True) self.guiTex.makeRamImage() self.guiTex.setWrapU(Texture.WMRepeat) self.guiTex.setWrapV(Texture.WMRepeat) ts = TextureStage('webTS') self.quad.setTexture(ts, self.guiTex) self.quad.setTexScale(ts, 1.0, -1.0) self.quad.setTransparency(0) self.quad.setTwoSided(True) self.quad.setColor(1.0, 1.0, 1.0, 1.0) #self.quad.setZ(0.1) # shtickerbook is moved up by 0.1 self.calcMouseLimits()
def loadIcon(self, iconsFile, name): """Load and returns one icon and the associated meter.""" retVal = iconsFile.find(name) retVal.setBillboardAxis() retVal.reparentTo(self) # create a dark copy dark = retVal.copyTo(NodePath()) dark.reparentTo(retVal) dark.setColor(0.5,0.5,0.5,1) # make it look right when they are both on top of each other retVal.setEffect(DecalEffect.make()) retVal.setTransparency(TransparencyAttrib.MAlpha, 1) # now for the tricky part, move it down and do the texture projection ll, ur = dark.getTightBounds() center = retVal.attachNewNode('center') center.setPos(0, 0, ll[2]) dark.wrtReparentTo(center) dark.setTexProjector(TextureStage.getDefault(), center, retVal) retVal.hide() return retVal, center