Example #1
0
 def enterTownBattle(self, event):
     mult = ToontownBattleGlobals.getFactoryCreditMultiplier(self.zoneId)
     base.localAvatar.inventory.setBattleCreditMultiplier(mult)
     self.loader.townBattle.enter(event,
                                  self.fsm.getStateNamed('battle'),
                                  bldg=1,
                                  creditMultiplier=mult)
Example #2
0
 def enterTownBattle(self, event):
     # this assumes that our 'zoneId' is going to be set to the appropriate
     # faux-zone, and that we continue to use the faux-zone as the factory
     # ID
     mult = ToontownBattleGlobals.getFactoryCreditMultiplier(self.zoneId)
     base.localAvatar.inventory.setBattleCreditMultiplier(mult)
     self.loader.townBattle.enter(event,
                                  self.fsm.getStateNamed("battle"),
                                  bldg=1,
                                  creditMultiplier=mult)
 def enterTownBattle(self, event):
     mult = ToontownBattleGlobals.getFactoryCreditMultiplier(self.zoneId)
     base.localAvatar.inventory.setBattleCreditMultiplier(mult)
     self.loader.townBattle.enter(event, self.fsm.getStateNamed('battle'), bldg=1, creditMultiplier=mult)
Example #4
0
 def getBattleCreditMultiplier(self):
     return ToontownBattleGlobals.getFactoryCreditMultiplier(
         self.lawOfficeId)
 def getBattleCreditMultiplier(self):
     return ToontownBattleGlobals.getFactoryCreditMultiplier(self.factoryId)