c = image_fond.get_at((posSouris[0], posSouris[1])) if (c[0] == 0 and c[1] == 255 and c[2] == 0): print(c) tours.append(Tour(posSouris[0], posSouris[1], gameDisplay)) mode = "normal" elif event.type == KEYDOWN and event.key == K_t: mode = "tour" elif event.type == KEYDOWN and event.key == K_c: mode = "couleur" else: if mode == "tour": posSouris = pygame.mouse.get_pos( ) # Récupérer la position du pointeur une_tour.x = posSouris[0] une_tour.y = posSouris[1] une_tour.affiche() elif mode == "couleur": posSouris = pygame.mouse.get_pos( ) # Récupérer la position du pointeur c = image_fond.get_at((posSouris[0], posSouris[1])) print(c) pygame.display.update() #print (pressed) clock.tick(60) # Réglage fps 60 img/s gameDisplay.fill((0, 0, 0)) # mise a jour du fond gameDisplay.blit(image_fond, (0, 0)) #tour1.affiche() #tour2.affiche()