def choose_move(self, state: CatanState):
     self.expectimax_alpha_beta.start_turn_timer()
     best_move, move, depth = None, None, 1
     while not self.expectimax_alpha_beta.ran_out_of_time:
         best_move = move
         logger.info('starting depth {}'.format(depth))
         move = self.expectimax_alpha_beta.get_best_move(state,
                                                         max_depth=depth)
         depth += 2
     if best_move is not None:
         return best_move
     else:
         logger.warning('did not finish depth 1, returning a random move')
         return RandomPlayer.choose_move(self, state)
Example #2
0
def main():
    pool = multiprocessing.Pool(processes=(multiprocessing.cpu_count()))
    space = WeightsSpace(pool)
    previous_result, result = (
        ExpectimaxWeightedProbabilitiesPlayer.default_weights,
        ExpectimaxWeightedProbabilitiesPlayer.default_weights)
    for _ in range(5):
        space.iterations_count = 0
        result = first_choice_hill_climbing(space, result)
        if result == previous_result:
            break
        previous_result = result
        space.delta_unit /= 2
        dump_weights(result)
    logger.info('| learned weights: {}'.format(result))
Example #3
0
    def evaluate_state(self, weights) -> AbstractHillClimbingStateEvaluation:
        logger.info('| evaluating weights: {}'.format(weights))
        args = GameRunTask()
        args.time_seconds_ = self._time_seconds
        args.weights_ = weights
        args.evaluation_ = 0
        all_args = []

        for i in range(self._games_per_iteration):
            xx = copy.deepcopy(args)
            xx.i_ = i
            all_args.append(xx)

        results = self._pool.map(WeightsSpace.run_game, all_args)

        evaluation = sum(results)
        self.iterations_count += 1

        return evaluation
Example #4
0
    def run_game(args):
        logger.info('| process {} spawned'.format(args.i_))
        seed = None
        p0 = ExpectimaxWeightedProbabilitiesPlayer(seed, args.time_seconds_,
                                                   args.weights_)
        p1 = ExpectimaxBaselinePlayer(seed, args.time_seconds_)
        state = CatanState([p0, p1], seed)
        count_moves = 0
        while not state.is_final():
            state.make_move(state.get_current_player().choose_move(state))
            state.make_random_move()
            count_moves += 1
        scores = state.get_scores_by_player()
        logger.info('| done iteration {}. scores: {}'.format(
            args.i_, {
                'p0  (new weights)': scores[p0],
                'p1': scores[p1]
            }))

        count_moves_factor = 1 * count_moves
        p0_factor = 10000 if (scores[p0] >= 10) else 0
        p1_factor = scores[p1] * 0.2
        res = p0_factor - (p1_factor * count_moves_factor)

        logger.info('| process {} done. res: {}'.format(args.i_, res))
        return res
Example #5
0
    def run_game(args):
        logger.info('| process {} spawned'.format(args.i_))
        seed = None
        p0 = Winner(id=0,
                    seed=seed,
                    timeout_seconds=args.time_seconds_,
                    weights=args.weights_)
        p1 = ExpectimaxWeightedProbabilitiesWithFilterPlayer(
            id=1, seed=seed, timeout_seconds=args.time_seconds_)
        p2 = RandomPlayer(id=2, seed=seed)
        p3 = RandomPlayer(id=3, seed=seed)
        # p3 = ExpectimaxWeightedProbabilitiesWithFilterPlayer(id=3, seed=seed, timeout_seconds=args.time_seconds_)
        state = CatanState([p0, p1, p2, p3], seed)
        count_moves = 0
        while not state.is_final():
            state.make_move(state.get_current_player().choose_move(state))
            state.make_random_move()
            count_moves += 1
        scores = state.get_scores_by_player()
        logger.info('| done iteration {}. scores: {}'.format(
            args.i_, {
                'p0  (new weights)': scores[p0],
                'p1': scores[p1],
                'p2': scores[p2],
                'p3': scores[p3]
            }))

        # TODO: change this block
        count_moves_factor = 1 * count_moves
        p0_factor = 10000 if (scores[p0] >= 10) else 0
        p_others_factor = (sum(scores.values()) - scores[p0]) * 0.2
        res = p0_factor - (p_others_factor * count_moves_factor)

        logger.info('| process {} done. res: {}'.format(args.i_, res))
        return res
Example #6
0
def execute_game(plot_map=True):
    seed = None
    timeout_seconds = TIME_OUT
    p0 = Winner(id=0, seed=seed, timeout_seconds=timeout_seconds)
    p1 = ExpectimaxWeightedProbabilitiesWithFilterPlayer(id=1, seed=seed, timeout_seconds=timeout_seconds)
    p2 = RandomPlayer(id=2)
    p3 = RandomPlayer(id=3)
    players = [p0, p1, p2, p3]

    state = CatanState(players, seed)

    turn_count = 0
    score_by_player = state.get_scores_by_player_indexed()

    while not state.is_final():
        # noinspection PyProtectedMember
        logger.info('----------------------p{}\'s turn----------------------'.format(state._current_player_index))

        turn_count += 1
        robber_placement = state.board.get_robber_land()

        move = state.get_current_player().choose_move(state)
        assert not scores_changed(state, score_by_player, state.get_scores_by_player_indexed())
        state.make_move(move)
        state.make_random_move()

        score_by_player = state.get_scores_by_player_indexed()

        move_data = {k: v for k, v in move.__dict__.items() if (v and k != 'resources_updates') and not
        (k == 'robber_placement_land' and v == robber_placement) and not
                     (isinstance(v, dict) and sum(v.values()) == 0)}
        logger.info('| {}| turn: {:3} | move:{} |'.format(''.join('{} '.format(v) for v in score_by_player),
                                                          turn_count, move_data))
        if plot_map:
            image_name = 'turn_{}_scores_{}.png'.format(
                turn_count, ''.join('{}_'.format(v) for v in score_by_player))
            state.board.plot_map(image_name, state.current_dice_number)

    players_scores_by_names = {(k, v.__class__, v.expectimax_alpha_beta.evaluate_heuristic_value.__name__ if (
        isinstance(v, ExpectimaxBaselinePlayer)) else None): score_by_player[v.get_id()]
                               for k, v in locals().items() if v in players
                               }
    names = list(players_scores_by_names.keys())
    names.sort()

    fileLogger.info('\n' + '\n'.join(' {:80} : {} '.format(str(name), players_scores_by_names[name])
                                     for name in names) +
                    '\n turns it took: {}\n'.format(turn_count) + ('-' * 156))

    p0_type = type(p0).__name__
    p_others_type = type(p1).__name__
    global excel_file_name
    excel_file_name = '{}_vs_{}_timeout_{}_seed_{}.xlsx'.format(p0_type, p_others_type, timeout_seconds, seed,
                                                                int(time.time()))
    excel_data_grabber(score_by_player[0], score_by_player[1], score_by_player[2], score_by_player[3], turn_count,
                       p0_type, p_others_type)

    excel_output = ""
    for i in range(len(players)):
        player_output = str(players[i]) + "@" + str(score_by_player[i])
        excel_output += player_output + "\n"
    # fileLogger.info("|\n#" + str(turn_count) + "\n" + excel_output)

    if score_by_player[0] >= 10:
        return 1
    else:
        return 0
Example #7
0
 def is_better(self, first_score: int, second_score: int) -> bool:
     is_better = first_score > second_score + self._epsilon_is_weighting_better
     logger.info('| is weight better: {} > {} + {} --> {}'.format(
         first_score, second_score, self._epsilon_is_weighting_better,
         is_better))
     return is_better
Example #8
0
def execute_game(plot_map=True):
    seed = None
    timeout_seconds = 5
    p0 = MonteCarloWithFilterPlayer(seed, timeout_seconds)
    p1 = ExpectimaxBaselinePlayer(seed, timeout_seconds)
    p2 = ExpectimaxBaselinePlayer(seed, timeout_seconds)
    p3 = ExpectimaxBaselinePlayer(seed, timeout_seconds)
    players = [p0, p1, p2, p3]

    state = CatanState(players, seed)

    turn_count = 0
    score_by_player = state.get_scores_by_player()
    if plot_map:
        state.board.plot_map('turn_{}_scores_{}.png'.format(
            turn_count,
            ''.join('{}_'.format(v) for v in score_by_player.values())))

    while not state.is_final():
        # noinspection PyProtectedMember
        logger.info(
            '----------------------p{}\'s turn----------------------'.format(
                state._current_player_index))

        turn_count += 1
        robber_placement = state.board.get_robber_land()

        move = state.get_current_player().choose_move(state)
        assert not scores_changed(state, score_by_player,
                                  state.get_scores_by_player())
        state.make_move(move)
        state.make_random_move()

        score_by_player = state.get_scores_by_player()

        move_data = {
            k: v
            for k, v in move.__dict__.items()
            if (v and k != 'resources_updates')
            and not (k == 'robber_placement_land' and v == robber_placement)
            and not (isinstance(v, dict) and sum(v.values()) == 0)
        }
        logger.info('| {}| turn: {:3} | move:{} |'.format(
            ''.join('{} '.format(v) for v in score_by_player.values()),
            turn_count, move_data))
        if plot_map:
            image_name = 'turn_{}_scores_{}.png'.format(
                turn_count,
                ''.join('{}_'.format(v) for v in score_by_player.values()))
            state.board.plot_map(image_name, state.current_dice_number)

    players_scores_by_names = {
        (k, v.__class__,
         v.expectimax_alpha_beta.evaluate_heuristic_value.__name__ if
         (isinstance(v, ExpectimaxBaselinePlayer)) else None):
        score_by_player[v]
        for k, v in locals().items() if v in players
    }
    fileLogger.info('\n' + '\n'.join(
        ' {:150} : {} '.format(str(name), score)
        for name, score in players_scores_by_names.items()) +
                    '\n turns it took: {}\n'.format(turn_count) + ('-' * 156))

    p0_type = type(p0).__name__
    p_others_type = type(p1).__name__
    global excel_file_name
    excel_file_name = '{}_vs_{}_timeout_{}_seed_{}.xlsx'.format(
        p0_type, p_others_type, timeout_seconds, seed, int(time.time()))
    excel_data_grabber(score_by_player[p0], score_by_player[p1],
                       score_by_player[p2], score_by_player[p3], turn_count,
                       p0_type, p_others_type)
def execute_game(i, iterations, plot_map=True):
    seed = None
    timeout_seconds = 5
    p0 = MCTSPlayer(0, iterations=iterations)
    p1 = RandomPlayer(1)
    p2 = RandomPlayer(2)
    p3 = RandomPlayer(3)
    players = [p0, p1, p2, p3]

    state = CatanState(players, seed)

    turn_count = 0
    score_by_player = state.get_scores_by_player_indexed()
    # if plot_map:
    #     state.board.plot_map('turn_{}_scores_{}.png'
    #                          .format(turn_count, ''.join('{}_'.format(v) for v in score_by_player.values())))

    while not state.is_final():
        # noinspection PyProtectedMember
        logger.info(
            '----------------------p{}\'s turn----------------------'.format(
                state._current_player_index))

        turn_count += 1
        robber_placement = state.board.get_robber_land()

        move = state.get_current_player().choose_move(state)
        assert not scores_changed(state, score_by_player,
                                  state.get_scores_by_player_indexed())
        state.make_move(move)
        state.make_random_move()

        score_by_player = state.get_scores_by_player_indexed()

        move_data = {
            k: v
            for k, v in move.__dict__.items()
            if (v and k != 'resources_updates')
            and not (k == 'robber_placement_land' and v == robber_placement)
            and not (isinstance(v, dict) and sum(v.values()) == 0)
        }
        logger.info('| {}| turn: {:3} | move:{} |'.format(
            ''.join('{} '.format(v) for v in score_by_player), turn_count,
            move_data))
        # if plot_map:
        #     image_name = 'turn_{}_scores_{}.png'.format(
        #         turn_count, ''.join('{}_'.format(v) for v in score_by_player))
        #     state.board.plot_map(image_name, state.current_dice_number)

    players_scores_by_names = {
        (k, v.__class__,
         v.expectimax_alpha_beta.evaluate_heuristic_value.__name__ if
         (isinstance(v, ExpectimaxBaselinePlayer)) else None):
        score_by_player[v.get_id()]
        for k, v in locals().items() if v in players
    }
    fileLogger.info('\n' + '\n'.join(
        ' {:80} : {} '.format(str(name), score)
        for name, score in players_scores_by_names.items()) +
                    '\n turns it took: {}\n'.format(turn_count) +
                    'game num: {}, num iterations: {}'.format(i, iterations) +
                    '\n' + ('-' * 156))

    p0_type = type(p0).__name__
    p_others_type = type(p1).__name__
Example #10
0
def execute_game(plot_map=True):
    seed = None
    p0 = MonteCarloWithFilterPlayer(seed)
    p1 = RandomPlayer(seed)
    players = [p0, p1]

    state = CatanState(players, seed)

    turn_count = 0
    score_by_player = state.get_scores_by_player()
    if plot_map:
        state.board.plot_map('turn_{}_scores_{}.png'.format(
            turn_count,
            ''.join('{}_'.format(v) for v in score_by_player.values())))

    while not state.is_final():
        # noinspection PyProtectedMember
        logger.info(
            '----------------------p{}\'s turn----------------------'.format(
                state._current_player_index))

        turn_count += 1
        robber_placement = state.board.get_robber_land()

        move = state.get_current_player().choose_move(state)
        assert not scores_changed(state, score_by_player,
                                  state.get_scores_by_player())
        state.make_move(move)
        state.make_random_move()

        score_by_player = state.get_scores_by_player()

        move_data = {
            k: v
            for k, v in move.__dict__.items()
            if (v and k != 'resources_updates')
            and not (k == 'robber_placement_land' and v == robber_placement)
            and not (isinstance(v, dict) and sum(v.values()) == 0)
        }
        logger.info('| {}| turn: {:3} | move:{} |'.format(
            ''.join('{} '.format(v) for v in score_by_player.values()),
            turn_count, move_data))
        if plot_map and (turn_count == 4 or turn_count % 50 == 0):
            image_name = 'turn_4_scores_{}.png'.format(
                turn_count,
                ''.join('{}_'.format(v) for v in score_by_player.values()))
            state.board.plot_map(image_name, state.current_dice_number)

    if plot_map:
        state.board.plot_map('turn_{}_scores_{}.png'.format(
            turn_count,
            ''.join('{}_'.format(v) for v in score_by_player.values())))

    players_scores_by_names = {(k, v.__class__): score_by_player[v]
                               for k, v in locals().items() if v in players}
    fileLogger.info('\n' + '\n'.join(
        ' {:150} : {} '.format(str(name), score)
        for name, score in players_scores_by_names.items()) +
                    '\n turns it took: {}\n'.format(turn_count) + ('-' * 156))

    p0_type = type(p0).__name__
    p_others_type = type(p1).__name__