Example #1
0
def on_reshape(width, height):
    gl.glViewport(0, 0, width, height)
    u_projection[...] = ortho(0,width,0,height,-1,1)
Example #2
0
def reshape(width, height):
    gl.glViewport(0, 0, width, height)
    projection = ortho(0, width, 0, height, -1, +1)
    program['u_projection'] = projection
Example #3
0
# Build program
# --------------------------------------
program = Program(vertex, fragment)
program.bind(vertices)

# Build view, model, projection & normal
# --------------------------------------
view = np.eye(4,dtype=np.float32)
rotate(view, 20, 1, 0, 0)
translate(view, 0,1 ,-8)
model = np.eye(4,dtype=np.float32)
projection = np.eye(4,dtype=np.float32)
program['model'] = model
program['view'] = view
program['o_projection'] = ortho(-10, 10, -10, 10, -10, 20)
phi, theta = 0,0

program2 = Program(vertex, ilio.read('black.frag'), count=4)
program2['model'] = model
program2['view'] = view
program2["position"] = [[-2,-1, 2],[-2, -1, -2], [2, -1, 2], [2,-1, -2]]

depthv = ilio.read('depth.vert')
depthf = ilio.read('depth.frag')
shadowProgram = Program(depthv, depthf)
# shadowProgram.set_shaders(ilio.read('depth.vert'), ilio.read('depth.frag'))
shadowProgram['projection'] = ortho(-10, 10, -10, 10, -10, 20)
#shadowProgram["position"] = [[-2,-1, 2],[-2, -1, -2], [2, -1, 2], [2,-1, -2]]
shadowProgram.bind(vertices)
Example #4
0
def reshape(width,height):
    gl.glViewport(0, 0, width, height)
    projection = ortho(0, width, 0, height, -1, +1)
    program['u_projection'] = projection
Example #5
0
# Build program
# --------------------------------------
program = Program(vertex, fragment)
program.bind(vertices)

# Build view, model, projection & normal
# --------------------------------------
view = np.eye(4, dtype=np.float32)
rotate(view, 20, 1, 0, 0)
translate(view, 0, 1, -8)
model = np.eye(4, dtype=np.float32)
projection = np.eye(4, dtype=np.float32)
program['model'] = model
program['view'] = view
program['o_projection'] = ortho(-10, 10, -10, 10, -10, 20)
phi, theta = 0, 0

program2 = Program(vertex, ilio.read('black.frag'), count=4)
program2['model'] = model
program2['view'] = view
program2["position"] = [[-2, -1, 2], [-2, -1, -2], [2, -1, 2], [2, -1, -2]]

depthv = ilio.read('depth.vert')
depthf = ilio.read('depth.frag')
shadowProgram = Program(depthv, depthf)
# shadowProgram.set_shaders(ilio.read('depth.vert'), ilio.read('depth.frag'))
shadowProgram['projection'] = ortho(-10, 10, -10, 10, -10, 20)
#shadowProgram["position"] = [[-2,-1, 2],[-2, -1, -2], [2, -1, 2], [2,-1, -2]]
shadowProgram.bind(vertices)