Example #1
0
  def __init__(self, cg):
    self.cg=cg

    base.accept("q", sys.exit)
    base.accept("escape", sys.exit)
    base.accept("+", self.zoomPlus)
    base.accept("-", self.zoomMoins)
    base.accept("arrow_left", self.deplaceGauche)
    base.accept("arrow_right", self.deplaceDroite)
    base.accept("arrow_up", self.deplaceHaut)
    base.accept("arrow_down", self.deplaceBas)
    #base.accept("mouse1", clicGauche)
    #base.accept("mouse2", clicCentre)
    #base.accept("mouse3", clicDroit)

    self.gui = Gui(theme = rtheme.RTheme())
    self.bas = Bas()
    self.gui.add(self.bas)
    self.haut = Haut()
    self.gui.add(self.haut)
    self.droite = Droite(self)
    self.gui.add(self.droite)
    self.gauche = Gauche(self)
    self.gui.add(self.gauche)
    self.quit = self.gui.add(Icon("rtheme/twotone/x.png", x="right", y="top"))
    self.quit.onClick = sys.exit
    self.chargement = self.gui.add(Icon("rtheme/twotone/gear.png", x="left", y="top"))
Example #2
0
class Interface:
  def __init__(self, cg):
    self.cg=cg

    base.accept("q", sys.exit)
    base.accept("escape", sys.exit)
    base.accept("+", self.zoomPlus)
    base.accept("-", self.zoomMoins)
    base.accept("arrow_left", self.deplaceGauche)
    base.accept("arrow_right", self.deplaceDroite)
    base.accept("arrow_up", self.deplaceHaut)
    base.accept("arrow_down", self.deplaceBas)
    #base.accept("mouse1", clicGauche)
    #base.accept("mouse2", clicCentre)
    #base.accept("mouse3", clicDroit)

    self.gui = Gui(theme = rtheme.RTheme())
    self.bas = Bas()
    self.gui.add(self.bas)
    self.haut = Haut()
    self.gui.add(self.haut)
    self.droite = Droite(self)
    self.gui.add(self.droite)
    self.gauche = Gauche(self)
    self.gui.add(self.gauche)
    self.quit = self.gui.add(Icon("rtheme/twotone/x.png", x="right", y="top"))
    self.quit.onClick = sys.exit
    self.chargement = self.gui.add(Icon("rtheme/twotone/gear.png", x="left", y="top"))
    #self.chargement.onHover = self.afficheDetailChargement
    
  def zoomPlus(self):
    p = base.camera.getPos()
    base.camera.setPos(p[0], p[1]*0.75, p[2])
  
  def zoomMoins(self):
    p = base.camera.getPos()
    base.camera.setPos(p[0], p[1]*1.333, p[2])
    
  deltaCamX = 0.01
  deltaCamY = 0.01
    
  def deplaceHaut(self):
    self.droite.snapLibre.onClick()
    p = base.camera.getPos()
    base.camera.setPos(p[0], p[1], p[2]+self.deltaCamY*p[1])
  
  def deplaceBas(self):
    self.droite.snapLibre.onClick()
    p = base.camera.getPos()
    base.camera.setPos(p[0], p[1], p[2]-self.deltaCamY*p[1])

  def deplaceGauche(self):
    self.droite.snapLibre.onClick()
    p = base.camera.getPos()
    base.camera.setPos(p[0]+self.deltaCamX*p[1], p[1], p[2])

  def deplaceDroite(self):
    self.droite.snapLibre.onClick()
    p = base.camera.getPos()
    base.camera.setPos(p[0]-self.deltaCamX*p[1], p[1], p[2])
    
  def select(self, type, affiche=True):
    type=type.lower()
    liste = self.cg.elements[type][:]
    
    if not affiche:
      for element in self.cg.elements[type]:
        self.cg.effaceCategorie(element)
    else:
      self.cg.charge(liste, tuile=None)#self.cg.tuile((self.cg.GPSCoord[0], 0.0, self.cg.GPSCoord[1])))
      
  def afficheTexte(self, texte, orientation="centre", section=None, forceRefresh=False):
    """Affiche le texte sur l'écran, si texte==None, alors efface le dernier texte affiché"""
    try:
      if texte!=None:
        if orientation=="bas":
          self.bas.bas.text=texte
        elif orientation=="haut":
          self.bas.haut.text=texte
        else:
          self.bas.centre.text=texte

    except NameError:
      return
    
    if forceRefresh:
      self.gui._doMouse()
      self.gui._doDrag()
      self.gui._reSize()
      self.gui._layout()
      self.gui._draw()
      base.graphicsEngine.renderFrame()
      
  def snapMode(self):
    if self.droite.snapLibre.value:
      return "libre"
    if self.droite.snapGPS.value:
      return "gps"
    if self.droite.snapContenu.value:
      return "contenu"
    return "snap err"
    
  def parsageActif(self):
    if self.droite.parsage.value:
      return True
    return False
    
  def setObjetEnAttente(self, vrai):
    self.chargement.visable = vrai
    if vrai:
      self.afficheTexte(texte="Objets restants a afficher : "+str(len(self.cg.objetsAAfficher) + len(self.cg.objetsACharger) + len(self.cg.objetsAFabriquer)), orientation = "haut")
    else:
      self.afficheTexte(texte="", orientation = "haut")