Example #1
0
    def __init__(self, view, attrs):
        super(Button, self).__init__()
        self.attrs = attrs
        self.renderer = CellRendererButton(attrs.get('string', _('Unknown')))
        self.view = view

        self.renderer.connect('clicked', self.button_clicked)
Example #2
0
    def __init__(self, treeview, screen, attrs=None):
        super(Button, self).__init__()
        self.attrs = attrs or {}
        self.renderer = CellRendererButton(attrs.get('string', _('Unknown')))
        self.treeview = treeview
        self.screen = screen

        self.renderer.connect('clicked', self.button_clicked)
Example #3
0
    def __init__(self, view, attrs):
        super(Button, self).__init__()
        self.attrs = attrs
        self.renderer = CellRendererButton(attrs.get('string', _('Unknown')))
        self.view = view

        self.renderer.connect('clicked', self.button_clicked)
Example #4
0
class Button(object):

    def __init__(self, view, attrs):
        super(Button, self).__init__()
        self.attrs = attrs
        self.renderer = CellRendererButton(attrs.get('string', _('Unknown')))
        self.view = view

        self.renderer.connect('clicked', self.button_clicked)
        self.renderer.set_property('yalign', 0)

    @realized
    @CellCache.cache
    def setter(self, column, cell, store, iter):
        record = store.get_value(iter, 0)
        states = record.expr_eval(self.attrs.get('states', {}))
        if record.group.readonly or record.readonly:
            states['readonly'] = True
        invisible = states.get('invisible', False)
        cell.set_property('visible', not invisible)
        readonly = states.get('readonly', False)
        cell.set_property('sensitive', not readonly)
        parent = record.parent if record else None
        while parent:
            if parent.modified:
                cell.set_property('sensitive', False)
                break
            parent = parent.parent
        # TODO icon

    def button_clicked(self, widget, path):
        if not path:
            return True
        store = self.view.treeview.get_model()
        record = store.get_value(store.get_iter(path), 0)

        state_changes = record.expr_eval(
            self.attrs.get('states', {}))
        if state_changes.get('invisible') \
                or state_changes.get('readonly'):
            return True
        widget.handler_block_by_func(self.button_clicked)
        try:
            self.view.screen.button(self.attrs)
        finally:
            widget.handler_unblock_by_func(self.button_clicked)
    def __init__(self, treeview, screen, attrs=None):
        super(Button, self).__init__()
        self.attrs = attrs or {}
        self.renderer = CellRendererButton(attrs.get('string', _('Unknown')))
        self.treeview = treeview
        self.screen = screen

        self.renderer.connect('clicked', self.button_clicked)
Example #6
0
class Button(object):

    def __init__(self, view, attrs):
        super(Button, self).__init__()
        self.attrs = attrs
        self.renderer = CellRendererButton(attrs.get('string', _('Unknown')))
        self.view = view

        self.renderer.connect('clicked', self.button_clicked)
        self.renderer.set_property('yalign', 0)

    @realized
    @CellCache.cache
    def setter(self, column, cell, store, iter):
        record = store.get_value(iter, 0)
        states = record.expr_eval(self.attrs.get('states', {}))
        if record.group.readonly or record.readonly:
            states['readonly'] = True
        invisible = states.get('invisible', False)
        cell.set_property('visible', not invisible)
        readonly = states.get('readonly', False)
        cell.set_property('sensitive', not readonly)
        parent = record.parent if record else None
        while parent:
            if parent.modified:
                cell.set_property('sensitive', False)
                break
            parent = parent.parent
        # TODO icon

    def button_clicked(self, widget, path):
        if not path:
            return True
        store = self.view.treeview.get_model()
        record = store.get_value(store.get_iter(path), 0)

        state_changes = record.expr_eval(
            self.attrs.get('states', {}))
        if state_changes.get('invisible') \
                or state_changes.get('readonly'):
            return True
        widget.handler_block_by_func(self.button_clicked)
        try:
            self.view.screen.button(self.attrs)
        finally:
            widget.handler_unblock_by_func(self.button_clicked)
Example #7
0
class Button(object):

    def __init__(self, treeview, screen, attrs=None):
        super(Button, self).__init__()
        self.attrs = attrs or {}
        self.renderer = CellRendererButton(attrs.get('string', _('Unknown')))
        self.treeview = treeview
        self.screen = screen

        self.renderer.connect('clicked', self.button_clicked)

    @realized
    def setter(self, column, cell, store, iter):
        record = store.get_value(iter, 0)
        states = record.expr_eval(self.attrs.get('states', {}))
        invisible = states.get('invisible', False)
        cell.set_property('visible', not invisible)
        readonly = states.get('readonly', False)
        cell.set_property('sensitive', not readonly)
        parent = record.parent if record else None
        while parent:
            if parent.modified:
                cell.set_property('sensitive', False)
                break
            parent = parent.parent
        # TODO icon

    def button_clicked(self, widget, path):
        if not path:
            return True
        store = self.treeview.get_model()
        record = store.get_value(store.get_iter(path), 0)

        state_changes = record.expr_eval(
            self.attrs.get('states', {}))
        if state_changes.get('invisible') \
                or state_changes.get('readonly'):
            return True
        self.screen.button(self.attrs)
class Button(object):

    def __init__(self, treeview, screen, attrs=None):
        super(Button, self).__init__()
        self.attrs = attrs or {}
        self.renderer = CellRendererButton(attrs.get('string', _('Unknown')))
        self.treeview = treeview
        self.screen = screen

        self.renderer.connect('clicked', self.button_clicked)

    @realized
    def setter(self, column, cell, store, iter):
        record = store.get_value(iter, 0)
        states = record.expr_eval(self.attrs.get('states', {}),
            check_load=False)
        invisible = states.get('invisible', False)
        cell.set_property('visible', not invisible)
        readonly = states.get('readonly', False)
        cell.set_property('sensitive', not readonly)
        parent = record.parent if record else None
        while parent:
            if parent.modified:
                cell.set_property('sensitive', False)
                break
            parent = parent.parent
        # TODO icon

    def button_clicked(self, widget, path):
        if not path:
            return True
        store = self.treeview.get_model()
        record = store.get_value(store.get_iter(path), 0)

        state_changes = record.expr_eval(
            self.attrs.get('states', {}), check_load=False)
        if state_changes.get('invisible') \
                or state_changes.get('readonly'):
            return True

        self.screen.current_record = record
        obj_id = self.screen.save_current()
        if obj_id:
            if not self.attrs.get('confirm', False) or \
                    common.sur(self.attrs['confirm']):
                button_type = self.attrs.get('type', 'object')
                ctx = record.context_get()
                if button_type == 'object':
                    try:
                        RPCExecute('model', self.screen.model_name,
                            self.attrs['name'], [obj_id], context=ctx)
                    except RPCException:
                        pass
                elif button_type == 'action':
                    try:
                        action_id = RPCExecute('model', 'ir.action',
                            'get_action_id', int(self.attrs['name']),
                            context=ctx)
                    except RPCException:
                        action_id = None
                    if action_id:
                        Action.execute(action_id, {
                            'model': self.screen.model_name,
                            'id': obj_id,
                            'ids': [obj_id],
                            }, context=ctx)
                else:
                    raise Exception('Unallowed button type')
                self.screen.reload(written=True)
            else:
                self.screen.display()